Yeah...
To make the money penalty worth it then, they should make it 15% of your money, not a set amount.
Yeah...
To make the money penalty worth it then, they should make it 15% of your money, not a set amount.
@ the OP: No. Feel free to show the world how badass you are by never using it.
for all your ego calculating needs:
http://defiance-central.com/ego-calculator/
http://frdc.fr/ego/1.0/
I thought the self-revive is a fantastic idea. It keeps the game flowing so much better, yet the cool-down prevents it being a crutch. It's more like it's there for those occasions where you maybe waded in too quickly, and get another chance to do it right.
Being able to revive others is a great one too, as it makes keeping relatively close more strategically sound than splitting up completely. It encourages you to act as a more cohesive fighting force, with you and allies helping each other out when in need to keep the fight going! This is especially handy on larger enemies.
Ark Hunter Level 15 - We're done, ladies and gents!
Welcome to Gaming. WoW was the last "Hardcore" MMO out there prior to Burning Crusade. Since then every game has taken a more casual approach.
Honestly you have to pay to Revive when you've been killed and used your Self revive, not everyone is playing in a group and not everyone will revive you so who cares? Its the little things that don't matter people seem to be moaning about.
If you were in an Open World PvP I could understand, but 99.9% (Meaning 100%) is PvE based from looking at the Beta's "Open World" meaning the only time you would have to care about this would be in PvP which it is removed.
PvE - There are no Healers, No Tanks, and no "DPS" Roles, its just a basic free for all with one healing gun. Its done the right way for the design of the game. Remember - This is not a Conventional MMO.
Don't Like it? Don't use it. But honestly for me during the beta it never got to the point that I needed to use the Self-Revive. Learn to Dodge and you wont have to see the screen.
wat?
wow was the most casual friendly/hand holdy mmo on the market when it came out.
endgame raiding in vanilla was some of the most soul crushing content ever at that point, but most of the game was very friendly to people with less than 2 hours a night to play compared to other games in terms of progression per session.
I think you Missed what I said. PRIOR to Burning Crusade which yes, Vanilla. 40 Man Content actually took some organising compared to modern day WoW / 20 Man "Instances".
The Game itself may have been quite friendly yes, but you had to work to get anywhere End-Game.
All I can say is I spent a good heap of time Hardcore PvEing in Vanilla and nothing else can compare to the experiences myself and other people I know had back then.
Since then Raids have been condensed down to less and less people (10 People seems a bit of a joke) and its been made so easy for the most casual player putting in only a few hours a night. Unlike a good couple of hours and 15 people In Scholomance / Stratholme for a 1/3 chance of getting a Blue Item. Not some Easy Epic.
Totaly agree, games (mmo's) has been dumbed down to far by most game companies that its just to easy and isnt worth playing anymore, to get satisfaction games MUST be hard! if they are easy why even play in the first instance? Like playing hardmode (imput X game here) and your done with it in less than a day, maybe two? Whats the fun with that? Games need to be damn super hard to get the adrenalin pumping and the pressure building up to the point when you actually complete it its with a HIGH sence of purpose and achivment!
Feel free to prove yourself hardcore and delete a character when you die, guys.
tbc raid content was actually alot harder than vanilla content.
vanilla raiding was soul crushing because of hte level of inaccessibility to it and how boring the endless trash in raids were.
vanilla raids were something like 80% trash 20% boss attempts.