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  1. #11
    So the same things that have been on the list since day one?

    At least they're telling us something.

  2. #12
    Member Iceberg's Avatar
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    Now we just need a State of the servers address. :P
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  3. #13
    Senior Member MacDeath's Avatar
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    Quote Originally Posted by InfamousBrad View Post
    This is a good State of the Game: no "look how much we did get done," just straight to the point. But Paragon Studios spoiled me, back in the day, so there's something missing from each of those items that I really miss: any kind of specificity as to which ones are higher priority than the others, whether they're actively being worked on right now or just on the list to be worked on when time permits, and which (if any) of them we're going to see fixed in the next month or couple of months.

    Worst thing they could have done, and fortunately didn't: "Look at all the good things we did do!"

    They also didn't do this, which would have been almost as bad: "We agree there are (unspecified) problems with the game, but look at all the good things we did do!"

    What they did do, which is good but isn't great: "Here's a list of very specific problems we acknowledge."

    What they could have done that would have been better: "Here's a list of very specific problems we acknowledge. In particular, you should see some improvement on this one problem, the highest priority problem, in the next (short unit of time)."

    What a much better community manager and game director would have done, for each of the problems acknowledged: "We understand that (fill in the blank) is a problem, because of (good summary of player complaints). Here's where we stand with it:" followed by one of the following:
    • "... and we have a team working on it, and a possible solution. If that solution holds up, you should see it on the test server in (very short unit of time)." or
    • "... and it's our top-priority problem. It needs work from the (fill in the blank) team(s), who are currently working on something else, but this will be the next thing they tackle. We should have more details for you by (relatively short unit of time)." or
    • "... and it's on the to-do list. But there are enough things above it on the list that, unfortunately, we can't give you any idea when it'll get done. We'll tell you more when we know more, sorry." or
    • "... but we haven't made up our minds, yet, what to do about it. We'll keep discussing it with you on the forums, but until we decide how we're going to fix it, we can't even start on fixing it. Sorry!"
    If one of your customers has a problem with your product, you are not doing them or yourself any favors by being vague about when, if ever, it's going to get fixed. If you try to just keep being vague and hoping that they don't leave before you get it fixed, then they're going to keep hoping that it'll be fixed in the next couple of days (or whatever) and every couple of days they're just going to get more disappointed and angrier. Be specific. They may not like what they hear, but at least they'll know what to expect.
    I agree that your suggestions would have made it an even better State of the Game, but... to get that kind of specificitey would have required a lot of meeting to get agreement on what to say and how to say it. That would have delayed the SotG even longer.
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  4. #14
    Senior Member MacDeath's Avatar
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    Quote Originally Posted by 3rdpig View Post
    I appreciate Trick doing this and I enjoyed reading what he had to say. He obviously put some real effort into it. And he's right about one thing, driving, shooting and chasing arkfalls is a lot of fun. I keep coming back to Defiance despite quitting in disgust every other time I play.

    But this is a group that can't even fix broken pursuits after weeks of trouble tickets, emails and live chats from dozens, if not hundreds of affected customers. How can I even begin to believe they can implement such grandiose plans without hosing up half the game?
    Well, IMO, except for Trick and a very few others, it ISN'T the same group that messed things up. NOW we'll see what the Redwood Shores team can do. They were VERY good on Rift.
    Mac - VBI Operative Proud Member of the Friends of Trick Dempsey Association

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  5. #15
    Member CRIXDA's Avatar
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    First and foremost: Thank You, Arsenic. I appreciate You posting this for us.
    All of those who have replied have had good and valid points, quite honestly. I agree very much.
    From the most blanket statement down to the most specific requests, at least Everyone seems positive about this and not really wanting to bite Trick's head off.
    One of the things about this entire SotG (and the 9/13 livestream together that brought it out) address that seems really encouraging is the sense of urgency that I kind of got because Elizabeth and Greg (and even somewhat in Trick's address) conveyed to me that all of these fixes and updates are now priority one.
    "All of these fixes should be done BEFORE We see DLC2", I understood Elizabeth to say.
    I find that encouraging. That; to me, means that Trick is trying/committing to fixing the game and experience before offering another DLC to collect money for.
    I like that. Someone fixing what they made before trying to wrangle more money from Us.
    Good stuff.

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  6. #16
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    this game is like a bad relationship you know darn well you don't want to be with it every night you end up with it what you know dang well when there's a break up is going to be bad its going to be real bad and you're never ever going to speak again...lol....long live BUNGIE

  7. #17
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    So this thread was posted by a player, and not posted/stickied by someone from the dev team? Wow. Just wow.

  8. #18
    Member topcatfish's Avatar
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    complete PR guff as usual,anyone can make a promise to do something and then not do it.
    this is an online game that you cant play online for very long,it like having a Ferrari and no keys to drive it.
    fix the server issues then move on.i for one will be playing other games for a few months then have a look to see if anything has improved or not.
    i like the game and the idea of the open world but that world is no longer big enough to keep interest,there are only so many arkfalls and sieges to get kicked from before getting bored,there should have been a level increase with dlc 2 when it comes out that will keep all the level 5000 players entertained.
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  9. #19
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    It was a nice read and left me with a glimmer of hope, but we have been here before.... and until things are actually done... and done correctly... meh whatever.

  10. #20
    Member Critical Errors's Avatar
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    Quote Originally Posted by x3kingsheat136x View Post
    Does this mean no self revives on legendaries and if so does that mean that legendaries that have self revives be fixed
    I would love to see the Self Revive bonuses get reworked, not necessarily taken out!

    My ideas for it:
    - 15% Self Revive on Revive other Player = Change to = 5% Self Revive on Critical Kill
    - 200% Melee after Self Revive = Change to = 10% Self Revive Recharge on melee kill
    - Ammo % on Revive other player just simply should not exist. If it's needed, make it a extra perk.
    - Side note: Vehicle DMG Rolls should also be covered with the existing perk.

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