
Originally Posted by
lil frier
It would depend on the platform, I think. If it went to PC, no. The PC MMO scene is essentially owned by WoW, and there are plenty of other games (ToT, Guild Wars, Rift, etc.) which fill the gaps for non-WoW fans. There's too much saturation with the PC market for MMOs already.
If you mean Xbox OR PS3, I don't think it would have worked out, either.
Where the question become interesting is at the Xbox One/PS4 level. There, I'm not sue exclusivity matters. I think that a major hang-up with this game (on consoles, at least) is a lack of pure computing power. In Arkfalls, players become a generic model, taking away the in-world personalization of players (heck, it can even happen in small groups). It also has MAJOR lag coming in and out of fast travel, at times. I think the game would have played and been received better on the next generation of consoles, because this generation's just not strong enough to handle the CPU load for a MMO.
The genre is something of a unique beast because of how demanding it is, I think. To get into WoW, you are now required to level through Vanilla, TBC, Wrath, and Cata, then you have to go through Mists' leveling as well. After all of that (which I imagine would take a casual person a month or so), you are then FINALLY able to start doing meaningful things (heroics, raiding, arenas, etc.). There's a massive time commitment with MMOs, and while Defiance isn't like that, it's still a tough sell to get someone to leave a MMO for another, as you're talking about dumping months (if not years) of player investment, along with leaving a clan and/or real life friends. With games like Madden and Call of Duty, there isn't that matter of expansions to keep the game going long-term, so everyone just migrates to the newest one (since the older ones won't get physics/roster updates anymore). Non-MMO genres kind of force people to the next game, while MMOs lock you into a long-term commitment, making you hesitant to leave.