Did a test with out genrating the values for mods took some time and is only +5 falloff insted of +8 and damage *1.05 insted of *1.07 at least now I got some data so I can fix the others so they are genrated with more correct values.
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Your work is much appreciated, Thanks!
But I'm curious, Is this what a "numbers geek" (and I say that lovingly) does when he hits EGO 5000.
Or is this what you do instead of hitting 5000.
Seriously I love people who do what you do. I always followed them in forums in WOW, Rift and EVE, there's less of you in Defiance and I miss that. And yes I know why there are less, its alot harder to collect data by experimenting than it is to datamine.
Keep doing what you do!
Finaly I think I got it abit more correct now. I hadde to do a shot from 45 to 85 it took some time then I made it count backword the rows/coloums it to get the right value might still be off by 1 damage or so also need to check out if stalker mod[2] is *1.15 or *1.10 as I am using that value now.
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I had always assumed it was +8 percent to the distance before full damage started dropping off, but from your chart it looks like it means +8 yards or meters. In the chart for the FRC Heavy Assault Carbine with the baseline gun damage starts dropping at 45, with the Falloff mod it extends to 53. In itself this is useful to know.
Thanks for taking the time to do this, I've found it both helpful and informative.