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  1. #1
    Member crasher's Avatar
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    Scoring parameters at sieges and DM A-fall question, among other stuffs.

    There are some details I just don't know about the events in the title. I don't know whether I'm supposed to figure this stuff out on my own, whether there's an actual back-story to some of it, or whether it's all just stuff that happens with no specific detail known and we just roll with it.

    A.) Scoring points at a Siege:
    1.) Just how does the game server score events in Sieges besides just killing stuff for whatever points the server feels like awarding? Do I get different points from turrets that I upgraded Vs general turrets that someone else upgraded, or is an upgraded turret shared equally? It seems a little hokey to be able to run around and upgrade all the turrets if it degrades other players scoring. Anyone have guidelines?
    2.) Is there a particular hierarchy other than the 'Shoot troopers/Bombers/Viscera, in that order' that scores better?
    3.) How does the game score recapturing a point?
    4.) Is the 'recapture' done the same way as in the afflicted sieges: shooting the point itself to recapture it, or does it automatically revert to captured when the final Volge AT the point is killed?


    B. DM at A-falls:
    1.) There was discussion about using up the green stuff 'too soon/early'. I'm not sure I understand correctly, or I might be missing something in technique. I'm not the guy that picks up the 'special weapon' or green stuff at an A-fall, so I dont know how it affects any scoring or game play.
    2.) What specifically are the DM trying to accomplish at the consoles at an A-fall, and what am I supposed to be doing besides just generally killing them? Am I supposed to be activating/deactivating something?
    3.) Is there a sequence I should know about?


    C.) In general there are 3 sets of colored numbers while shooting badguys at a Siege/A-fall/Event. I see White, Purple and Mustard Yellow numbers:
    1.) I assume White is damage, purple is critical point damage and yellow is going to 'perk points', but I'm unclear.
    2.) If I'm passed needing perk points, and I frequently don't see yellow scoring numbers in game any more, why am I seeing yellow numbers at Sieges and some A-falls? Something other than perk point scoring, or the devs coded it in such a way that they forgot to omit the yellows for people in my situation?
    3.)Why can I get partial damage score numbers and then a final kill number that exceeds the one-shot-kill on many MOBs?


    D.) I stop shooting to rez as soon/often as I find somebody down *most* of the time. The exception is usually based on:
    1.) How close the local badguy is to the downed player.
    2.) How close the badguy is to dead.
    3.) Whether the badguy should be dead first to avoid rezzing somebody into a furball.

    We don't have a 'Rezzed Other/Needed Rez' catagory in the totals. Are they counted in the scoring? If so, how much? I'll continue to do it for 'free', but I'd like to know if it's being noted on my permanent record or not to offset all those times I got detention in school. I also wish they'd included a 'You were rezzed by: XXX YYY ZZZ' in the rewards text.

    Any discussion on any of these points is welcome, as is any link to info that's got answers would be appreciated.

    Thanks for reading. I apologize for typos and any unclear shtako in the above.
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  2. #2
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    Sieges:

    Kill order: Elite bomber, Elite trooper, Bomber, Trooper, Viscera, Elite viscera.
    Capture: You must stay near the control point to capture it, only troopers can capture control points.
    Turrets: You get same points if you don't upgrade turrets, so don't waste your salvage because someone will do it for you.
    Ego: Blur, allows you to loot during intervals.
    Advice: Don't change location, chose a capture point and stick with it.
    Healing/Rezing: Both count for your score (Siphon not included).

    Dark matter arkfall:

    The green stuff boost your damage, speed, etc.
    Go near the green machine (the progress bar must be full), press <keybind> to activate and all players near the machine get the boost.

    Damage:

    White is a normal hit that reduces health.
    Yellow is a critical hit that reduces health (Some arkfall bosses only take critical hits).
    Blue is a normal hit that reduces shield.
    Blue/Purple is a critical hit that reduces shield.

  3. #3
    Member Arsenic_Touch's Avatar
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    Quote Originally Posted by DarknessEyes PT View Post
    Sieges:

    Kill order: Elite bomber, Elite trooper, Bomber, Trooper, Viscera, Elite viscera.
    No. Troopers always die first, elite or non elite. They're the ones that can capture the points. Troopers, then bombers then viscera. Anything else and you're doing it wrong.

    Is it better to out-monster the monster or to be quietly devoured?
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  4. #4
    Member Nighthawk62's Avatar
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    B. DM at A-falls:
    1.) There was discussion about using up the green stuff 'too soon/early'. I'm not sure I understand correctly, or I might be missing something in technique. I'm not the guy that picks up the 'special weapon' or green stuff at an A-fall, so I dont know how it affects any scoring or game play.
    There are people who use the consoles even during the "breaks". Getting the boost is useless when there are no enemies around to use it on .

    2.) What specifically are the DM trying to accomplish at the consoles at an A-fall, and what am I supposed to be doing besides just generally killing them? Am I supposed to be activating/deactivating something?
    The enemies can get the boost from the consoles, too. So stopping them from getting it is a good thing. You don't want to go up against an Elite Bulwark on crack!
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  5. #5
    Member JxSiN's Avatar
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    Quote Originally Posted by Arsenic_Touch View Post
    No. Troopers always die first, elite or non elite. They're the ones that can capture the points. Troopers, then bombers then viscera. Anything else and you're doing it wrong.
    Agreed. I always top 20k and focus on troopers first. Also use your salvage for those turrets. Many people don't. They help proc radiation on mobs when fully upgraded so they are a very valuable commodity
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  6. #6
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    Quote Originally Posted by Arsenic_Touch View Post
    No. Troopers always die first, elite or non elite. They're the ones that can capture the points. Troopers, then bombers then viscera. Anything else and you're doing it wrong.
    I don't care about capture points, i'm taking about health/score.



  7. #7
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    yeah focus on troopers and bombers, and heal on the visceras. Unless your on damaging them from the start you'll get more points from the heal assist... 600-650 on viscera and 900-950 on elite viscera for heal assists.

    Here's my 2 best scores




  8. #8
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    Get to 20k and then go afk until it ends imo. All that effort to get to top is forgotten 5 seconds after. Only thing that matters to me is getting rank 10 since there is now way in hell a pug zerg will ever go past rank 11. Usually it only goes to 8, 9, and occasionally 10. I guess people love to brag but jokes on them, NO ONE CARES BUT YOU. lol.

    Anyways, I prioritize troopers since bombers and viscera knock me around like a pinball if I get aggro on them which I always do, even if I only shoot them with one bullet.

  9. #9
    Member Iceberg's Avatar
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    Quote Originally Posted by ten4 View Post
    Get to 20k and then go afk until it ends imo. All that effort to get to top is forgotten 5 seconds after. Only thing that matters to me is getting rank 10 since there is now way in hell a pug zerg will ever go past rank 11. Usually it only goes to 8, 9, and occasionally 10. I guess people love to brag but jokes on them, NO ONE CARES BUT YOU. lol.

    Anyways, I prioritize troopers since bombers and viscera knock me around like a pinball if I get aggro on them which I always do, even if I only shoot them with one bullet.
    This. I have gone to so many of these sieges only to have them get to stage 10 with a minute to go and the people just care to much about their healing points to help out with getting it to stage 11. Bring a wolfhound and get those crit hits, the faster you put down those volge the faster the stage can end.
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  10. #10
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    Quote Originally Posted by Iceberg View Post
    This. I have gone to so many of these sieges only to have them get to stage 10 with a minute to go and the people just care to much about their healing points to help out with getting it to stage 11. Bring a wolfhound and get those crit hits, the faster you put down those volge the faster the stage can end.
    Nah, I use a frc carbine or SAW with stalker instead. Wolfhound is awesome when you are in short range but really lacks when a target is outside of that which at a siege is always the case. I suppose the real tricks to getting 20k personal score is this...get there within 2 minutes of start and NEVER stop shooting unless between stages.

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