There are some details I just don't know about the events in the title. I don't know whether I'm supposed to figure this stuff out on my own, whether there's an actual back-story to some of it, or whether it's all just stuff that happens with no specific detail known and we just roll with it.
A.) Scoring points at a Siege:
1.) Just how does the game server score events in Sieges besides just killing stuff for whatever points the server feels like awarding? Do I get different points from turrets that I upgraded Vs general turrets that someone else upgraded, or is an upgraded turret shared equally? It seems a little hokey to be able to run around and upgrade all the turrets if it degrades other players scoring. Anyone have guidelines?
2.) Is there a particular hierarchy other than the 'Shoot troopers/Bombers/Viscera, in that order' that scores better?
3.) How does the game score recapturing a point?
4.) Is the 'recapture' done the same way as in the afflicted sieges: shooting the point itself to recapture it, or does it automatically revert to captured when the final Volge AT the point is killed?
B. DM at A-falls:
1.) There was discussion about using up the green stuff 'too soon/early'. I'm not sure I understand correctly, or I might be missing something in technique. I'm not the guy that picks up the 'special weapon' or green stuff at an A-fall, so I dont know how it affects any scoring or game play.
2.) What specifically are the DM trying to accomplish at the consoles at an A-fall, and what am I supposed to be doing besides just generally killing them? Am I supposed to be activating/deactivating something?
3.) Is there a sequence I should know about?
C.) In general there are 3 sets of colored numbers while shooting badguys at a Siege/A-fall/Event. I see White, Purple and Mustard Yellow numbers:
1.) I assume White is damage, purple is critical point damage and yellow is going to 'perk points', but I'm unclear.
2.) If I'm passed needing perk points, and I frequently don't see yellow scoring numbers in game any more, why am I seeing yellow numbers at Sieges and some A-falls? Something other than perk point scoring, or the devs coded it in such a way that they forgot to omit the yellows for people in my situation?
3.)Why can I get partial damage score numbers and then a final kill number that exceeds the one-shot-kill on many MOBs?
D.) I stop shooting to rez as soon/often as I find somebody down *most* of the time. The exception is usually based on:
1.) How close the local badguy is to the downed player.
2.) How close the badguy is to dead.
3.) Whether the badguy should be dead first to avoid rezzing somebody into a furball.
We don't have a 'Rezzed Other/Needed Rez' catagory in the totals. Are they counted in the scoring? If so, how much? I'll continue to do it for 'free', but I'd like to know if it's being noted on my permanent record or not to offset all those times I got detention in school. I also wish they'd included a 'You were rezzed by: XXX YYY ZZZ' in the rewards text.
Any discussion on any of these points is welcome, as is any link to info that's got answers would be appreciated.
Thanks for reading. I apologize for typos and any unclear shtako in the above.


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