When in doubt, circle strafe.
When not in doubt, circle strafe anyway.
And see, that's always going to be the problem - do we use/need/want a trinity system to defeat everything, which would include a whole bunch of leveling issues like normal...
or do we want a "zerg fest" (love that term btw) of everyone working to swat a boss in a given area?
Me personally.. I want the zerg fest.. I'm tired of rolling up side characters (dps mainly) and showing up peoples "Ubar Tank" with some serious defense ability that defies their button mashing skills.. But what I really want with my fellow zerglings, is enemies with a higher starting HP, and a more drastic scaling arc, so that enemies become SERIOUSLY harder with the addition of new people. It seems like they've got this sort of figured out with the new DM arkfalls, but not quite sure. It's really hard to tell since whenever one of them pops, there's literally a swarm of people on it like nothing I've seen in Defiance. That many people swarming must be someone likes it![]()