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  1. #61
    Senior Member Sdric's Avatar
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    Either way this game will most likely see a lot of difficulty adjustments.
    Shooters require a lot of fine tuning to not make all enemies aimbots but still make them an actual challance.
    The enemies I faced within the beta appeared to be quite stupid, but I#m confident that Trion will adjust the difficulty as time passes on.

  2. #62
    I found the difficulty to fluctuate in the game and the only way I beat some missions was to push forward and die so very much "Hell of a Day" I am looking at you. I lost a lot of scrip but I ended up making it back. There is no durability mechanism in the gear that I noticed. Death had no penalty beyond losing money and running back to the mission. I liked the story side of it but I don't believe that is enough that will keep me as long as I thought playing this game would have when I started to look into it unless the release version is practically a new game.

    Beyond "OMG I just died a dozen times I don't want to do that again" I had no sense of accomplishment from the mission since I just had to waddle through it slowly and take out the baddies with each life.

  3. #63
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    the hardcore element in shooters be it fps or mmo comes not in pve elements but in pvp.... defaince pvp takes skill and so does firefall pvp... pve is just for everybody to enjoy... only the serious and the hardcore have what it takes to pvp... and i dont mind that at all. let the pve be easy so everyone can enjoy it. if u want to test ur metal go pvp

  4. #64
    Member Nazdreg's Avatar
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    I sent in quite a few comments about missions. Well when you got a message pop up after every mission you did. It is all subjective, as stated before. some might be easy for this person, but be hard as hell for the next one. Ones that I personaly thought were too easy I made comments about. Those being further into the game, when you head to the next zone, so to speak. I noticed too that after a few patches, some weren't so easy anymore. So I feel that they have a pretty decent balance over all. They also seemed to beef up the difficulty over all in the last patch. I got my arse handed to me on a few occasions that I had no problems with before.

  5. #65
    Senior Member Rush's Avatar
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    Quote Originally Posted by Xyr3s View Post
    the hardcore element in shooters be it fps or mmo comes not in pve elements but in pvp.... defaince pvp takes skill and so does firefall pvp... pve is just for everybody to enjoy... only the serious and the hardcore have what it takes to pvp... and i dont mind that at all. let the pve be easy so everyone can enjoy it. if u want to test ur metal go pvp

    only? lol id love to know how many times you've died in pve in defiance, probably a large count haha, pve takes skill too, so tired of people basing their gaming skills off of pvp only all the time. a game is not made of dieing and then respawning 3 seconds later, only to rush in and do it all over again for 30 mins to an hour at a time. if you call that playing a video game then idk, taste the rainbow


    "You wanna live forever!?"

  6. #66
    Quote Originally Posted by Kevin0101 View Post
    One thing I ask the Dev's is no matter how much people complain about how hard a task is unless something's truly impossible don't make it easier so just anyone can complete it. I find that this happens in almost any MMO. Very frustrating. Make people work for it. Eventually you will get past the obstacle unless you simply just give up and if that's the case you don't deserve to complete it anyhow. Just my opinion. Anyone agree or disagree?
    I agree.. I would actually want it to be more difficult than the Beta

  7. #67
    Senior Member LadyChaos's Avatar
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    Quote Originally Posted by Amonkira View Post
    Haha oh man - LGUK was beasty... Remember Kithicor Forest? place was freakin scary at night..

    Yes, that game actually made you afraid of dying - you could loose your items, if you didnt loot it fast enough. And your xp, if you didnt get rez. Maan... I miss it..that game had a HUGE sense of achievement.

    Still remember when I got my leafblower (druid epic) after 1 IRL year of camping, questing and such for the items...

    Cant wait for EQNext!
    I also remember 2 hour raid prep times for a 15 minute fight...
    I do love EQ as the franchise been my favorite (I still have 2 paid subscriptions active ATM for EQ2), but the complication and multitasking level is a different requirement than for a shooter imo. Why in a shooter would you need to focus so much on the things you need to focus on with a trinity based game. Shooters yet team oriented and focused no doubt, but not the same critter for multitasking.

    I like a challenge, but challenge doesn't mean "hard" just to be hard. Or time sinks. A lot of those death penalties are time sinks to make the game last longer along with large overland travel etc...

    I don't want filler time to slow me down just make it seem more difficult. There are plenty of hard games that fill my elitism out there that I enjoy, I don't need another personally. I think this game offers challenging content that is completable by all ranges of shooter experience. the only thing that makes it "easy" against the AI is that you see the red dots. They change their dirrections and will flank you, but you can see the red dot so it's not a surprise is the only "dumbed down" ish part about the AI I'd say.

    edit* and I totally lost my ability for clarity right after I grinded 4 hours for it because of death on my chanter lol.. yes the "sweet" memories.
    Inner Circle II "CORE" Arkfall Video

    Welcome to the "CORE"

  8. #68
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    +1 for not sissifying the game just to make it more appealing to people who cant hold their own.

    even in beta i found myself all to often being annoyed by people who joined co-op only to have to go afk for 5 min as soon as they got in. its a sci-fi game, it SHOULD require some thinking and some skill, NOT just some **** riding.

  9. #69
    Senior Member Ataraxia's Avatar
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    Quote Originally Posted by Kevin0101 View Post
    One thing I ask the Dev's is no matter how much people complain about how hard a task is unless something's truly impossible don't make it easier so just anyone can complete it. I find that this happens in almost any MMO. Very frustrating. Make people work for it. Eventually you will get past the obstacle unless you simply just give up and if that's the case you don't deserve to complete it anyhow. Just my opinion. Anyone agree or disagree?
    Totally agree, people are already complaining about the difficulty of the game in the alpha forums and the game's already pretty easy to be honest.

  10. #70
    at the very beginning it seemed to easy with A.I not registering the fact you were shooting them at the start on the tutorial , but as nmy ego increased i noiced the A.I got better and the fights much more intense, it seems quite balanced on the beta .
    the larger arkfalls are nuts

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