My inventory begs to differ with you. While I am a self-confessed pack rat and loot *****, my overflowing inventory space still manages to hold multiples of several grenade types. On top of that, I
never look at damage to decide whether or not to replace one of my current grenades. It's always Det Time, Duration, Recharge, or Radius (cluster - which ironically enough I consistently sacrifice damage for the lower spread so I get more booms closer to my target).
Maybe it's just me, but I don't miss that often. Sure there are times where I want to hit something and end up hitting something else, but whiffs are rare for me. Certainly my tendency to favor low Det Time over damage and cluster grenades as a whole might have something to do with it, but that goes right back to your first point.
Perhaps there will be more strategy with grenade stacks on a shorter cooldown, but, personally, I use my grenades for utility damage and to conserve ammo on enemies I can't reliably crit. To me, it seems you're just switching a system where ammo has to be conserved to one where grenades have to be conserved and ammo can be refilled on-demand via spike.
Someone over there at Trion also thought increasing the price of vehicles was a good way to pull money out of the economy... except it only affected new players and collectors who hadn't completed their collection, a poor decision that, to this day has still not been addressed.
In short, my faith in your (Trion collectively) ability to create meaningful and balanced scrip sinks is nil.
Now we get to the real scary part.
The percentage of your playerbase that actually has faith in your drop system is abysmally small. We get loot boost weekends and bit-store boosts and notice an increase to our Ammo drops and an abundance of whites and little else.
PS: Where's the Scavenger synergy sniper rifles?
You could probably count on one hand the number of people outside of Trion's employment that actually believe your development team has a handle on what is going on with the drop system currently on live, and you're telling us you're complicating that drop system even further with "Smart Loot" consumable drops?
