Yep, agree with this completely. PvP was an unnecessary element to this and would have worked far better if handled as the duels now are or at least somewhat. It would have been far more fun to have had instances where people find caches and fight over them-open world events so that all mechanics work the same as in the open world. They could be free for alls or even give people time to form groups to fight over the cache. I imagine a situation where everyone (or select players to keep it in smaller groups) is notified that there's an arkfall cache in their world and they race to get to it where it's a free for all or they have 1 minute to form groups to fight for it.
I think otherwise the PvP that exists should have been a completely separate and optional element-it's more like a solo pursuit in an MP environment anyway. Most contracts all but require the player ignore team efforts and the PvE game mechanics are often screwed up in PvP.



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