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  1. #11
    Senior Member nateD's Avatar
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    Quote Originally Posted by Angeleus09 View Post
    Great ideas, NateD I like what you've put together in terms of the UI aspect here. The only thing I might disagree with are the use of !, @, #, $ to indicate your desired channel. Personally I'd rather it be the MMO standards that I'm used to such as /a, /g, /c, /t, /r etc. Other than that I like the fade with time aspect and the amount of screen space the full window takes up.
    This point requires a really large number of comments. I just threw loosely proposal. I also appreciate your suggestion (which is pretty good). I do not think that my suggestion was perfect, but it makes it possible to facilitate the use of chat (as well as your). How it will be done? I think the more opinions the better. Developers will have some idea of ​​which direction to go.

    Quote Originally Posted by Angeleus09 View Post
    I assume players would also be able to add additional tabs and then filter the default channel as they liked? For example: I could add a tab for Area chat specifically, then filter that out of the Default channel so that it only contained Group, Clan, EGO and Private messages.
    I completely agree!

    Quote Originally Posted by Angeleus09 View Post
    Also, what do you think of players being allowed to customize the size of their maximized chat window?
    You get another point. In my opinion chat, in addition to pre-defined options, should allow players to customize everything (or at least most of settings - Let us decide what and how we want to see in our chat window)

    Lost kittens should look out for stray mountain dogs...



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    Be aware that I always have ulterior motives.
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  2. #12
    Quote Originally Posted by nateD View Post
    This point requires a really large number of comments. I just threw loosely proposal. I also appreciate your suggestion (which is pretty good). I do not think that my suggestion was perfect, but it makes it possible to facilitate the use of chat (as well as your). How it will be done? I think the more opinions the better. Developers will have some idea of ​​which direction to go.
    It was nearly perfect though lol. It's always good to get the ball rolling and establish an interactive dialogue, I agree. In retrospect, simplifying the channel indicators to individual symbols which doesn't require the / as part of the command is actually a pretty good idea, especially since it's just 1, 2, 3, 4 etc.

    The other thing we'd want to consider are the commands or options for us console peasants. Tab to change tabs for PC, bumpers to change tabs for consoles. A feature that I think would work for all platforms in the Default tab in your version of the UI would be to hit Enter as we do now to get into the chat window, but hold Enter down for a moment to bring up a list of channels to quickly select using the arrow keys on the keyboard or the d-pad on the consoles.

    Quote Originally Posted by nateD View Post
    You get another point. In my opinion chat, in addition to pre-defined options, should allow players to customize everything (or at least most of settings - Let us decide what and how we want to see in our chat window)
    Thanks man, I think a lot of us feel the same way. I think an update to the chat interface is scheduled to be included with DLC #2 so we'll see what we get. Hopefully the devs are thinking along the same lines as you.

  3. #13
    Senior Member nateD's Avatar
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    Devs will probably not allow us to full customization of the chat window. Referring to the Trick's statement in the last livestream - there will be no option to modify the user interface (I don't know if I understood correctly, please correct me if I'm wrong). But I could use at least a set of pre-defined styles that you can choose from several settings. (maybe we can just find something that will suit us?)

    I forgot to mention about item linking

    Seen in the chat window, eg.

    [VOT Infector]

    To link item, simply open your inventory, hold shift and click on the weapon/other item from list, to link it into the active chat window (or similar way).
    When we click on such a text we will see all informations about this item (stats, synergy etc.)

    Of course, all the shortcuts / key combinations are examples.
    I'm not sure how to solve this for consoles, but I think it can be done somehow.

    Lost kittens should look out for stray mountain dogs...



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    Be aware that I always have ulterior motives.
    GT: ntD | char.: inkwizycjA | (PC-EU)

  4. #14
    I really liked NateD's mockup and suggestions for the chat UI. I also liked ViciousBlood's idea of linking coordinates from the map to chat- except maybe use a ctrl+left click or shift+left click (the same command that would be used to link items to chat).

    I do like Rift's chat system a lot, but I maybe it doesn't work well in this game.

    I prefer the idea of the /c for clan maybe /p for party... (however that stuff is named), or /s for squad /a for area /z for zone etc . I find @ ,$, # and other symbol harder to relate to whatever you want to talk to. I'm quite new to the game, and I love it so far, but the chat is a glaring problem.

    I was just told today in the game's chat that it's going to be changed soon! I didn't get to ask where they heard it though :T

  5. #15
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    Good ideas. But i'd settle for a chatwindow that just works, always shows when someone is saying something and easy to use even when in combat. You know like 99% of the other MMOs. xD
    However being able to move the window and customize it in other ways would be golden. Not holding my breath though. The devs have really dropped the ball on this game and its a damn shame.

  6. #16
    I was just about to make a post about this when I saw this topic. I like OP's idea. After reading it again, I actually REALLY love Op's idea!

    I would also like it to actually pop up over the person's head so we can visually see the message, of course if you don't like this players should have the choice of disabling it. I attached a pic to my post, see how it looks like the guy is saying "Fill ammo"?

    I would like the chat to pop up the same way. It would work just like when we fill up ammo or go to pick up a gun, the chat box pops up when we chat so the person standing next to you can visually see that you are talking to THEM while standing next to them.




    EDIT: Do this too please!

    My opinion is just to merge the two types of chat that have been in game. Place emotes back on the quick menu (they can also stay on big window) and add a big chat window option to that menu. Hitting "enter" should give access to the smaller chat window. Options for chat window, like font size and color, should be in the large window, but channel switching should remain in both.
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