It really only needs a couple of simple changes and guidelines for future development. In the short term:
- Change: Single, unified PvP queue - no separate queuing for match types, no separate queuing for shadow wars. You either queue up to PvP or you don't. Having all of these willing players split between match types does nothing to facilitate more matches played throughout the day.
- Change: Infection textures need to not block aim. Just reduce their size, that's it.
- Remove: Scopes that increase reliance on, and potency of, less-skilled weapons. I have no idea who thought we needed range extensions for BMGs and Infectors, but we do not.
- Remove: Two-point shadow war matches. It just gives the edge to the leading team, and forces the losing team to throw themselves at the defending winners.
- Remove: The amount of Volge emergencies. They interrupt the shadow wars everyone is forced to play for PvP, which feels more like a PvE affair nowadays.
Long term:
- Guideline: Weapon design. There's far too many weapons that do not require any semblance of aim, and they are too effective when considering this. Infectors and BMGs in particular are huge offenders.
- Change: Matchmaking. It needs to factor in player rating of some form to better balance teams. There are far too many stomps in matches because the better players get matched on the same team.
- Change: Waterfront needs to last longer. Change the win conditions to 50 points rather than 25.
There really isn't that much that needs to change to make PvP players happy, it's actually rather simple. The problem is Trion seems completely unwilling to speak with PvP players, considering not a single member of the team has posted in the PvP forums in
months.