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  1. #41
    Senior Member MacDeath's Avatar
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    Quote Originally Posted by A s0t View Post
    couple days ago jester was babysitting us and the spam didn't go away for hours.
    I'm pretty sure the mods work both Rift and Defiance at the same time. If Rift requires a lot of attention to higher priority stuff they may be less focused on Defiance. Just as if Defiance has lots of high priority stuff, Rift may get less attention.
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  2. #42
    Senior Member A s0t's Avatar
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    Quote Originally Posted by MacDeath View Post
    I'm pretty sure the mods work both Rift and Defiance at the same time. If Rift requires a lot of attention to higher priority stuff they may be less focused on Defiance. Just as if Defiance has lots of high priority stuff, Rift may get less attention.
    yeah,
    i was thinking that they have a list of reports that they could just go down, and do what needs to be done, efficiently.
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  3. #43
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    Quote Originally Posted by MacDeath View Post
    I'm pretty sure the mods work both Rift and Defiance at the same time.
    They do work em all. I've seen em all on there.

  4. #44
    Senior Member MacDeath's Avatar
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    Quote Originally Posted by Sanguinesun View Post
    They do work em all. I've seen em all on there.
    Aye, I know they do but what I don't know is if it's simultaneous coverage. For example a mod could be assigned to cover ALL Trion forums from midnight to 8 AM, or the assignment might be: Rift from Midnight to 2AM, Defiance from 2AM to 4AM, etc.
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  5. #45
    Member Bentu's Avatar
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    I put myself forward some time ago re the idea of removing spam bots and redirecting of threads but nothing came of it.

  6. #46
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    Quote Originally Posted by MacDeath View Post
    First, lets assume that volunteer mods had very limited powers. They could move spam threads from Discussion forums to a holding area where they would later be viewed by an 'official mod'. The official mod could decide to delete the thread or restore it to the original forum. This would be a useful addition to keeping spam threads from cluttering the forums.

    Volunteer mods would NOT have the ability to delete threads or posts. They would NOT have the ability to ban accounts.

    If such a program existed would YOU be a candidate? I would be willing.

    Any other ideas for such a program?
    Thought you were one already Bro

  7. #47
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    Quote Originally Posted by TravelerX1 View Post
    Thought you were one already Bro
    You're not the only one.

  8. #48
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    As someone who has volunteer modded for some devs' websites (like others have), I don't see how that solves anything. I'm sorry it might have been a good idea had it been that way from the start, but the atmosphere is so polarized and the game itself right now tends to have people sort of lost right now. I can't see that any good would come from having more moderators and especially not some that would enter into a sort of undisciplined environment.

    My attitude and experience with modding has been that cookie cutter reasons for doing things don't work--simple explanations, rather than pointing out rules often work better. Also, locking, moving, deleting posts and threads without explanation or based upon one or two posts, rather than the OP or the other replies in them, breeds anger.

    I'm not second guessing what's been done here or back seat moderating, but I'm pointing out that I was lucky. I first started modding for a forum with a very involved owner who set rules for the mods as well--unless posts were openly hostile, threatening, vulgar, racist, sexist, or any kind of -ist, or discussed how to pirate, how to cheat and so on, then the post would stay up--in post moderation was preferred. Point out why a post is wrong in the post and also PM the offender to warn them not to post such things again. Posts could even be edited to remove offending content--and if people were fighting, in post warnings were offered, such as advising that this kind of thing could lead to bans, including permanent ones.

    I used those things when modding for devs, but not because they ever told me how to mod--they never had any direct contact with the mods at all. And they also had a lot of spambots--and the policy on one site was for mods to approve or disapprove all posts before they went live-that's a full-time job. I can't see how it would be that much different here. They really need to deal with spambots in a different way (they've gotten suggestions). But spambots sort of serve a purpose--they keep pushing complaints further back so they're not on the front page.

  9. #49
    Senior Member MacDeath's Avatar
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    Quote Originally Posted by Indra Echo View Post
    As someone who has volunteer modded for some devs' websites (like others have), I don't see how that solves anything. I'm sorry it might have been a good idea had it been that way from the start, but the atmosphere is so polarized and the game itself right now tends to have people sort of lost right now. I can't see that any good would come from having more moderators and especially not some that would enter into a sort of undisciplined environment.

    My attitude and experience with modding has been that cookie cutter reasons for doing things don't work--simple explanations, rather than pointing out rules often work better. Also, locking, moving, deleting posts and threads without explanation or based upon one or two posts, rather than the OP or the other replies in them, breeds anger.

    I'm not second guessing what's been done here or back seat moderating, but I'm pointing out that I was lucky. I first started modding for a forum with a very involved owner who set rules for the mods as well--unless posts were openly hostile, threatening, vulgar, racist, sexist, or any kind of -ist, or discussed how to pirate, how to cheat and so on, then the post would stay up--in post moderation was preferred. Point out why a post is wrong in the post and also PM the offender to warn them not to post such things again. Posts could even be edited to remove offending content--and if people were fighting, in post warnings were offered, such as advising that this kind of thing could lead to bans, including permanent ones.

    I used those things when modding for devs, but not because they ever told me how to mod--they never had any direct contact with the mods at all. And they also had a lot of spambots--and the policy on one site was for mods to approve or disapprove all posts before they went live-that's a full-time job. I can't see how it would be that much different here. They really need to deal with spambots in a different way (they've gotten suggestions). But spambots sort of serve a purpose--they keep pushing complaints further back so they're not on the front page.
    IMO, it doesn't serve Trion's interests OR the players to see complaints pushed off the front page by spam bots. Trion needs to see the complaints so they'll know where improvements are needed. Players need to see the complaints so they'll know what to look out for. NO ONE needs to be reminded of how to pirate movies.
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  10. #50
    Member Codex's Avatar
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    I like what you're saying, Indra. That's exactly the way I've been asked to mod in the past and the way that I've found incredibly effective. You also make a very good point that it's so polarized here right now. Anyone who takes the position, or is offered it, would have to be cleaner than undriven snow. Even then, there's probably going to be an uproar about "favoritism" or "fanboy selection."

    Anyways. The selection would have to be very, very carefully done, and the method in which mods work would have to be simmilar to the way you've suggested. I don't doubt for half a second that there will be cries of "censorship," or "power tripping," once again because of the current toxicity of the forums. I think anyone who signs up for that will have to be prepared for that eventuality.
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