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  1. #51
    Quote Originally Posted by Moose Of Woe View Post
    Good old times when everyone ran around in their underwear if they were worried about losing stuff lol... Underwear armies.

    As for hardcore vs casual, I don't even see it that way. (Depends on your definition, I just consider hardcore = spend most time playing and casual = spend spare time playing)

    I play games maybe an hour or two a day if that. As I see it, I play fairly casually these days. I just like to PLAY my games - not have my hand held and knowing I can't possibly lose. I play a game to PLAY and BEAT the game. Not to have the game aim for me. Not to have the game tell me where to go. Not to press one button and watch the game do all the fun stuff in a lame quicktime event. (Thank god we don't have those in Defiance.) And so forth. I WANT TO DO THE WORK.

    If I screw up, I want and deserve to pay for it. I want to be motivated to learn from it, to adapt to the situation and do everything in my power NOT to mess up again. As most games are, right now you can figuratively smash your head against a wall until you break through without consequence. Basically, glorified zerging. The only difference is instead of needing an army of zerglings you can do it yourself.
    nobody will play it.

    1. it costs a helluva lot more to make an mmorpg now than it did when everquest was created. i was there, alpha testing that game. they had a small staff and a smaller budget.

    2. UO's subs peaked at 300k, EQ at 500k. by today's standards for a paid game that's no longer considered successful enough to continue running

    3. FTP and B2P have become an expected standard. the last three sub based mmorpgs - swtor, tera and the perfect world - all went f2p or b2p to remain afloat in their first year

    4. if you really feel the way you do, go play eve or even go back to everquest - although everquest got rid of the leaving a loot-ridden corpse behind when you die now because their PAYING CUSTOMERS no longer tolerate it.


    i miss spending 10 real life years getting a character to the level 50 cap in the MUD that everquest is strictly based on. i miss not being able to solo anything..not xp, not level 1-2, nothing. but not as often as i miss an mmorpg with an active playerbase.

  2. #52
    Quote Originally Posted by Dixa View Post
    it's hard on the people i know of for whom wow was not only their first mmorpg, but first game at all.

    remember that mmo's were until recently first and foremost a social experience that predated the existence of facebook and tumblr.

    guild wars is infnitely easier to play than this game esepcially as anything that casts as it is all locked on, chief.
    i'm not implying mmo's are easy or hard. just that other games including shooters are also just as easy.

    i just spent a month in tera which is aiming and it was far more face roll than gw2.

    this game isn't any harder than tera.

    with a little time spent gaming you begin to evelop basic gaming skills, and then bam nothing is "hard" anymore. though quite honestly there hasn't been any truly hard games since nintendo was in everyone's living rooms back in the early 90s and late 80s.


    there might be a learnign curve if you're new to shooters. sure. that doesn't mean that aiming is harder than click/tab targetting and hotbars. it's just a different set of basic gaming skills.

  3. #53
    Junior Member PrinceCola's Avatar
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    I guess i should post my opinion...i hate hard games. IMO every game should have every content of the game playable for everyone. For example: Easy mode raids. AND hard raids. That way we are all satisfied.

    Ugh, i remember WoW....so hard ._.
    Aragorn: It is an army bred for a single purpose: to destroy the world of men. They will be here by nightfall.

    Theoden: Let them come.

  4. #54
    Quote Originally Posted by dirtyklingon View Post
    i'm not implying mmo's are easy or hard. just that other games including shooters are also just as easy.

    i just spent a month in tera which is aiming and it was far more face roll than gw2.

    this game isn't any harder than tera.

    with a little time spent gaming you begin to evelop basic gaming skills, and then bam nothing is "hard" anymore. though quite honestly there hasn't been any truly hard games since nintendo was in everyone's living rooms back in the early 90s and late 80s.


    there might be a learnign curve if you're new to shooters. sure. that doesn't mean that aiming is harder than click/tab targetting and hotbars. it's just a different set of basic gaming skills.
    mmo's are still social games. they are not lobby based shooters. they need to be accessible. fps games like bf3 and cod do not need to be accessible their core audience is substantially larger than this genre which is still considered a niche in the west.

  5. #55
    Quote Originally Posted by Dixa View Post
    mmo's are still social games. they are not lobby based shooters. they need to be accessible. fps games like bf3 and cod do not need to be accessible their core audience is substantially larger than this genre which is still considered a niche in the west.
    this isn't 2003 bro.

    mmo's do just as well on box sales as fps on average.

    and there are bigger genres than either such as the MOBA fad that don't have aim.


    saying aiming isn't accessible is silly.


    ofc you can pretend that mmorpg's are easy mode, and then run straight to the forums to campaign for nerfs and buffs everytime someone beats you in pvp or outdpses you in a dungeon.

    i'd also argue that cod and bf3 are far more accessible than any mmo, just by virtue of being pick up and play games that can be consumed in bite sized portions with out teh trappings of mmo's such as power curves and subs/cash shops. though that's changing.


    as well speaking as a cs vet, cod and bf3 are the kiddie mode arcade shooters of a fallen genre that are full of handicaps for the unwilling and unable to play competently in fps games of days gone by. they have such low skill caps it's hilarious that they get featured in esports leagues and tourneys, which has lead many of my generation to consider esports as a rather funny joke that exists purely to legitimize a hobby as something that can be done for money instead of fun.

  6. #56
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    Quote Originally Posted by MrLostAlex View Post
    Difficulty is relative. Some people may find a mission easy that you thought was excellently hard. Other will struggle with a mission that you breezed through and thought ridiculously easy. So really, this is totally subjective.

    From my own experience, Trion devs have found a good balance.

    oh really? Chains of Promathia on PFFXI before it was nerfed and the level restrictions were removed.. I can assure you that NO ONE thought that was easy

  7. #57
    Quote Originally Posted by dirtyklingon View Post
    this isn't 2003 bro.

    mmo's do just as well on box sales as fps on average.

    and there are bigger genres than either such as the MOBA fad that don't have aim.


    saying aiming isn't accessible is silly.


    ofc you can pretend that mmorpg's are easy mode, and then run straight to the forums to campaign for nerfs and buffs everytime someone beats you in pvp or outdpses you in a dungeon.

    i'd also argue that cod and bf3 are far more accessible than any mmo, just by virtue of being pick up and play games that can be consumed in bite sized portions with out teh trappings of mmo's such as power curves and subs/cash shops. though that's changing.


    as well speaking as a cs vet, cod and bf3 are the kiddie mode arcade shooters of a fallen genre that are full of handicaps for the unwilling and unable to play competently in fps games of days gone by. they have such low skill caps it's hilarious that they get featured in esports leagues and tourneys, which has lead many of my generation to consider esports as a rather funny joke that exists purely to legitimize a hobby as something that can be done for money instead of fun.

    no, mmo's do not do as well as shooters in box sales. bf3 sales exceeded the total box sales of world of warcraft last year at only 20 million. an mmo is considered successful with only 1 million sold. a non mmo is not considered successful with only 1 million sold.

    the genre is still considered niche. there are facebook games with 10x the population of WoW in it's peak. i think it may be you who is still living in 2003

  8. #58
    Quote Originally Posted by Dixa View Post
    no, mmo's do not do as well as shooters in box sales. bf3 sales exceeded the total box sales of world of warcraft last year at only 20 million. an mmo is considered successful with only 1 million sold. a non mmo is not considered successful with only 1 million sold.

    the genre is still considered niche. there are facebook games with 10x the population of WoW in it's peak. i think it may be you who is still living in 2003
    mmo success is not judged by box sales but rather by retention.

    http://en.wikipedia.org/wiki/Battlef...es_and_revenue

    http://en.wikipedia.org/wiki/List_of...ng_video_games

    wow has 9.5 million active players after 8+ years. we can interpolate that it has sold more copies than it has active players.

    bf3 sold 8 million copies. across 3 platforms. and yet it isn't even one of the top 10 selling games on any of those 3 platforms.

    there are mmo's that have several times the total number of bf3 copies sold across all 3 platforms in active players right now on windows pc alone.

  9. #59
    Senior Member Kane's Avatar
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    Well it's just marketing decisions in the end, if lots of people complain about stuff, they eventually leave the game, and take the potential buying power with them.

    I for one like a game that poses a challenge, for the moment i gave up gw2 for example because the game is waaaay to easy and unfortunately that makes me leave the game!

    on the other side, i like a challenge when it is moderately fair, what happened to the raider ai in the beta was just frustrating, go stealth, headshot a raider, kill it, then stealth again...then surprise, every raider knew where u are, they just waited for u to come out of stealth, they did not attack until i came out of stealth and then attacked me, and another thing, they had smg's and i had sniper rifle, they had the same precision as i did, and even tho i got farther away from them they still managed to hit me with the smg's at impossible ranges it was more frustrating than hard, for example i like the challenge the guy with the thing on his back poses (where u have to should a thing on their back). But giving mobs super accuracy and invisibility detection is a "not to do" in a game.

    Imo if the game is too easy, it just makes it more boring in the long run and eventually instead of the people who complained about the game being too challenging, the people that reached the end game and got bored are going to leave, and the ones that get bored are a bit harder to get back then the ones that think the game is too hard. U can ask for help if there is a challenging situation, not much u can do if u got bored of the game.

  10. #60
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    Easy mode is dependent on the skill level of the player. An mmo can not cater to one specific group or play style, they would lose out on so many demographics.

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