I'm sure the biggest question on everyone's mind reading this thread is: why the hell does it need to be easy / hard?
What I care about is whether the game is FUN. Honestly, if you can't have fun unless the game is specifically easy / hard to your exacting specifications you need to try expanding your gaming experiences.
Some games I play for the story. I play them on the easiest difficulty setting. Sometimes those games also offer a very well designed hardcore difficulty type setting (typically called "Hard", "Inferno", or "Insane" modes). So if I am in the mood and I find the game FUN <--- key: I also play it in the hard difficulty setting.
Examples include but are not limited to: Halo series, Mass Effect series, ARPGs like Diablo 3 and Path of Exile, even MMO's like World of Warcraft.
So while I feel that having a good variance in difficulty is part of good game design, I also feel that in the end you should still consider whether the game is FUN as more important by a huge margin. I fully expect to at some points during this game (or even maybe all points) shoot and kill many enemies easily. It will make me feel like a badass. While I will also appreciate when I struggle with one enemy, or even feel overwhelmed by multiple enemies, I expect it will be fun either way and as long as it remains fun I will continue playing.
So my advice is stop worrying about whether the game will be too easy, too hard, or the "wrong" mix of the two. Focus on whether its fun for you. If that is not enough, hey, you can always come up with ways to make it more challenging for you personally. Put in your own specific limitations (such as not allow yourself to use your EGO, or remove your shield, etc). If the game is too difficult, rely on good friends as teammates, focus on the group aspects of the gameplay or take the time to research mission difficulties and try to avoid the tough ones.
There's always a way to tailor the game experience to your preferences if you get a little creative. Or you can do like I do and tailor your expectations and your preferred experience to match the game.


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place was freakin scary at night..
carebears and kiddies have ruined the *hardcore* mmo genre...