Yeah - doing Coops is a nightmare because I have to stop at least three times to salvage all the trash just to make more room to pick up the trash that drops. Loot boosts are underwhelming, I would much rather see the chance of higher value loot drop (which includes the lockboxes) than just see an increase in garbage over all.
The odds of oranges are very frustrating, especially when you consider the fact that the odds of getting one that is actually useful are even lower. I have never seen an Orange drop as loot in the game. I have never been in a party where someone went "WOOT! Orange drop!" in the game. I have gotten only four orange drops from lockboxes - only two of which came from t4's (the others came from t3's which I now buy because they just make more sense cost-wise).
To have rarity in a game is one thing, but it's only understandable when that rarity is actually useful throughout the span of the game. The fact that we have players who end up trashing Oranges because they are useless stats wise, speaks volumes of the need to revamp the loot and weapon system in some way.



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Because the gameplay is almost independent of the color of weapons.
