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  1. #41
    Senior Member Dead_Phoenix's Avatar
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    for a start im not a mac user, and i do not care for their products. (thats another long winded post saved).

    but lets face it they still only have less then 4% of the market. and most of them are not exactly gamers. so for a company to put money into building there games for apple compatibilty, is more of a leap of faith then anything, and considering how hard apply make it on developers, worse then sony and microsoft on console i believe (not 100% was told it from a mac use a while ago).

    plus the fact that since steve jobs has gone, they seem to pushing more gimicks then actual innovations which is what makes the brand so expensive. granted im no economic expert, but the future for apple, may not be so bright.
    Confirmed Codes: 1-90 <- here
    90-133:
    ZFR5TA - D91aqk - W72URO - 41US8B - ydbf4l - CNABZX - 6JOMJO - SZUZSY - XT4PMX - PKYLKN - 8KBMUT - JBS7QX - 7BRHNJ - TU3RJF - F3LZLK - MEBTWK - TA6NCJ - PTZ4QR - N4S9EK - 5X4WJ4 - UT7DE0 - 6VWFCI - 81HABS - HUBAZV - GEPKRJ - Q4DUBL - NC9VYK - TTDGX4 - 9C9N87 - ZZKJ2G - T76SN6 - XWRN9M - 88UPWS - NFQ7PG - 35P72U - 8UNKAD - YRE5SN - HP9X6X - C2VNDF - XQBG4H - 4HT2G9 - LYCEHY - 7P8NDC - U6Q9O7= 133 TOTAL found

  2. #42
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    Quote Originally Posted by Dead_Phoenix View Post
    for a start im not a mac user, and i do not care for their products. (thats another long winded post saved).

    but lets face it they still only have less then 4% of the market. and most of them are not exactly gamers. so for a company to put money into building there games for apple compatibilty, is more of a leap of faith then anything, and considering how hard apply make it on developers, worse then sony and microsoft on console i believe (not 100% was told it from a mac use a while ago).

    plus the fact that since steve jobs has gone, they seem to pushing more gimicks then actual innovations which is what makes the brand so expensive. granted im no economic expert, but the future for apple, may not be so bright.
    Your numbers are quite off:

    According to Wikipedia:

    Desktop Operating System statistics on Net Applications (Desktop OS Market Share as of February 2013 Net Applications)

    Windows 7: 44.55%
    Windows XP: 38.99%
    OS X: 7.15%
    Windows Vista: 5.17%
    Windows 8: 2.79%
    Other: 2.11%
    Linux : 1.21%

    That makes OS X the third most popular OS. What isn't indicated by these percentages, however, is how many of those machines are deployed inside workplaces. I guarantee that the larger percentage of all Windows machines will be inside business environments, and I also guarantee that this is not the target market for game software.

    That leaves home users. According to dated article in Macworld and PCWorld (2009), nearly 12 percent of U.S. households were using Macs, which was up 3% from 2008. In a more recent article (2012), it was published that according to CNBC’s All-America Economic Survey, 50% of all households own Apple products and of those, one quarter buy another Apple product within one year. It was also speculated that 1 in 10 of households that did not own Apple products would make the leap within the year.

    Obviously, the popularity of Apple as a computer company is on the rise, and to ignore it... simply isn't smart business. Tablets are on the rise, and iOS browsing dominates the internet traffic reports. Most who own an iOS device ultimately decide to purchase a Mac because device integration is seamless. That is simply the point I have been making with my posts.

    Flame on!

    References:

    http://en.wikipedia.org/wiki/Usage_s...rating_systems
    http://www.macworld.com/article/1143...12percent.html
    http://www.pcworld.com/article/173119/article.html
    http://9to5mac.com/2012/03/28/survey...pple-products/

  3. #43
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    Quote Originally Posted by Portabella View Post
    Your numbers are quite off:

    According to Wikipedia:

    Desktop Operating System statistics on Net Applications (Desktop OS Market Share as of February 2013 Net Applications)

    Windows 7: 44.55%
    Windows XP: 38.99%
    OS X: 7.15%
    Windows Vista: 5.17%
    Windows 8: 2.79%
    Other: 2.11%
    Linux : 1.21%

    That makes OS X the third most popular OS. What isn't indicated by these percentages, however, is how many of those machines are deployed inside workplaces. I guarantee that the larger percentage of all Windows machines will be inside business environments, and I also guarantee that this is not the target market for game software.

    That leaves home users. According to dated article in Macworld and PCWorld (2009), nearly 12 percent of U.S. households were using Macs, which was up 3% from 2008. In a more recent article (2012), it was published that according to CNBC’s All-America Economic Survey, 50% of all households own Apple products and of those, one quarter buy another Apple product within one year. It was also speculated that 1 in 10 of households that did not own Apple products would make the leap within the year.

    Obviously, the popularity of Apple as a computer company is on the rise, and to ignore it... simply isn't smart business. Tablets are on the rise, and iOS browsing dominates the internet traffic reports. Most who own an iOS device ultimately decide to purchase a Mac because device integration is seamless. That is simply the point I have been making with my posts.

    Flame on!

    References:

    http://en.wikipedia.org/wiki/Usage_s...rating_systems
    http://www.macworld.com/article/1143...12percent.html
    http://www.pcworld.com/article/173119/article.html
    http://9to5mac.com/2012/03/28/survey...pple-products/
    Feb 2013
    Win8- 5.7%
    Win7- 55.3%
    Vista- 2.4%
    NT*- 0.5%
    WinXP- 19.1%
    Linux - 4.8%
    Mac- 9.6%
    Mobile- 2.2%
    [ http://www.w3schools.com/browsers/browsers_os.asp ]

    Operating System
    Total Market Share - 2013
    Windows 7
    44.55%
    Windows XP
    38.99%
    Windows Vista
    5.17%
    Windows 8
    2.67%
    Mac OS X 10.8
    2.61%
    Mac OS X 10.6
    1.97%
    Mac OS X 10.7
    1.93%
    Linux
    1.21%
    Mac OS X 10.5
    0.51%
    Mac OS X 10.4
    0.13%
    Windows 8 Touch
    0.10%
    Windows 2000
    0.06%
    Windows NT
    0.06%
    Windows 8 RT Touch
    0.02%
    Mac OS X (no version reported)
    0.02%
    Windows 98
    0.01%
    Mac OS X Mach-O
    0.00%
    [ http://www.netmarketshare.com/operat...10&qpcustomd=0 ]

    Statistics from my server farm show about the same... although, these sources can never be compared to... *chuckle*... Wikipedia.
    Item Malls are only disliked by the unemployed.

  4. #44
    Junior Member Whiplash's Avatar
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    Quote Originally Posted by Portabella View Post
    Developing anything for limited platforms today is folly. This isn't 1999 where the Windows market rules supreme and anything else is irrelevant minority. People buy computers and devices for convenience, and that includes everything they do with these devices (NOT just games). That said, developers should be factoring Tablets into the complete gaming experience as well, whether it is simply as a game-enhancement feature or developing a game in a way where part (or all) of the game can be experienced on a tablet client. For example, imagine that you could craft on a device client, so you could focus on more robust parts of a game when playing on your computer or console?

    That said, ruling out one of the fastest growing computer and device markets is sheer laziness and demonstrates a disconnect with the consumer market. I don't care who likes or hates Macs, the fact is, they are growing in popularity largely because their iOS market dominates, and those devices integrate seamlessly with their computer platform. In the next decade, there is a strong possibility that if the market remains status quo, there will be a larger number of OSX users than has already grown in the past half decade, and it will be a percentage that challenges Windows substantially. If a game plans to still run its' client at that time (in other words, become a successful game), then it should be developed with present and future hardware trends in mind.

    It's no mystery that some of the most successful game populations were built for both Mac and PC platforms. Food for thought. Bootcamp is a choice, but it requires Mac users to pay Microsoft's ludicrous pricetag for an operating system that they would use for nothing more than a game or two. Consider also that dual boot or virtualized Operating Systems eat up a substantial portion of the HD, and with SSD technology being the preference moving forward for improved performance (and SSD capacity is still quite limited compared to spinning counterparts), disk space currently is precious.

    I prefer the OSX/iOS environment. I used to run Bootcamp, but I don't bother anymore partly for reasons listed above. Quite honestly, there is enough game variety available for the Mac to suit my needs whether through dedicated or a Cider Port client. Anything that doesn't offer an option doesn't get my attention any further than reading the system requirements (and posting my opinion on platform deployment on a forum . I'm not the only Mac user that feels this way. I can live without a shiny new title in favour of something that supports my preferences.

    I'm sure it's a wonderful game. Success will ultimately be determined by player retention and population. It's up to the game designers and developers to ensure they have a wide enough reach to make that happen for those of you who are very excited about this game.
    TLDR; I zoned out after reading a few lines and basically what I got from this is "I'm a cool hipster with lots of money to blow on an overpriced computer"

  5. #45
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    Also, if you're arguing that companies need to be more aware of the slow rise in popularity of Mac products, I will give you a simple example as to why my company, nor any of the CIO's for many top tiered software as a service companies figure in Mac support as a nice to have vs a must have. Put simply, the ROI is not worth the engineering hours... when cost of man hours < return on investment, Mac will see it's "proper treatment".

    Microsoft for business, gaming, and personal applications.
    *nix for server and framework.
    Mac... for liberal arts majors at coffee shops.
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  6. #46
    Member Bamboozled's Avatar
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    I am a Mac user, I am a PC user (I actually used Illustrator on the PC for years to develop great designs), I use both for everything. Including games. Dungeon Hunter Alliance is a great co-op hack and slash on the Mac that did coop right.

    The only 2 cents I will put into this conversation, is that I really appreciate the aspect of the UNIX shell in OSX, not DOS, and also the ability to have a local host environment set up on my Mac in less that 5 minutes. For some reason, I just can't get over the degree of abstraction that windows has with it's host files, etc, and where they are located in the system.

    UNIX is a great file structure, why re-invent the wheel?

    As far as games go, I agree that software developers should keep their options open. Developing for one platform nowadays seems like you are limiting yourself in the future.
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  7. #47
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    Quote Originally Posted by Lucid View Post
    Feb 2013
    Win8- 5.7%
    Win7- 55.3%
    Vista- 2.4%
    NT*- 0.5%
    WinXP- 19.1%
    Linux - 4.8%
    Mac- 9.6%
    Mobile- 2.2%
    [ http://www.w3schools.com/browsers/browsers_os.asp ]

    Operating System
    Total Market Share - 2013
    Windows 7
    44.55%
    Windows XP
    38.99%
    Windows Vista
    5.17%
    Windows 8
    2.67%
    Mac OS X 10.8
    2.61%
    Mac OS X 10.6
    1.97%
    Mac OS X 10.7
    1.93%
    Linux
    1.21%
    Mac OS X 10.5
    0.51%
    Mac OS X 10.4
    0.13%
    Windows 8 Touch
    0.10%
    Windows 2000
    0.06%
    Windows NT
    0.06%
    Windows 8 RT Touch
    0.02%
    Mac OS X (no version reported)
    0.02%
    Windows 98
    0.01%
    Mac OS X Mach-O
    0.00%
    [ http://www.netmarketshare.com/operat...10&qpcustomd=0 ]

    Statistics from my server farm show about the same... although, these sources can never be compared to... *chuckle*... Wikipedia.
    You will note that Wikipedia cites the same Netmarketshare.com report that you used. The only difference (obviously) is that the report Wikipedia uses combines all OSX versioning.

    You were saying? :0

  8. #48
    Senior Member Dead_Phoenix's Avatar
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    thats 7% vs 91.5%, and yes it is on the rise. but right now the margins are not there for a company to risk making a games compatible. Apple make a stupid amount of money, because they charge stupid prices. that does not translate to game developers getting a piece of the action

    but i know alot of my Mac loving friends all turning back to pc's because they have looked at what apple are producing since Jobs passed on. Im even having a lot of Apple based customers all converting back to Pc's.

    Yes the numbers do look good, but with apple spending a massive amount less on R&D then the rivals, and the visonary who drove apple to what it is gone. it wont be long before things slow down
    Confirmed Codes: 1-90 <- here
    90-133:
    ZFR5TA - D91aqk - W72URO - 41US8B - ydbf4l - CNABZX - 6JOMJO - SZUZSY - XT4PMX - PKYLKN - 8KBMUT - JBS7QX - 7BRHNJ - TU3RJF - F3LZLK - MEBTWK - TA6NCJ - PTZ4QR - N4S9EK - 5X4WJ4 - UT7DE0 - 6VWFCI - 81HABS - HUBAZV - GEPKRJ - Q4DUBL - NC9VYK - TTDGX4 - 9C9N87 - ZZKJ2G - T76SN6 - XWRN9M - 88UPWS - NFQ7PG - 35P72U - 8UNKAD - YRE5SN - HP9X6X - C2VNDF - XQBG4H - 4HT2G9 - LYCEHY - 7P8NDC - U6Q9O7= 133 TOTAL found

  9. #49
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    Quote Originally Posted by Portabella View Post
    You will note that Wikipedia cites the same Netmarketshare.com report that you used. The only difference (obviously) is that the report Wikipedia uses combines all OSX versioning.

    You were saying? :0
    *Points up to response of Cost of vs Return on Investment as compared to why Mac remains a second rate citizen in the world of the big kids.
    Item Malls are only disliked by the unemployed.

  10. #50
    Senior Member Dead_Phoenix's Avatar
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    Quote Originally Posted by Portabella View Post
    You will note that Wikipedia cites the same Netmarketshare.com report that you used. The only difference (obviously) is that the report Wikipedia uses combines all OSX versioning.

    You were saying? :0
    he was saying he agees with your figures
    Confirmed Codes: 1-90 <- here
    90-133:
    ZFR5TA - D91aqk - W72URO - 41US8B - ydbf4l - CNABZX - 6JOMJO - SZUZSY - XT4PMX - PKYLKN - 8KBMUT - JBS7QX - 7BRHNJ - TU3RJF - F3LZLK - MEBTWK - TA6NCJ - PTZ4QR - N4S9EK - 5X4WJ4 - UT7DE0 - 6VWFCI - 81HABS - HUBAZV - GEPKRJ - Q4DUBL - NC9VYK - TTDGX4 - 9C9N87 - ZZKJ2G - T76SN6 - XWRN9M - 88UPWS - NFQ7PG - 35P72U - 8UNKAD - YRE5SN - HP9X6X - C2VNDF - XQBG4H - 4HT2G9 - LYCEHY - 7P8NDC - U6Q9O7= 133 TOTAL found

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