I have a i5-2320 3GHZ, 8GB Ram and 7850, and run the game fine with no stuttering.
I have a i5-2320 3GHZ, 8GB Ram and 7850, and run the game fine with no stuttering.
works like a charm on my system. 60fps constant. can't go over due to the fact the client does not support fullscreen windowed and/or higher refresh rate monitors.
your system has issues. don't deny it. do you have bioshock infinite? post a screenshot of the benchmark results here.
thing is.. alot of people have the misconception that alpha/beta means that at launch everything will be 10x better.. no... and for the last 10 years, no.. you can, 9 out of 10 times know EXACTLY how a game will be from the open beta... at that point the game is set in stone, and the only changes are to alter data crunching values or fix small hang-ups.. expecting a completely different rendering is just insane. Some games leave out things like some gfx card functions.. some glazing/gloss, but all in all what you see in an open beta is exactly what you will get.
For this reason alone I was all too happy to dump WoW and pick up Rift back when it was in development.. because the closed testing showed it to already be superior, in every category, to WoW. I looked back once.. when pandas came out.. made me want to vomit.. have not looked back since. Only fanaticism or ignorance keeps people paying for and playing that other game..
my only visual dislike with defiance, is the UI not being customizeable.. on my 3 70" 1440p tv's the text.. ALL of the text, is in fine print on max settings... and from 15ft. away.. sigh...
Antec skeleton Frame, 3960x @4.8Ghz, 32Gigs DDR3@2400Mhz, dual GTX690's in quad sli, 1440p@1khz refresh rate, 70"x3.
I've been playing Bioshock Infinite, Crysis 3 and Tomb Raider with this rig so no there are no issues with my setup. You can also check out my 3dmark11 score http://www.3dmark.com/3dm11/6145918
Antec skeleton Frame, 3960x @4.8Ghz, 32Gigs DDR3@2400Mhz, dual GTX690's in quad sli, 1440p@1khz refresh rate, 70"x3.
OP, It may sound strange, but the issue could be your CPU overheating. I had this with Rift when it came out. I could not explain why animations were hitching. It was even that I would kind of rubberband when running but not like classic client-server desync rubberbanding. Hard to explain, sorry, it felt really unpleasant. Increasing GFX settings improved it somewhat ...
Turned out that one or two of the CPU cores would overheat and be throttled. Not easy to find because it was always just for a split second. But it did show up on CPUZ sporadically. General CPU heat was fine and a bigger cooler fixed the issue. RIft has been the first and only game I have experienced that issue so maybe Defiance is affected the same.