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  1. #21
    If you are killing people that easily in pvp then you may be shooting those who do not know how to properly set up for pvp. Topping the leaderboard does not mean that the gun is good and overall does not tell you anything other than you may have done more work than others in the group. The Saw is still in my opinion the best lmg even with nerf.

  2. #22
    Member Pyth's Avatar
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    It still can't compete with a lot of weapons in terms of DPS.

    I'd honestly settle for a hefty critical damage buff.

  3. #23
    Quote Originally Posted by JxSiN View Post
    Yep, they have been buffed since patch. Now they are somewhat usable since they lowered the forced delay.
    What!?! Ah man! I had a nice purple level one with a nice crit boost but sold it a few weeks back because of the firing delay ahhhh -_-

  4. #24
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    Well seeing as the other person used a saw. And we both started the co-op together and were side by side the whole time, me beating him by about 600k damage at the end says something. Even a bad player should beat me with the "best gun ever"

    and the only time some lived through 2 burst of mine is with a 1900 or higher cap shield I got rage messages about my disruptor that day so I know this lolol.

  5. #25
    Quote Originally Posted by four View Post
    Well seeing as the other person used a saw. And we both started the co-op together and were side by side the whole time, me beating him by about 600k damage at the end says something. Even a bad player should beat me with the "best gun ever"

    and the only time some lived through 2 burst of mine is with a 1900 or higher cap shield I got rage messages about my disruptor that day so I know this lolol.
    Yet even starting at the same time if the player is bad then it doesn't matter what gun they have. Bad players can make the best of the guns perform terrible. How do you know what cap their shield was at? The only gun I have ever fought that did damage fast enough to kill me was a blast rifle. The perk set up is important in pvp and there are some that if not used can make it very easy to kill players.

  6. #26
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    Quote Originally Posted by four View Post
    Well seeing as the other person used a saw. And we both started the co-op together and were side by side the whole time, me beating him by about 600k damage at the end says something. Even a bad player should beat me with the "best gun ever"

    and the only time some lived through 2 burst of mine is with a 1900 or higher cap shield I got rage messages about my disruptor that day so I know this lolol.
    And if you want to take that as a fact that you can't do better with a different gun, then that's your choice. I can take a handicap and beat people at all kinds of things, does that mean the handicap is the best choice? again, no. The more important question is how can someone take a handicap and still win? Experience, attention, practice, hardware, etc. There are so many factors that differ between players that it leaves open too much speculation.

    Sill I stand by my statement that if you put a disruptor and any other similar gun in the hands of a player that is equally well skilled with both weapons, under the exact same conditions, the other weapon will do better.

  7. #27
    Member Formulized's Avatar
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    It's all about how you handle your gun
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  8. #28
    Senior Member Maitreakow's Avatar
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    Quote Originally Posted by Formulized View Post
    It's all about how you handle your gun
    This is my rifle, this is my gun...

  9. #29
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    Quote Originally Posted by RealHoosier07 View Post
    I'm not online to look, but I'm pretty sure the DPS of the Disruptor is one of the lowest in game. Am I wrong?
    are you factoring in the fact that each round from the burst hits i think like 3 or 4 times. so instead of 3 hit per burst its more like 9 or more hits per burst

  10. #30
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    Quote Originally Posted by dude26212 View Post
    are you factoring in the fact that each round from the burst hits i think like 3 or 4 times. so instead of 3 hit per burst its more like 9 or more hits per burst
    You know, I completely forgot it does that, that does make it much harder to judge - just because at that point it's not as clear and the pause length would have to be considered. Certainly it does make it better than 1100 dps though.

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