elizabeth "dahanese" tobey
director of global communications
Twitter: @dahanese | @TrionWorlds | @RIFTgame | @TroveGame | @DefianceGame | @ArcheAgeGame | @EndofNations
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From what I have heard, the problem is due to a volge that spawns inside the rocks and can't be killed in order to complete the stage. I'm not sure if that's correct, but it is what I have heard.
Well all looked good last night accept for the fact that any time I saw it glitch out there were like 25-45 people there. And yesterday I think tops I saw was 17 people or so. It would be cool if you could do 1 siege at a time so more players show up at them. When you drop them all over and at different spots I cant play and say with 100percent that the problem is fixed.
Could you make it so 1 siege drops at a time forcing more people to play up on just that drop then shortly after the game finishes have another drop. That or offer up bonus xp/rewards for playing specific sieges forcing people to all gather in specific spots. I need more people to show up and play the sieges before I can honestly tell people I know that yes it is fixed Trion has fixed it!
Barring the fact that sometimes a Leeroy starts a siege with no one around and thereby runs out several minutes of a siege before anyone shows up - do you REALLY want 1 siege at a time where 150-200 people might all show up at the only siege on the map instead or 30-40 at a time at 5 concurrent sieges? 125 people at a siege map would probably cause so much lag it'd be nuts, and if it were to shard off you'd have several instances of the same siege anyway.
I doubt the longevity of siege popularity if (5) 15 minute sieges were to occur consecutively every 75 minutes. It'd take a day or 2 before they became so mundane that most people yawned and logged off for lack of anything 'new/different'.
These are just my opinions.
I have lots of opinions.
Some of them, on occasion, people have agreed with.
I do not trust those people.
NA/pc.
2013: Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
2050: Lvl 499X main
I've seen the sieges get stuck, though its been a week or so since I've seen it. I've participated in 8 or 9 sieges in the last couple days, and haven't seen them get stuck.
There seems to be some lag near the end of a stage, especially when we're killing stuff really fast; like the game is deciding whether or not it should spawn more hostiles (and progress to the next stage). But stuff spawns, everybody shoots at it, the siege progresses, and even finishes.
For just 1 day to see if we could get it to glitch out. Only way I noticed it hold up on a stage was when a ton of people on it. I read this and that how you do it but I just want to KNOW for sure. When I do know for sure I can tell the people I know hey it is fixed and I 100 percent sure.
Also I could get the people I know who said they not playing till this bs fixed to pick back up the game and try it out. Also depends I say on the time of day Trion were to try it on if they were to test it with player turn out
Thats what the test server is for.
Trion got answers and suggestions from the tests before. Many of the problems noted in the test servers and alpha/beta stages are still problems now.
Trion doesn't really need to discover data to know theres a problem in the cases where there have been so many people reporting the issues all along in tests and then in game and many of them quit in frustration when the data reported was consistently ignored.
These are just my opinions.
I have lots of opinions.
Some of them, on occasion, people have agreed with.
I do not trust those people.
NA/pc.
2013: Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
2050: Lvl 499X main
This is apparently not fixed. There was one that was running around 9:30 pm PST on 10/3 that stalled in stage 5 on PC-NA at North Point.
same here had this happen to me a while ago we all searched everywhere for this thing and could not find it it just wouldnt move of stage 5 it was near that ummmm one place that takes you there on a mission its wide open with a small outside factory its got a couple of walk way arches that they sometimes land on cant remember the places name for the life of me.
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