
Originally Posted by
BJWyler
It's funny - the game was awesome when it was new and fresh. Now that it is new and fresh it isn't so awesome - even though we have gotten some awesome (and not so awesome, but still new) content in the mean time *shakes head.*
Anyway, on to your points:
1. It's a Themepark. That, unfortunately is the drawback. Personally, I liked the story and it was one of the reasons I played the game and got hooked into it. It takes time to produce quality content on that front. As long as I am still having fun when I log into the game, I am willing to be patient to see the continuation of the storyline and see more main missions (that are actually missions and not cutscenes for the most part).
2. First and second sentence is more befitting an RPG game. Wouldn't really work that well here when the main point of the game is to shoot the AI dead. However, I would like to see additional map areas opened up in future DLC that shows the actual homes and living areas of the people of Paradise. Some Urban Warfare would add a little spice to the game. As for the rest, that's pretty much what emergencies are for. I don't know about your experiences, but whenever I shoot a bad guy, the rest of his friends start shooting back at me. As for destructable environments - Auto Assault tried that. Didn't work out too well. Again, that is something more befitting a single-player game where the destruction does not affect anyone else playing the game. Also, if you look carefully, your weapon spray will leave temporary damage on some of the environment - especially noticable on nano weapons.
3. Additional clothing choices would always be a welcome addition. However, as you probably noticed, there are limitations with the game's engine, hence all the Human survivor "clones" running about Arkfalls and Sieges. To add the level of detail that you are talking about would grind the game to a halt and either make it unplayable, or make no difference because the game would be unable to render all your "cool" stuff and thus make it pointless.
4. Oh hell no. SWG is the poster boy on why open world player built housing should never be implemented in a game, ever. I would not be opposed to housing being added to the game, but do it Rift style - instanced and in depth.
5. That's what the contracts are for (at least in terms of Rep). Our job in the game world is as an Arkhunter. We earn our scrip salvaging from Arkfalls, and now protecting areas from Volge Sieges. Emergencies also earn us scrip, as does the repeatable mission points found within the world. Walking around a street block at night to earn some scrip? No thanks, I would rather shoot things in the face and get paid.
6. All game sponsored events have been promoted on the launcher and website. In fact we are now in the midst of voting for the top 5 Arkhunters to get one written into Season two of the show, which reminds me .... Ok, I'm back. All the other stuff you mention is quite doable as a player-sponsored event - and in fact many guilds hold such events in game. Perhaps you should think of joining them. Personally, I don't need a developer to "let" me do events like that. I would rather leave them in the hands of the players and let the imagination run - much funner that way. Personally, any future "official" sponsored events I would like to see would include letting players show their talents outside of the game instead of being just game time played - let's have contests for the artists and the writers in our community.
7. Another Hell no here. Let's leave mini-pets to the RPGs, and the only companions I need in the game are the story mission characters. Their involvement in several of the missions is enough. I'm not that great at shooters, but even I have to admit that this game isn't all that challenging on that front, so the addition of a companion character is unnecessary. If you feel like you need to have someone who "has your back," well, that's why this is an MMO and we have the ability to join friends, groups, and guilds. Again, that provides for a much more dynamic and fun experience than an AI partner.