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  1. #31
    Member Pyth's Avatar
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    Quote Originally Posted by 3rdpig View Post
    I agree with pretty much everything you say except the part about them losing the player base and how they don't have long to fix it. My friend, you don't have a clue about their player base or how long they have to fix things.

    I've heard these same dire predictions about every multiplayer game I've ever played, they usually start about a week after the game is released and you'll still hear it years later as the game is still being played. It was said about ME3 about a week after launch and now, a year and a half later after all support was dropped months ago, it's still going strong.

    By all means tell Trion what you think needs to be fixed, but stop telling them things that just makes you look like you're talking out of a smelly, dark orifice.
    Being able to find a match does not constitute as "going strong". There are games over a decade old that you can still find people playing online. And while the doomsayers do crop up on every game forum, they have some legitimacy here. It's clear that this game's player base has drastically decreased in the short months that it has been out, along with it's price tag. Normally that wouldn't even matter, but in this type of genre, developer's depend on continued support to keep afloat and profitable.

    Why they won't tell us this game's activity numbers isn't surprising, but to anyone with a bit of common sense you know it has to be low. Other devs will gladly share that information or have in game features to show the current number of unique users that are logged in.

    As for the whole "features and fixes that are coming soon", sometimes it's too little, too late. And I'd bet you everything that I own, my whole pile of dirt, that Trion will end up declaring bankruptcy. I've seen it happen countless times before to much better companies who had much better outlines for a successful product.

  2. #32
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    The whole design of the 'leveling' system here is stupid imo. Cap is 5k, yet it really isn't. What is normally 'Acheivements' in all other games is tied with the leveling system as well.

    I have reached PvE cap at just over 4.8k....if I want to go higher, I have to PvP. No thank you, PvP here stinks.

    The entire system needs a revamp and major changes, but alas that will never happen. We are stuck with it since any changes requires money to be invested and I know for certain that will NEVER happen. This game is a loss to them, you don't throw money at loses.

  3. #33
    Member hardy83's Avatar
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    Think of EGO levels as Achievement points.
    You get some titles and fluff items for doing certain achievements, and it's mostly for epeen/showing off, but in the end it really means nothing.

    Now that they changed the unlock levels of perk slots to 2k, it really is best to just view them as Achievement points.

  4. #34
    I know you get higher damage grenades and higher damage shields, but is that content? No..it's just a few more damage points, which in PVE, means pretty much nothing. This game needs content to unlock for leveling. They could keep the game the same wayit is now, but add in arkfalls, sieges, and co-ops that unlock as you level up. The best reward for leveling in any game is more content, new maps, new areas. They could make all of the unlockable content instanced so groups and clans could do them together as long as they have each unlocked it. That would be great! A few more damage points on shields and grenades isn't keeping people playing.

    Someone said you get better bonuses on weapons as you level...NO you don't actually. At 1600, you get an extra bonus on greens, blues, purples, and oranges....but that is it. After that, the only thing that changes about bonuses is the weapon mastery bonus, and that goes by rarity of the gun..not level.

    Unlockable content would elevate this game and draw people back in. I know about 13 people that have quit this game, and every one of them said they would be back if there were unlockable arkfalls, sieges, and co-ops that unlocked every few hundred levels. Anyone on this site can debate this with me all they want, but those same people know damn good and well that if we had unlockable content every few hundred level, they would ALSO be more pumped and excited to play. Thats just gaming. We want more content because old stuff gets boring....especially when there was very little to begin with.

    Don't get me wrong, I still play the game and I still enjoy it(though not near as much as I used to). My only worry is that lots of people are quitting and it's very noticeable in game. The devs think new content is 1 arfkall and 1 siege..and that's the problem right now. We need tons more content. People have been asking for hard mode co-ops since the first week of launch, which should be very easy to do, but the devs have been more worried about a stupid new race to play with or a crappy vehicle. They don't listen to the community at all and it's going to bite them in the ***.
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  5. #35
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    Quote Originally Posted by hardy83 View Post
    Think of EGO levels as Achievement points.
    You get some titles and fluff items for doing certain achievements, and it's mostly for epeen/showing off, but in the end it really means nothing.

    Now that they changed the unlock levels of perk slots to 2k, it really is best to just view them as Achievement points.
    Wrong, goals = more ego. Higher ego = better shields/grenades and more stat rolls/higher tiers of stats on weapons (three levels).

    A 5k player has large advantage over a 1ker due to better equipment. We are talking 1k+ more shield capacity in some cases.

    Tying Achievements and leveling into one system is either a really stupid decision or it's simply what I think it is: a cheap way out to save dev $$.

  6. #36
    Member hardy83's Avatar
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    Quote Originally Posted by ten4 View Post
    Wrong, goals = more ego. Higher ego = better shields/grenades and more stat rolls/higher tiers of stats on weapons (three levels).

    A 5k player has large advantage over a 1ker due to better equipment. We are talking 1k+ more shield capacity in some cases.

    Tying Achievements and leveling into one system is either a really stupid decision or it's simply what I think it is: a cheap way out to save dev $$.
    Large advantage? Hardly.

  7. #37
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    Quote Originally Posted by hardy83 View Post
    Large advantage? Hardly.
    So having 2x the shields of a lower ego player is not large? Or having more sub stats on items? A low ego respark regenerator has 25% life regen...a high ego version is 75%. These are large differences dude.

  8. #38
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    Quote Originally Posted by ten4 View Post
    So having 2x the shields of a lower ego player is not large? Or having more sub stats on items? A low ego respark regenerator has 25% life regen...a high ego version is 75%. These are large differences dude.
    And yet, that means absolutely nothing unless the two are fighting each other in PvP.

    At near EGO 1200, there is not a mission or Co-Op map that I have broken a digital sweat to complete. So, again, for non-PvP'ers, there's no point to a high EGO.

  9. #39
    I'm level 4300 and something I have 99/105 pursuits done but my weapon levels are low except ars 20 sawed offs 18 bmg infector semi autos 10 pistols 8 smgs 7 everything else is 5 or lower

    It's not hard to level up I don't know why gamers need everything handed to them play the game as its meant to be played mmos are about grinding so grind your pursuits and grind your weapons skills and stop whining about it.

    In the form of dlc yes it was crap but oh well if you honestly think about there are 5 arenas and 1 mission with the new vendor that we paid for that comes to 2 dollars an arena I got more than that worth of gameplay in it. The free stuff is cool and fun to do but your do get burnt out rather quickly. But it's the first dlc so just chill out.

    I am by no means defending the company either because the amount of lag when they fix something is ridiculous but I will return eventually.
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  10. #40
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    For me:
    - Add more perks for ppl who complain about Ego level is useless.
    - Instead of nerf-ing weapons => add more weapon variants/custom/mod.
    - More outfits/headgear instead of recoloring. Coloring or dyeing (outfit/wep) should be a game function for player to experience.
    - Contents => new maps/missions/pursuit/enemies, not just Arkfall all the time, you guys are already doing good at this (especially the new instances Arkfall in DLC2).
    - Fix chat system/ known bugs (ppl reported)

    I think Greg posted a official suggestions thread for ppl to contribute, instead of argueing/complaining, we can just contribute to that thread (there, your ideas might be noticed, here, well, goodluck).

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