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  1. #11
    I dunno. Seems to remove all challenge. Like you don't really have to try, someone will just revive you.

  2. #12
    Senior Member LadyChaos's Avatar
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    I don't like time sinks. I can't feel more cheated than when a gaming co makes mechanics that are specifically designed to slow the game pace down to extend the filler or no value content. I have no problem with risk v reward I just hate time sinks.

    So I don't want to waste time with an extraneous run to get my corpse, items, or whatever just to keep me busy for an extra 2-5 minutes out of every death. I wanna get up curse pay my fines in whatever form it is and jump back on the horse and kick its hindside.
    Inner Circle II "CORE" Arkfall Video

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  3. #13
    The golden diapered baby Jesus battle ressed today. Grats bro. I got free candy to celebrate his hacks.

  4. #14
    I don't think the revive mechanic is a problem. Games with stiff death penalties are usually significantly less popular than games without. The most popular games on the market have little or no penalty. It's the same really as receiving a raise or corpse running.
    I can't imagine why anyone considers this an issue at all.

  5. #15
    Senior Member SteveMND's Avatar
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    Quote Originally Posted by RelativeBlue View Post
    I don't think the revive mechanic is a problem. Games with stiff death penalties are usually significantly less popular than games without. The most popular games on the market have little or no penalty. It's the same really as receiving a raise or corpse running.
    I can't imagine why anyone considers this an issue at all.
    It all depends on the player. Some people -- most anymore, I'd wager -- don't want to spend time just mucking about, running back to their corpse, having to retrace all their progress so far... they just want to get right back into the action, because the action is what they want.

    So a lot of newer games cater to that player, because that's what a large number of gamers want anymore. Much like how f2p/cash shop models are becoming more popular, and fewer subscription-only games are coming out; they are becoming more popular because more people are asking for them.

    So, to the OP, no, Revive mechanics and the like aren't killing "games like these" because "these games" aren't designed with that sort of penalty in mind to begin with. The era of harsh penalty games -- in all their permutations -- is largely over, and it's a very narrow subsection of the gaming population anymore that still prefer those, which is why you are seeing fewer and fewer of them made.

    Oh, OP -- you may wish to keep an eye on the Pathfinder Online MMO, currently in development... it looks like it's shaping up to have a lot more "old school" mechanics in it than expected for a new MMO these days.

  6. #16
    personally, from when I played on the beta weekend, I have to say a definitive "no" it's not too easy.

    That one mission where you're hacking the radio tower? Jesus wept, that was almost unnecessarily difficult... kept dieing over and over and over and over and over again. The sheer frustration factor was more than enough punishment, the fact that the game didn't force me to restart the mission but that I could actually manage to fight my way back to the NPC girl, rez her, and complete the mission, was a god send.

  7. #17
    The multiplayer I'm addicted to right now is...Mass Effect 3. So thinking about the revive in Defiance vs medi-gels/teamate revives, I think it'll be just fine.

  8. #18
    Senior Member RawrKitty's Avatar
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    Quote Originally Posted by Fascion View Post
    In PvP, dead is dead is dead. No revives.
    and that is all that matters to me.

    im glad its in pve.
    and im glad its not in pvp.

    however like 15% of the perk tree is useless in pvp as a result lol
    still, at least this isnt firefall, **** firefall.

  9. #19
    Senior Member RawrKitty's Avatar
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    Quote Originally Posted by Hetros View Post
    personally, from when I played on the beta weekend, I have to say a definitive "no" it's not too easy.

    That one mission where you're hacking the radio tower? Jesus wept, that was almost unnecessarily difficult... kept dieing over and over and over and over and over again. The sheer frustration factor was more than enough punishment, the fact that the game didn't force me to restart the mission but that I could actually manage to fight my way back to the NPC girl, rez her, and complete the mission, was a god send.
    dude how bout protecting those two engineers?

    i must have died like 20 times

    didn't die in any other mission though, lol

  10. #20
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    Quote Originally Posted by RawrKitty View Post
    dude how bout protecting those two engineers?

    i must have died like 20 times
    I just ran outside and let all the enemies come to me/ran around the compound. When I finished off a wave, I'd run back in and revive what's her face. She'd get a bit further or tell me to do something else, then more enemies would be pooped out by helis and hatches. I repeated the process three or four times and that was it. No problem!

    Holding down the fort would be a lot tougher. When I saw the volume of enemies being thrown at me I basically went nope nope nope. If it suits your fancy try the strategy I mentioned when you get the game and you should find it much, much easier.

    Unless, of course, Trion makes it so your story NPC can actually die/you can fail the mission and have to repeat it if you don't REALLY defend her.

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