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  1. #11
    Senior Member Vox Animus's Avatar
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    3000+ EGO rated players I have been paired off with have died an unreasonable amount of times too and need a lot of healing. So not just noobs, bad players also. and if they haven't learnt by that level I don't mind healing. But you seem to be missing my point. Regardless of how bad you think healing is. It can be difficult and hard task depending on the incompetence of the other players and if someone has decided to do it, it shouldn't just be "well you decided to do it don't ask for reward" there should be points for it so other players know just what kind of job/service you did. So they can be appreciated. Same as the ones dealing most damage do. (Which is my opinion on what should take place.)


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  2. #12
    Member crasher's Avatar
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    Quote Originally Posted by Vox Animus View Post
    3000+ I have been paired off with have died an unreasonable amount of times too and need a lot of healing. So not just noobs, bad players also. and if they haven't learnt by that level I don't mind healing. But you seem to be missing my point. Regardless of how bad you think healing is. It can be difficult and hard task depending on the incompetence of the other players and if someone has decided to do it, it shouldn't just be "well you decided to do it don't ask for reward" there should be points for it so other players know just what kind of job/service you did. So they can be appreciated. Same as the ones dealing most damage do. (Which is my opinion on what should take place.)
    It still boils down to choice in this case.
    You do it for the reward of helping a player survive who then can help keep you alive, or you do something that rewards better.

    You don't 'deserve' a reward for keeping bad players alive, beyond the thanks and good feeling. But you DO get a reward as it is. If it's not enough, find something that rewards more. As I said, we swap BMG in coops and group. We share the job so everyone gets a chance at the prize, and everyone takes a turn at the BMG being their #2 weapon in their loadout for that run.

    Train or die. I help newbs in my group. The groups I'm in take newbs along to show them how stuff works. They figure it out, or they dont, and it's not my job to babysit them their entire game career. They learn and survive, or they are free to go play on the bunny slope with the other players who can't or wont learn to survive and be a functioning member of the team.

    As such, BMG'g isn't a career in the game unless you choose it, and it's chosen by you for whatever reason is important to you. If the people you're healing dont appreciate you, get better friends, or dont waste your time.

    As much as I'd like to have a yacht and private jet as pay for riding horses, in truth riding horses doesn't pay that well for most people so they do other stuff instead.

    Same here, but the horses are BMGs.
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

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  3. #13
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    Vox, in my limited time here, I started playing healer at the beginning. Then I read the forums, along with the complaints, and realized until Trion changes certain things, the complaints are valid. When I go into a co-op now or any other situation where someone may die, I simply load Decoy and fire that thing off at the beginning of any major conflict, this seems to keep the newbies alive just as well as healing them.

    Just my opinion to date.

  4. #14
    Senior Member Vox Animus's Avatar
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    Quote Originally Posted by Amack View Post
    Vox, in my limited time here, I started playing healer at the beginning. Then I read the forums, along with the complaints, and realized until Trion changes certain things, the complaints are valid. When I go into a co-op now or any other situation where someone may die, I simply load Decoy and fire that thing off at the beginning of any major conflict, this seems to keep the newbies alive just as well as healing them.

    Just my opinion to date.
    Seems legit. Maybe I am just getting paired up with some particularly terrible players recently. I have been using my AR+Shottie loadout //Charge Blade+Pistol loadout more again recently but even then I end up doing most of the work and I am too impatient to lay back and let other players do the work themselves.


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  5. #15
    Senior Member Vox Animus's Avatar
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    I'm not asking for a reward + I very rarely get thanks and truly all I want is a points system so that other players can actual see how much healing I did. That is not a lot I am asking for some reason no-one can see that I didn't say healing should over take damage I just want people to see on a board. no extra prizes/scrip/salvage just if healing exists in the game, (my opinion) healers should get some credit for the instance been completed too.

  6. #16
    Member Etaew's Avatar
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    Support weapons are undervalued at the moment, I guess a design decision as they aren't a requirement. As a character you should focus on damage avoidance, and if that fails - someone to revive you.

    I am a big fan of support abilities, and I've played a support class in many of my other MMOs they encourage teamwork and should be rewarded even if as you say it isn't a notable reward, just bragging rights on a leaderboard.
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  7. #17
    Nothing personal, but the responses above are correct, lots of games need healers, but Defiance isn't one of them.

    Anyone who's willing to take the time to learn to play this game halfway competently doesn't need a healer, and by following them around healing them all you're doing is enabling them to continue to play poorly instead of being forced to learn to play.

    Plus you're actually making it harder for people who do know how to play by upping enemy difficulty just by being there and not shooting enough. And the worst of all for me you're blinding me with the absurd blue healing effects.

  8. #18
    Senior Member Vox Animus's Avatar
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    Quote Originally Posted by Etaew View Post
    Support weapons are undervalued at the moment, I guess a design decision as they aren't a requirement. As a character you should focus on damage avoidance, and if that fails - someone to revive you.

    I am a big fan of support abilities, and I've played a support class in many of my other MMOs they encourage teamwork and should be rewarded even if as you say it isn't a notable reward, just bragging rights on a leaderboard.
    That is my exact point of view also. But maybe I guess if I wait that may change and the supporting players may get more credit. If not I guess I will have to stick with my offensive loadouts I suppose.


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  9. #19
    Senior Member Vox Animus's Avatar
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    Quote Originally Posted by 3rdpig View Post
    Nothing personal, but the responses above are correct, lots of games need healers, but Defiance isn't one of them.

    Anyone who's willing to take the time to learn to play this game halfway competently doesn't need a healer, and by following them around healing them all you're doing is enabling them to continue to play poorly instead of being forced to learn to play.

    Plus you're actually making it harder for people who do know how to play by upping enemy difficulty just by being there and not shooting enough. And the worst of all for me you're blinding me with the absurd blue healing effects.
    When I am attacking in my offensive loadout and a particular boss/group of enemies takes some part of my life/shield off and someone heals me I am nothing but grateful, and I can see past the healing affects quite easily myself. Guess you don't have the same view point on this as me. But I respect your opinion nonetheless.


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  10. #20
    Member Etaew's Avatar
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    The healing effects aren't as bad as those rocket launchers (although they could be made smaller)
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