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  2. #12
    Senior Member Jenbuu's Avatar
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    The best way i can describe my understanding of a synergy mod is and im about 85% sure on how this works is.

    Think about it as a set bonus, like you had in armor in wow.
    the [2] represents that you need 2 mods of the same synergy to unlock that bonus.

  3. #13
    Senior Member 0_d4RK_FaLLen's Avatar
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    Quote Originally Posted by Jenbuu View Post
    The best way i can describe my understanding of a synergy mod is and im about 85% sure on how this works is.

    Think about it as a set bonus, like you had in armor in wow.
    the [2] represents that you need 2 mods of the same synergy to unlock that bonus.
    Jenbuu, while your here will you be updating the Calculator and adding way to equip. I only made it to 405 ego in beta and had 4 perk slots open, would like to see when things unlock and being able to equip in calculator would be nice addition.
    GT: d4RK FaLLen

  4. #14
    Senior Member Jenbuu's Avatar
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    Quote Originally Posted by 0_d4RK_FaLLen View Post
    Jenbuu, while your here will you be updating the Calculator and adding way to equip. I only made it to 405 ego in beta and had 4 perk slots open, would like to see when things unlock and being able to equip in calculator would be nice addition.
    we have things in the works, we are working on some things with Trion, Will not be for launch but you will hopefully see something in the future

  5. #15
    im so confused.

  6. #16
    Senior Member 0_d4RK_FaLLen's Avatar
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    Quote Originally Posted by Jenbuu View Post
    we have things in the works, we are working on some things with Trion, Will not be for launch but you will hopefully see something in the future
    Thanks, hope they give you some good stuff, look forward to it.

    Sorry took things off topic
    GT: d4RK FaLLen

  7. #17
    Senior Member Grimwyrd's Avatar
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    1) There are no classes in Defiance. The starting origins determine your starting outfit and starting tutorial weapon. That is all. Really. I promise.

    2) Synergies. Some synergies share a name with the origins. That is for flavor. You don't have to be that origin to use that synergy. You don't get anything extra by being that origin.

    3) The Machinist synergy above? If your weapon contains two [2] tiers of Machinist synergy, you take 5% less damage while reloading. In this case, the gun comes with one [1] tier of the synergy. You would also need to add a synergy mod that contains a second Machinist to get up to [2] and receive the bonus. Alternatively, for guns that don't come with any Machinist synergy, you would have to add two Machinist mods to the gun, to reach [2] and get the bonus.

    4) Anyone can use that gun, no matter your origin. Anyone (even someone who started as a Machinist) would still need to add a synergy mod to get to [2] and receive the bonus.

    5) The reason the origin and the synergy share the same name is because they are part of the same "theme". Machinists are supposedly tanky and use LMGs with slow reload times. The Machinist synergy provides damage reduction (tanky) during long reloads (e.g., LMGs).

    They are related by flavor, but ALL characters are created equal.

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