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  1. #1
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    This is why they are nerfing our gear

    every time they have nerfed an item..it was an item of high value sought after by most of the community ....everything they do is to promote the trading of the "Best weapons & Gear" usually weapons anchored in some big traders inventory...


    think about it.....

    how hard wast it to acquire a ground pounder before the mag bonus nerf

    How hard was is it to get a grind fragger before the mag bones nerf considering some had 24-34 rounds in them and then how much easier did it become to get one after the second round of nerfing...

    how hard was it to get a good immunizer before the they took away the strain reducer....then how easy did it become to get an immunizer after the second round of nerfing they went thru.....P.S THEY WILL END UP SINGLING OUT THE CANKER FOR NERFING SOON JUST WATCH.watching trions actions i do believe the canker is next in line for nerfing because it has gained high value to the trade community due to the fall of the immunizer and other simi auto infecter's that are no-longer combat effective

    How amazingly hard was it to get a saw...even one with bad rolls before they nerfed it....now i see saw's for trade all day and anyone can attain one now for 3 quarters less of an offer

    NOW THEY WILL TAKE OUT THE GRENADES...
    THEY WILL BE TWEAKING THE REFRESH ON GRENADES BUT THINK ABOUT THAT FOR A SECOND...The pro 55z grenade is the best in the game and why is that...because it has the power of a pro 55w but it has a faster Refresh time...now if they change that...having any pro 55z grenade suddenly means nothing as it is no different from the rest of the legendary grenades....wondering what they will nerf next?? ...all you have to do is ask yourself what does the trade community value most

  2. #2
    They are nerfing our gear because of P-V-P whiners.
    Don’t hold me up now,
    I can stand my own ground,
    I don’t need your help now,
    You will let me down, down, down!

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  3. #3
    Quote Originally Posted by Bolgor_TheHound View Post
    every item they have nerfed an item..it was an item of high value sought after by most of the community ....everything they do is to promote the trading of the "Best weapons & Gear" usually weapons anchored in some big traders inventory...


    think about it.....

    how hard wast it to acquire a ground pounder before the mag bonus nerf

    How hard was is it to get a grind fragger before the mag bones nerf considering some had 24-34 rounds in them and then how much easier did it become to get one after the second round of nerfing...

    how hard was it to get a good immunizer before the they took away the strain reducer....then how easy did it become to get an immunizer after the second round of nerfing they went thru.....P.S THEY WILL END UP SINGLING OUT THE CANKER FOR NERFING SOON JUST WATCH.watching trions actions i do believe the canker is next in line for nerfing because it has gained high value to the trade community due to the fall of the immunizer and other simi auto infecter's that are no-longer combat effective

    How amazingly hard was it to get a saw...even one with bad rolls before they nerfed it....now i see saw's for trade all day and anyone can attain one now for 3 quarters less of an offer

    NOW THEY WILL TAKE OUT THE GRENADES...
    THEY WILL BE TWEAKING THE REFRESH ON GRENADES BUT THINK ABOUT THAT FOR A SECOND...The pro 55z grenade is the best in the game and why is that...because it has the power of a pro 55w but it has a faster Refresh time...now if they change that...having any pro 55z grenade suddenly means nothing as it is no different from the rest of the legendary grenades....wondering what they will nerf next?? ...all you have to do is ask yourself what does the trade community value most
    Harsh way of seeing things, but sadly I think you're on to something here.
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  4. #4
    I don't mind the changes. Before they nerfed the Grind Fraggers and infectors everyone was using them, and only them. No one whined about how in PvP they were killed by these things. Ppl complained because these things were the only things being used. And it made PvP nothing but repetitive.

    It has nothing to do with them looking at the trading forum and nerfing the items ppl are after.

    It doesn't take a genus to see what things are Over Powered. Just by using certain guns to know that they are out of balance. Those are the things that get tweaked to be made good at a particular thing. Ppl were saying on day 1 infectors and grind fraggers were gonna be nerfed, it was that obvious.

  5. #5
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    But you gonna be able to trow a grenade every 5 seconds with the chances...
    Ohhh wait, you already can do that

    I don't like the idea of limited grenades unless the % grenade recharges on kill/reload turns into % grenade refills on kill/reload.

  6. #6
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    Quote Originally Posted by DarknessEyes PT View Post
    But you gonna be able to trow a grenade every 5 seconds with the chances...
    Ohhh wait, you already can do that

    I don't like the idea of limited grenades unless the % grenade recharges on kill/reload turns into % grenade refills on kill/reload.
    with the right weapon shield perk combo you already can throw grenades every 5 seconds and its unlimited.....they are ruining everything

  7. #7
    Member Strontium Dog's Avatar
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    Quote Originally Posted by Nefarious View Post
    I don't mind the changes. Before they nerfed the Grind Fraggers and infectors everyone was using them, and only them. No one whined about how in PvP they were killed by these things. Ppl complained because these things were the only things being used. And it made PvP nothing but repetitive.

    It has nothing to do with them looking at the trading forum and nerfing the items ppl are after.

    It doesn't take a genus to see what things are Over Powered. Just by using certain guns to know that they are out of balance. Those are the things that get tweaked to be made good at a particular thing. Ppl were saying on day 1 infectors and grind fraggers were gonna be nerfed, it was that obvious.

    Only in PvP.

    Nerfs are caused in general by whiners and complainers in pvp. MMO devs tend to pander to them because the pvpers come across all "hardcore" and elite. They claim pve players are "carebears" soft, fat, and no use ingame. Yet if pve players called for a nerf to something that was of use in pvp lord help us all!


    Another dev team that will find out hard way (look at pvp servers compared to pve in MOST mmos)
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  8. #8
    Member Strontium Dog's Avatar
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    Quote Originally Posted by Bolgor_TheHound View Post
    with the right weapon shield perk combo you already can throw grenades every 5 seconds and its unlimited.....they are ruining everything
    No they are not dont talk nonsense. The damage from a nade is cool or the stun is nice but its not ruining everything at all.
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  9. #9
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    Quote Originally Posted by Strontium Dog View Post
    No they are not dont talk nonsense. The damage from a nade is cool or the stun is nice but its not ruining everything at all.
    its not nonsense....they are simply ruining everything one patch at a time...........these "hot fixes" are not fixing anything when i hear that term i think of voice chat,boosts and connection issues being addressed (but yea right smh they will get to those issues eventually).......patching or fixing something implies that it was broken and not functioning...none of the items they so called patched or fixed was broken at all...those items were just fine

  10. #10
    Member Maixx's Avatar
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    I could tolerate the nerfs, the changes ect... It's the broken crap, the server instability that's the biggest problem. The fact that every fix breaks something else.

    I could live with the nerfs if the game just f***ing worked.
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