Unfortunately, like it or not, this game sold more copies on consoles. A lot of games have to be more console-focused (including the customer stuff is directed at) than PC-focused if only for survival, but also considering the direction of gaming. I'm not saying it's right. It is just what it is. Game devs have to follow the money.
DCUO benefits from being a part of a bigger conglomerate with name recognition. The game is subsidized by the cross promotion of already wildly successful enterprises, including movies, comics, individual character IPs, and years and years of fan support. Say the magic words, DC Universe or comics or Batman or what have you and the money is already there, even before the product is released. Add Sony (SOE) as the other force behind it and the money is instantly there. It's totally unfair to compare the two. But since DCUO is free to play, and has a huge base that will buy no matter what, it's far easier for them and more lucrative for them to create bigger content for less money. That "Fight for the Light" DLC doesn't look that amazingly huge. And click on the link and you can only get to a page for buying Station Cash and try to look at the DLC packs offered and the page is missing.
https://www.dcuniverseonline.com/dlc-packs.vm
Great experience. Perfect in every way.
I was speaking to what some other huge companies do-companies that sell millions of copies of their games on release day and that also have the money to create some exceptional DLC but that keep releasing the same stuff they already released for a premium.
It's much harder to create some things than it is others. I said maps are easy, content is not. Expansion packs generally cost more but some charge expansion pack fees for map packs.
That being said, it's up to the individual to decide it the content they get is enough or not. I'm one whose always wanted more story but that is expensive to make.



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