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  1. #91
    Senior Member A s0t's Avatar
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    Quote Originally Posted by Krazy Karen View Post
    God forbid we shoot stuff in a shooter and not drive over it

    hhaha, but nah, cars should stay the way they are now, you hit something, it breaks (like in real life).


    Volge *** are EXTREMLLY BORING!!!

    Fully agree they need somthin new....like afflicted sieges
    somebody hasn't played first month defiance

    Stephen Falken: Now, children, come on over here. I'm going to tell you a bedtime story. Are you sitting comfortably? Then I'll begin.

    the diaper truck people were driving over the skitterlings. back when skitterlings made the critical spot open up.
    unnerfed guns too.
    Charlie Lived
    worker bees can leave
    even drones can fly away
    the queen is their slave--Fight Club

    Joshua: A strange game. The only winning move is not to play.

    http://www.etaew.net/defiance/
    http://www.defiance.com/en/game/?CAS...oMEGHvtLge-cas

  2. #92
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    Quote Originally Posted by Rasczak View Post
    I can get behind the console engine/rendering limitations. I mentioned story because that seems to be the only defense those in favor of the Volge being 24/7 replacements can seem to make: which is flawed in that there is really no story, and it's an event that has now been overused and grown boring.

    Of course, the lack of story or any continuity in the game (glaring example, Nolan and Irisa are still on the Stratocarrier when you make a new character) is yet another reason why episode content should never be removed. It goes back to once character-x plays it, it is removed from his game world anyway, so there is no reason to rob new characters and new players of that piece of the transmedia model.

    To have the continuity the defenders of Trion's desicions proclaim, the entire game would have to constantly advance in 24/7 real-time like Everquest: Next is promoting to do. It's already going to feel disjointed in 2014, considering that Season 2 is 11 story months after Season 1, and the game doesn't actually progress as far as the world is concerned.

    But that is another thread.
    You mention story and say that's because that's all anyone points to but I'm giving you the more plausible part of it all. The other being that everyone was posting "where are the Volge? We want more Volge." And now that they're here in force, the other side is posting they want fewer of them. No one could keep up with this.

    Starting a new character has nothing to do with the old one-of course they'd still be on the Stratocarrier since the story such as it is, is new to that character.

    And again, if they kept all the episode content, some of it would conflict with perhaps newer content AND it again would clutter up the world and cause more lag.

    What people are not understanding here is that doing anything in the game requires resources and there are only so many that can be tapped in the case of all platforms. Consoles seem to hit the wall earlier. Other games don't have as many real people trying to be coordinated together as well as everyone doing their own thing.

    Look at lag in other games-those have matches sometimes of as many as maybe 12-18 people and they have problems with it. In MW3, if you joined a match late you might start to run and not be able to move and then the stuff blocking you would render.

    On the PS3 there was a game called MAG-get this, it was kind of an MMO shooter. Something like 250 people could be in the map at one time, but in different areas with different objectives. And it had lag-I only did the public beta for it, but it was pretty laggy.

    I don't have to have some story to explain the Volge presence. But also another thing is as I've said it probably takes far fewer resources to put 50 Volge into a phase at one time then to put 10 Volge, 10 Raiders, 10 99ers, 10 Afflicted, and 10 Dark Matter. They are trying to keep lag manageable or trying to make it manageable where it isn't.

  3. #93
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    Quote Originally Posted by Indra Echo View Post
    But starting a new character has nothing to do with the old one-of course they'd still be there since the story such as it is, is new to that character.

    And again, if they kept all the episode content, some of it would conflict with perhaps newer content AND it again would clutter up the world and cause more lag.

    What people are not understanding here is that doing anything in the game requires resources and there are only so many that can be tapped in the case of all platforms. Consoles seem to hit the wall earlier. Other games don't have as many real people trying to be coordinated together as well as everyone doing their own thing.

    Look at lag in other games-those have matches sometimes of as many as maybe 12-18 people and they have problems with it. In MW3, if you joined a match late you might start to run and not be able to move and then the stuff blocking you would render.

    On the PS3 there was a game called MAG-get this, it was kind of an MMO shooter. Something like 250 people could be in the map at one time, but in different areas with different objectives. And it had lag-I only did the public beta for it, but it was pretty laggy.

    I don't have to have some story to explain the Volge presence. But also another thing is as I've said it probably takes far fewer resources to put 50 Volge into a phase at one time then to put 10 Volge, 10 Raiders, 10 99ers, 10 Afflicted, and 10 Dark Matter. They are trying to keep lag manageable or trying to make it manageable where it isn't.
    The moment you mentioned MW3 or PS3, you lost me. I'm being serious there. I owned a PS1 once, but didn't care much for the console play. The last "console" I actually owned and played was Sega Genesis, which came out as I was having my first child.

    Never got into PS2 or PS3, or Xbox or Xbox 360. My kids? Absolutely, and they'll be getting a PS4 (they have zero interest in Xbox One despite having been Xbox-boys until now). But outside of the Blizzard RTS games and the Diablo series, I have only played MMOs since 1998 (yes, the dial-up days).

    But the things mentioned in your quote are exactly why I am against cross-platform MMOs. It screwed with the potential of DC Universe Online, and has done the same here. Given the designs of both games, they should have just been console only.

    Defiance will be my final one. They're 0 for 2 with me, so far. Yeah, yeah, I know all about the tech in the PS4 and Xbox One. Still not going to purchase another PC-Console cross platform MMO.

  4. #94
    Agreed... DCUO and Defiance could have both been better done for the PC. Console limitations though..... the chat system, the menu system, etc....

  5. #95
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    Quote Originally Posted by randomvg View Post
    Agreed... DCUO and Defiance could have both been better done for the PC. Console limitations though..... the chat system, the menu system, etc....
    Exactly, and those are things that won't change in design with a PS4 or Xbox One, due to the controller-centric nature of console play.

    I'll pass on future cross-MMOs.

  6. #96
    Senior Member A s0t's Avatar
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    Quote Originally Posted by randomvg View Post
    Agreed... DCUO and Defiance could have both been better done for the PC. Console limitations though..... the chat system, the menu system, etc....
    skyrim is fine. cod is fine gta is fine. they are all cross platform are they not?
    console limitation is bunk
    worker bees can leave
    even drones can fly away
    the queen is their slave--Fight Club

    Joshua: A strange game. The only winning move is not to play.

    http://www.etaew.net/defiance/
    http://www.defiance.com/en/game/?CAS...oMEGHvtLge-cas

  7. #97
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    Quote Originally Posted by Rasczak View Post
    The moment you mentioned MW3 or PS3, you lost me. I'm being serious there. I owned a PS1 once, but didn't care much for the console play. The last "console" I actually owned and played was Sega Genesis, which came out as I was having my first child.

    Never got into PS2 or PS3, or Xbox or Xbox 360. My kids? Absolutely, and they'll be getting a PS4 (they have zero interest in Xbox One despite having been Xbox-boys until now). But outside of the Blizzard RTS games and the Diablo series, I have only played MMOs since 1998 (yes, the dial-up days).

    But the things mentioned in your quote are exactly why I am against cross-platform MMOs. It screwed with the potential of DC Universe Online, and has done the same here. Given the designs of both games, they should have just been console only.

    Defiance will be my final one. They're 0 for 2 with me, so far. Yeah, yeah, I know all about the tech in the PS4 and Xbox One. Still not going to purchase another PC-Console cross platform MMO.
    The problem is, like it or not if you buy a game for all 3 consoles it may well be the consoles that get the attention. And, like it or not consoles are where the money is. I've owned all Genesis, PSs and now an xbox too. Played a lot of games on the PC.

    The problem for me began to be a real hatred for playing using a keyboard, but games had and can have more brains on the PC.

    As far as nextgen consoles, I'm not sure if an MMO will even work that well on them (I like this one and it works well enough-I've gotten my money's worth). The problem is that even taking this game for example-it won't be enough for them to get rid of current lag by porting to the nextgens-the game will have to have a lot more of all kinds of content, better graphics, and so on. Which might mean lag. In fact, Destiny it was believed would be an MMO, but it will not.

    I was using MW3 as an example of a smaller instance where lag is still quite bad a lot of the time. Just pointing out that it's not specific to this game.

    I understand all that you're saying. Personally, I'd rather this game had been an MMORPG, but I knew it wouldn't be, and I knew being a new IP it would have a lot, A LOT of growing pains. Nature of the beast.

  8. #98
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    Quote Originally Posted by A s0t View Post
    skyrim is fine. cod is fine gta is fine. they are all cross platform are they not?
    console limitation is bunk
    But not cross platform MMOs. There is a vast different in engine power needed between a single-player (or even small co-op), and an MMO. Far more characters to render at a given time, and the developers can't control or anticipate how many will be on screen at once, unlike in a single player game or arena co-op.

    The console limitation is not bunk. SOE has stated repeatedly in the past that the graphic and UI limitations in DCUO is specifically due to the PS3 console's limitations. An MMO requires far more resources than a typical console can usually handle. Hell, even Blizzard has stated that when asked if WoW will go to PS4 or Xbox One, and why they've said "no."

    Diablo 3 is going, but that is not an MMO, and through the "instanced world" the number of models on the screen at once is controlled: it is either you, or you + NPCs, or your group (up to X size) + NPCs. A level of rendering control not available to developers for MMOs, where you can have 1 player, or 50+, on the screen at once.


    Quote Originally Posted by Indra Echo View Post
    The problem is, like it or not if you buy a game for all 3 consoles it may well be the consoles that get the attention.
    You are missing my point. The fact that: "like it or not if you buy a game for all 3 consoles it may well be the consoles that get the attention," only reinforces my stance that as a PC-only player, I will buy PC-only MMOs from now on. Hell, I already own enough between WoW, Rift, Neverwinter, GW2, and others. After being a Beta Tester, I will be purchasing Wildstar as well.

    So, moving forward on my MMO purchases, though I tolerate the console limitations of Defiance, the consoles or how much money they draw will not affect me in any future MMO play. I can absolutely guarantee it.

  9. #99
    Back to point of thread - remove the Volge emergencies already.

  10. #100
    Member Amone's Avatar
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    when there were the plague sieges , Zombies were all over the place, now there are the Volge sieges , so they are all over the place. Once we have beaten them they will sure be reduced back to normal.

    Back to point of thread - remove the Volge emergencies already
    definetely not, they are fun to play, if you don´t like them, don´t hit them up.

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