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  1. #41
    Quote Originally Posted by hygh View Post
    its like history repeating, the few ruin it for the many.
    I know, I've been here since the beginning, I may not have many posts on the forums, but I'm a lurker. I have seen too many things ruined for PVE because of PVP. I only come out and say something when I feel its important and worth saying. This change and the change of the grenades has me worried and ready to call it quits. Trion can keep my Season pass money if they promise me they will use it to buy a clue, and fix the game properly. I am so sick and tired of perfectly good game mechanics getting nerfed because 1.) PVP whiners, or 2.) Trion has no F'n clue what their doing and make rash knee jerk decisions.

  2. #42
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    Quote Originally Posted by Felis Menari View Post
    It's not a rash assumption, it's an educated guess. Since DR perks will no longer stack, certain DR perks will likely be favored over others. Putting a cap on total DR would be better than what Trion currently intends on doing.
    did you even read post #10 on this thread. if no then read, because like you stated, but also shot down. that is why it is a rash assumption and not an educated guess. educated guess would of happened if you brought new facts to the table. the cap would hurt pve for the new people and by the way your acting, your new. read everything then speak.

  3. #43
    I have a feeling that they are taking baby steps in improving the overall gaming experience. I have a feeling the game in December is going to be a completely different experience than it was from launch, or even now. I won't bash it until I play the final product. We as the community have alot of power over the direction this game takes in its developing steps. Lets not complain about things that work, lets complain about things that are broken, or need improvements.

    On a Different note Trion Speed up the patch that makes our weapons viable strategic options. I miss using shot guns outside of easy PVE emergencies or minor arkfalls. Beef up the damage, or give them some useful advantage. Take the new ones for example, they do decent damage, but their clip size is too small. Either speed up reload or give us 8 or more rounds. It is a clip after all.
    Player name: Alexis Hassinger | EGO:6000 | Clan:CRONUS | Platform: PC | NA
    Player name: Josh Firebrand | EGO:2100+ | Clan:CRONUS | Platform: PC | NA


  4. #44
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    ironhide
    first: great name!
    second: you have to be patient with defiance because it is a first generation game. the first time that tv and game work in unison
    the first submarine was basically a big barrel and now we have all different kinds of u-boats.
    first generation item give way to big and better versions. It still feel unbearable at times though.

  5. #45
    Quote Originally Posted by hygh View Post
    You have to be patient with defiance because it is a first generation game. the first time that tv and game work in unison
    the first submarine was basically a big barrel and now we have all different kinds of u-boats.
    first generation item give way to big and better versions. It still feel unbearable at times though.
    ^^^^^^

    This guy gets it.
    Player name: Alexis Hassinger | EGO:6000 | Clan:CRONUS | Platform: PC | NA
    Player name: Josh Firebrand | EGO:2100+ | Clan:CRONUS | Platform: PC | NA


  6. #46
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    Quote Originally Posted by Holy Bahamut3 View Post
    On a Different note Trion Speed up the patch that makes our weapons viable strategic options. I miss using shot guns outside of easy PVE emergencies or minor arkfalls. Beef up the damage, or give them some useful advantage. Take the new ones for example, they do decent damage, but their clip size is too small. Either speed up reload or give us 8 or more rounds. It is a clip after all.
    my suggestion is to make the ammo capacity per load and the shot pod back to what they were or at the very least give more ammo in the weapon.

  7. #47
    Quote Originally Posted by Holy Bahamut3 View Post

    On a Different note Trion Speed up the patch that makes our weapons viable strategic options. I miss using shot guns outside of easy PVE emergencies or minor arkfalls. Beef up the damage, or give them some useful advantage. Take the new ones for example, they do decent damage, but their clip size is too small. Either speed up reload or give us 8 or more rounds. It is a clip after all.
    Yeah I remember when I could use my Combat Shot gun with fan pellet spread and lay out some decent damage on hellbugs with my 24 round drum magazine, now spitting on the hell bugs is abut as effective as using a shotgun.

  8. #48
    Quote Originally Posted by hygh View Post
    did you even read post #10 on this thread. if no then read, because like you stated, but also shot down. that is why it is a rash assumption and not an educated guess. educated guess would of happened if you brought new facts to the table. the cap would hurt pve for the new people and by the way your acting, your new. read everything then speak.
    I'm not new (been here since launch), and I did read your post. If the proposed DR cap was set low, then yes it would hurt PvE significantly. If it was set high, then it wouldn't be too detrimental. I didn't give out a specific number, so that would mean you made a...rash assumption. Since there's no singular ability to grant invulnerability, it seems obvious that the devs never intended for players to become immune to damage through DR stacking. I agree with that sentiment.

  9. #49
    Quote Originally Posted by hygh View Post
    ironhide
    first: great name!
    second: you have to be patient with defiance because it is a first generation game. the first time that tv and game work in unison
    the first submarine was basically a big barrel and now we have all different kinds of u-boats.
    first generation item give way to big and better versions. It still feel unbearable at times though.
    Oh yeah I have been quite patient, believe me and I know this, I have been patient since launch and I hate to see a game I still love to play get ruined. I suffered in silence when many nerfs have come and gone, some needed and some not. I have bit my tounge and decided to wait to see how things turn out, but now for me when key intregal portions of the game get changed like grenade and the ability to choose perks for strategic and specific advantages they way they were designed and intended to be used, (Cheating and Glitching isn't strategic, its just pathetic if your that poor of a player and have to resort to those methods) I have to speak up when something ruins a game I love and makes me just want to throw my hands up and quit.

    And thanks, been using Ironhide as long as I can remember, started out on tfw2005 with this name. Long time Generation 1 transformers fan, so by all means I'm no game newbie, especially when my first system was an Atari 2600.

  10. #50
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    Quote Originally Posted by Felis Menari View Post
    I'm not new (been here since launch), and I did read your post. If the proposed DR cap was set low, then yes it would hurt PvE significantly. If it was set high, then it wouldn't be too detrimental. I didn't give out a specific number, so that would mean you made a...rash assumption. Since there's no singular ability to grant invulnerability, it seems obvious that the devs never intended for players to become immune to damage through DR stacking. I agree with that sentiment.
    first: I'm only rash in cases of hand to hand combat.
    second: If you have been here since launch then, why are you even complaining?
    third: You never gave a number, but you said, "What the devs currently intend on doing plain and simply is the wrong way to go about solving the problem." the fact that they don't keep to PvP is the problem.

    so yes you made a rash assumption
    and also you made another on me, I never said you gave a specific number, so you just don't care to pay any attention.
    come back and talk when you have taken some time to think about a response.

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