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  1. #21
    Quote Originally Posted by hygh View Post
    No, the cap will be added to pve as well as pvp. It would still be hurting the people in pve who don't care to play pvp ever. also the update make it so they can't stack perks to your advantage.
    It state that the perk that does the most damage resist will be as high as it goes minus the weapon and shield bonuses.
    How is PvE benefited by people running around with 97-100% damage reduction? It's not. That just removes the challenge, and then you don't have an interesting game or fun/lasting experience. Besides, damage perks are more useful in PvE anyway.

    Notturno's question is the main point of contention here. From what they have said, there is no bug fixing attached to this change. If there is no bug fixing attached to the change, then the problem is not solved. People with abnormally high damage reduction, due to bugs (which is the issue we have been having), will still have abnormally high, albeit lower than present, damage reduction. The following video shows three fights against a player who has the damage reduction bug, and the effects of his Thick Skin perk last up to 9 seconds (last fight of the video). That is the issue that needs to be fixed, coupled with a damage reduction cap to fix situational invulnerability, and no further tweaking needs to be done, in regards to this issue.

    http://youtu.be/He75iaaeCGg

  2. #22
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    Quote Originally Posted by Hiero Glyph View Post
    It's bad because the damage reduction is only valid from a perk, shield, and weapon at a single time. This makes damage reduction perks mostly useless (similar to self-revive perks) and shifts the balance of power into the hands of players with the best equipment.
    Did you ever think that the people with the best equipment, like me, worked hard since day 1 to rank their weapons skill up so it would be the best. so what you are telling me is we should always pander to the lowest common denominator. I'm all for making the game easier for newcomers, but don't screw over the veteran player that could help them obtain the best equipment, because that's what I do, we need to help the lowest common denominator, not pander because that's telling them, "If you complain hard enough, life will do what ever you want." This is not the morals that need to be taught. The message that we need to send is, "Complaining gets you nowhere, but if you work hard, wealth and prosperity will follow you wherever you go." this motto helped me, and if your on the if you complain hard enough, then you have no drive, no will to win, no fight in you at all and when your corned and somebody like me drags your boot out of the mud, remember this, they didn't complain, they got schtako done and worked hard.

  3. #23
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    Quote Originally Posted by Vikingkid3 View Post
    How is PvE benefited by people running around with 97-100% damage reduction? It's not. That just removes the challenge, and then you don't have an interesting game or fun/lasting experience. Besides, damage perks are more useful in PvE anyway.
    you have never read The Art of War have you.

  4. #24
    Quote Originally Posted by Vikingkid3 View Post
    How is PvE benefited by people running around with 97-100% damage reduction?

    People aren't running around in PvE with that kind of reduction. I've been playing this game since day one and I've yet to see it.

  5. #25
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    Quote Originally Posted by 3rdpig View Post
    People aren't running around in PvE with that kind of reduction. I've been playing this game since day one and I've yet to see it.
    thank you, at least some people are still reasonable in this technology controlled world. I've been playing since day one also, they don't use it in pve, just pvp, so when the update goes into effect pvp will be evened, but pve will be destroyed for the ... ok I forget how many time pvp destroyed pve, but it has happened a lot.

  6. #26
    trion really does want their own game to crash and burn lol.. seen this coming

  7. #27
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    Quote Originally Posted by Hiero Glyph View Post
    It's bad because the damage reduction is only valid from a perk, shield, and weapon at a single time. This makes damage reduction perks mostly useless (similar to self-revive perks) and shifts the balance of power into the hands of players with the best equipment. In all honesty, this change makes the shield and weapon damage reduction bonus crucial while entirely undermining the importance of perks. This seems counterintuitive given how Trion reduced the requirement to unlock all 9 perk slots.
    Gosh I didn't realize so many people were using damage reduction. =/ I mean seriously? Lol sorry I just don't believe you =p

  8. #28
    As others have already stated, the best way to go is to put a cap on damage reduction (along with fixing the Thick Skin bug, of course). What the devs currently intend on doing plain and simply is the wrong way to go about solving the problem. Some perks will see little to no use after the upcoming patch, and that is not good folks, not good at all.

  9. #29
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    Quote Originally Posted by murdoc8592 View Post
    trion really does want their own game to crash and burn lol.. seen this coming
    they need to make a monthly survey about what people want because I think this was trion's thought process, "Lets change this, oh and change that, what, no, nobody will complain after these go through they a complaining about them now." didn't look a realize it was a small number in comparison to the total number of people playing.

  10. #30
    Member hardy83's Avatar
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    Personally, I don't care.
    However, out of curiosity. How will having multiple damage reduction perks equipped work?

    Will it just nullify some making it only useful to have one equipped, or will it just proc the best one, go on cooldown then proc the other.

    Example.
    "If a player has both the Detachment perk (12% damage resist after kill) and Juggernaut perk (15% damage resistance after melee kill). Players will only have 15% damage resistance after a melee kill, not 27% due to stacking Detachment and Juggernaut."
    If you melee kill and get the 15% resistance for 5s, once that is up, if you kill again will you then get the 12% resistance? Or will both be on cooldown?
    Don't all damage resistance skills have an internal cooldown?

    Again, will only one work making it useless to have more than one equipped or will they all work juts not at the same time giving you a longer damage reduction duration, just not a huge burst one?

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