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  1. #151
    Senior Member Rush's Avatar
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    Quote Originally Posted by mcwjimbo View Post
    admittedly I didn't run any co-ops during beta so no clue on mechanics of boss fights

    those who did, was everyone kiting the boss the best system ? did anyone try to draw aggro (don't need specific abilities or perks to draw aggro...simply stand in front of, have decent shield, have hp and damage reduction perks and someone off healing) while others tried to focus damage from behind?

    Till, I do some co-ops myself...I'm betting that the Lets call it "aggro drawing" instead of tank, dps, and dps healing set up will accomplish goals quicker with less team wipes just like all games
    in order to draw aggro you need to have the most dmg output.


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  2. #152
    Senior Member Amonkira's Avatar
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    Quote Originally Posted by mcwjimbo View Post
    not everyone will PVP, and the majority of gamers don't pvp, I personally do PVE & PVP = and both require different skills and playing styles

    I beg to difer... the PvP community has risen steadily the last couple of years. In more and more games, they actually outweight the PvE players.
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  3. #153
    Member majorlimprod's Avatar
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    Quote Originally Posted by mcwjimbo View Post
    admittedly I didn't run any co-ops during beta so no clue on mechanics of boss fights

    those who did, was everyone kiting the boss the best system ? did anyone try to draw aggro (don't need specific abilities or perks to draw aggro...simply stand in front of, have decent shield, have hp and damage reduction perks and someone off healing) while others tried to focus damage from behind?

    Till, I do some co-ops myself...I'm betting that the Lets call it "aggro drawing" instead of tank, dps, and dps healing set up will accomplish goals quicker with less team wipes just like all games
    I played lots of the co ops and shadow wars and u don't need a tank or a healer me and my group of friends jus shot the **** out of the boss and backed up and let our shield regenized and went back and killed so yea shooter game totally and shaow wars is jus like mag again shooter gaME

  4. #154
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    Quote Originally Posted by Amonkira View Post
    I beg to difer... the PvP community has risen steadily the last couple of years. In more and more games, they actually outweight the PvE players.
    yes PVP has grown but supposedly per the DEV's over at Wildstar (a lot of vanilla WOW devs) 60% of MMO players are

    1- solo players
    2- PVE players

    they haven't specifically stated where they have gotten their numbers but one hopes since they are making a game and trying to catter to that 60% = $ then they have professionals researching it

  5. #155
    Quote Originally Posted by ryacual View Post
    last time I checked there are no classes. play as you want. the perks you get for leveling barely tweak the gameplay. So you are mad when someone steals a kill during an arkfall? theres like 15 people shooting one thing.
    No not a arkfall I mean when your off on some little patch all by yourself with no one around farming and you get to the bigger guy to kill and some random just jumps out their ride as they are going buy and starts shooting it or the guy who watches you just standing their for a few then wants to jump in on the boss that KS junk, let me have a PVP server so I can just kill said individual and be done with it or roll out in a large guild and just steam roll a area because their are so many of us I heard open world PVP thats what i was expecting not instanced PVP or 4 man groups max.

  6. #156
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    ...double posted sorry.....

  7. #157
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    Quote Originally Posted by majorlimprod View Post
    I played lots of the co ops and shadow wars and u don't need a tank or a healer me and my group of friends jus shot the **** out of the boss and backed up and let our shield regenized and went back and killed so yea shooter game totally and shaow wars is jus like mag again shooter gaME

    so everyone kited

    kiting is basically staying out of targets range while getting off your long rage damage

  8. #158
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    Quote Originally Posted by mcwjimbo View Post
    admittedly I didn't run any co-ops during beta so no clue on mechanics of boss fights

    those who did, was everyone kiting the boss the best system ? did anyone try to draw aggro (don't need specific abilities or perks to draw aggro...simply stand in front of, have decent shield, have hp and damage reduction perks and someone off healing) while others tried to focus damage from behind?

    Till, I do some co-ops myself...I'm betting that the Lets call it "aggro drawing" instead of tank, dps, and dps healing set up will accomplish goals quicker with less team wipes just like all games

    oh and just in case someone doesn't know ...team wipe= everyone dies and have to start mission over from some check point
    haha, nah non of that was required. Very easy run really, basically a burn

  9. #159
    Senior Member Ensu's Avatar
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    You can't "steal" a kill for a mission credit. Anyone in the area is on the same mission, so everyone gets the credit. If you wanted the kill for your perks, that's slightly different.

  10. #160
    Quote Originally Posted by mcwjimbo View Post
    so everyone kited

    kiting is basically staying out of targets range while getting off your long rage damage
    that's not kiting

    kiting is constantly running while a mob chases you, youre doing instant ranged damage to it while it is unable to hit you with it's melee attacks.

    boss fights there is cover you can use to recharge yoru shield, but you can do boss fights with shotguns or snipers or anything inbetween.

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