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  1. #211
    Quote Originally Posted by TrickDempsey View Post
    So, I have a longer discussion incoming, but I figure this clarification is important:

    When a stack of grenades, or any consumable, is reduced to zero, that stack remains in your inventory unless it is salvaged or sold. You may visit most vendors to get that stack refilled.

    Additionally, enemies will drop spikes, stims, and grenades with greater frequency based on the stacks in your inventory. So, keeping your orange grenades will still be important.
    Thank you Trick. Exactly what we (for certain values of "we") wanted to hear.

  2. #212
    Member Zugo's Avatar
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    Quote Originally Posted by TrickDempsey View Post
    So, I have a longer discussion incoming, but I figure this clarification is important:

    When a stack of grenades, or any consumable, is reduced to zero, that stack remains in your inventory unless it is salvaged or sold. You may visit most vendors to get that stack refilled.

    Additionally, enemies will drop spikes, stims, and grenades with greater frequency based on the stacks in your inventory. So, keeping your orange grenades will still be important.
    Good news, thank you for the information.

  3. #213
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    Quote Originally Posted by TrickDempsey View Post
    So, I have a longer discussion incoming, but I figure this clarification is important:

    When a stack of grenades, or any consumable, is reduced to zero, that stack remains in your inventory unless it is salvaged or sold. You may visit most vendors to get that stack refilled.

    Additionally, enemies will drop spikes, stims, and grenades with greater frequency based on the stacks in your inventory. So, keeping your orange grenades will still be important.
    Hallelujah! A developer has chimed in. Thank you, little baby Jeebus.

  4. #214
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    Quote Originally Posted by TrickDempsey View Post
    So, I have a longer discussion incoming, but I figure this clarification is important:

    When a stack of grenades, or any consumable, is reduced to zero, that stack remains in your inventory unless it is salvaged or sold. You may visit most vendors to get that stack refilled.

    Additionally, enemies will drop spikes, stims, and grenades with greater frequency based on the stacks in your inventory. So, keeping your orange grenades will still be important.

    Great but of course will wait to see if you address the many and various points of concern. This is an aspect of the game that needed no change. I'm a staunch fan of this game as no doubt many are, but the idea of limiting the amount of grenades will have a huge affect on the playability of many things that are already less than perfect to play. You're adding more drops of things (spikes, stims, and grenades) to an already over-challenged system. Have you tried this on a very busy xbox (where the bulk of the game is played)? Not to say this shouldn't also be tested on the PS3 and PC as well for those that do play on them, but the xbox due to busy servers and likely some other reasons already can be subject to killer lag.

    And arenas are most often unplayable now. Will these things drop in them too? Will grenade stacks be limited there too? If either or both of these are so then you've just killed arenas even before you think about adding coop to them. Lag is so bad in them already and it's impossible to get ammo in them and get a good score. Add more lag or a reason to get ammo and as I said you've effectively killed them on the xbox, at least.

    Arkfalls and sieges are also plagued by killer lag. I don't think there's one such event where multiple people are not lagging out and giving up. The reasons for it are drops, BMGs (anything with static or burning type effects), explosions, vehicles, busy phases, Volge LMGs, and more. Just what we need are more drops of more things to add more effects--more lag, more complaining, less ability to actually finish all (but especially Dark Matter Monolith) arkfalls.

    I'm just posting these for things to think about and can't wait to hear more. And why this is being done when we were basically happy with it as is. Also, if you are working on the lagouts due to accessing the loadout screen. If not, this again will only lead to making the game more unplayable for more people as they access that screen to change grenades.

    I still don't see this as a benefit at all but just a way to get us to use stuff we already have uses for (scrip and salvage) instead of giving us more things to play with them in.

  5. #215
    Member Zugo's Avatar
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    Kind of sounds like we will have more than one grenade slot. Is anyone else seeing that in the statement below?

    When a stack of grenades, or any consumable, is reduced to zero, that stack remains in your inventory unless it is salvaged or sold. You may visit most vendors to get that stack refilled

  6. #216
    Quote Originally Posted by Zugo View Post
    Kind of sounds like we will have more than one grenade slot. Is anyone else seeing that in the statement below?
    Nope, not seeing it Just means that you have a 0 ammo stack in your inventory. It means that when you run out of ammo for a type of grenade, then equipping a new grenade does not delete the old one, instead simly unequiping it as is happening with everything already.

  7. #217
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    Quote Originally Posted by melkathi View Post
    Nope, not seeing it Just means that you have a 0 ammo stack in your inventory. It means that when you run out of ammo for a type of grenade, then equipping a new grenade does not delete the old one, instead simly unequiping it as is happening with everything already.
    So then where would the grenade ammo pool for each type of grenade be held? On each individual grenade, or in a grenade type ammo pool display area? Maybe something similar to gun ammo types?

  8. #218
    Senior Member Maitreakow's Avatar
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    Quote Originally Posted by Zugo View Post
    So then where would the grenade ammo pool for each type of grenade be held? On each individual grenade, or in a grenade type ammo pool display area? Maybe something similar to gun ammo types?
    That is how I read it, but not more than one per Load-out. Sounds like they will have to introduce a completely new concept to do this. For instance it seems that if you have a frag grenade they are saying you will need to not only swap to a new grenade, but also a new grenade TYPE (cluster, pyro, bio)...

  9. #219
    Member Overtkill21's Avatar
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    So how is this going to change the Grenadier synergy and all weapons with the rolls "15% Grenade on Kill" or "**% Grenade Refresh on Full Reload"?
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  10. #220
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    Quote Originally Posted by Overtkill21 View Post
    So how is this going to change the Grenadier synergy and all weapons with the rolls "15% Grenade on Kill" or "**% Grenade Refresh on Full Reload"?
    That's my big worry!

    I spent like a looong time getting guns with that stat!!

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