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Thread: Weapons Range

  1. #1
    Member Zewy's Avatar
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    Weapons Range

    Some of the diagrams done. Falloff/Range is a bit guess work I am new to Excel and this types of calulations. And range might be off by 1. Also I don't know how to calultate the curve for range and falloff but they give you a ide where it it is heading at least. You lose draw distance at 85 so I have a hard time testing damage neer that range.

    Weapons was tested with weapon skill 20 and no mods/syn
    Mod dmg = *1.07
    Falloff dmg = +8
    Range = *1.10

  2. #2
    This is good stuff, thanks for sharing!

  3. #3
    Member Azimov's Avatar
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    Great work

    That needs to be added to the Wiki.

  4. #4
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    Interesting... "range" seems to be a pretty powerful attribute as it appears to be a co-efficient that affects the damage deterioration due to falloff as well.

  5. #5
    Member Cavadus's Avatar
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    Excellent post!

  6. #6
    Member Zewy's Avatar
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    Next batch of diagrams

  7. #7
    So which mod is it that gives increased range? I know about the Falloff mod, but your green line suggests you're adding a range mod along with the falloff mod, which means it's other than a barrel.

  8. #8
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    Quote Originally Posted by 3rdpig View Post
    So which mod is it that gives increased range? I know about the Falloff mod, but your green line suggests you're adding a range mod along with the falloff mod, which means it's other than a barrel.
    It might be the Stalker synergy.

  9. #9
    Quote Originally Posted by chilipino View Post
    It might be the Stalker synergy.
    I bet you're right. Good catch!

  10. #10
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    Would still prefer to get the answer from the OP about what he means by 'range'.

    Also, Hope JxSin sees this and adds it to his useful guides post.
    h31n2 @ PC NA & EU
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