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  1. #71
    Quote Originally Posted by four View Post
    This game is easy enough to play blindfolded. Why on earth would you complain about them makin it more challenging in the open world while simultaneously getting rid of the invulnerability exploit used by *****es in pvp....
    What perks do you use?

    If you have the same generic damage buff and reload perks everyone uses of course its easy.

    Lets make it harder all around! No perks should stack..people can use a perk to extend ego duration lower ego recharge one defensive perk one offensive perk a revive other perk a self revive perk maybe a speed boost perk.

    It should be my choice if I want more challenge not the PvP whiners choice.


    Question: Why dont they fix things instead of putting a band-aid on them?

    Answer: Laziness just like the charge blade refund that was pure laziness.

  2. #72
    Member duction's Avatar
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    This should be an interesting change,

    I'm more botherd about the guardian shield and bmg that stops you taking ANY damage at all, fix this first please.
    Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
    Defiance - EU XBOX 360 | Clan: Ark Legion Elite | GT: mech | ign: tom

  3. #73
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    Quote Originally Posted by Hiero Glyph View Post
    This seems counterintuitive given how Trion reduced the requirement to unlock all 9 perk slots.
    It seems par for the course with how Trion does things with this game to me.

    Quote Originally Posted by hygh View Post
    ironhide
    first: great name!
    second: you have to be patient with defiance because it is a first generation game. the first time that tv and game work in unison
    the first submarine was basically a big barrel and now we have all different kinds of u-boats.
    first generation item give way to big and better versions. It still feel unbearable at times though.
    Trion wants you to think that and be patient. The reality is that its a misdirect/illusion with regards to any of that being why the game is in the terrible state that it is. 99% of the issues are middle and upper management decisions that continue to plague the game.... not the malarky that its a "first generation game".

    Quote Originally Posted by Chump Norris View Post
    Trion just remove PvP from the game and undo all past nerfs made to weapons. Your PvP sucks and every attempt you make to fix it just hurts PvE.
    Im beginning to be convinced that they are moving in a direction to render both pvp and pve pointless. That would leave then just socializing in the game left but they made that obsolete before launch. If I wasnt utterally convinced that they are trying to ween people off the game as part of an exit strategy from the project's contractual obligations, I'd believe instead that Trion's got one very thick epistemic bubble that will be extremely painful when popped.

  4. #74
    Quote Originally Posted by hygh View Post
    first: I'm only rash in cases of hand to hand combat.
    second: If you have been here since launch then, why are you even complaining?
    third: You never gave a number, but you said, "What the devs currently intend on doing plain and simply is the wrong way to go about solving the problem." the fact that they don't keep to PvP is the problem.

    so yes you made a rash assumption
    and also you made another on me, I never said you gave a specific number, so you just don't care to pay any attention.
    come back and talk when you have taken some time to think about a response.
    1) Clearly that is not the case
    2) Because I still care about the game
    3) I will admit that balance changes aimed at improving PvP at the expense of PvE need to strictly affect PvP

    Now for the bolded comment; that point of contention does not exist. It is irrelevant to the core issue and you missed the point I was trying to make. I believed that you understood that if the proposed DR cap was high enough, then the PvE of Defiance would not suffer. Obviously I was mistaken.

    You seem to be of the mindset that a DR cap is an absolutely terrible idea, even if the only intent is to disable the ability of a player to achieve invulnerability. If the upcoming changes to DR only affected PvP, I would be ok with that. I just think that players shouldn't have the ability to become invulnerable, even if it is for a brief moment. And that, good sir, is my opinion on the matter.

  5. #75
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    Quote Originally Posted by Felis Menari View Post
    1) Clearly that is not the case
    2) Because I still care about the game
    3) I will admit that balance changes aimed at improving PvP at the expense of PvE need to strictly affect PvP

    Now for the bolded comment; that point of contention does not exist. It is irrelevant to the core issue and you missed the point I was trying to make. I believed that you understood that if the proposed DR cap was high enough, then the PvE of Defiance would not suffer. Obviously I was mistaken.

    You seem to be of the mindset that a DR cap is an absolutely terrible idea, even if the only intent is to disable the ability of a player to achieve invulnerability. If the upcoming changes to DR only affected PvP, I would be ok with that. I just think that players shouldn't have the ability to become invulnerable, even if it is for a brief moment. And that, good sir, is my opinion on the matter.
    Not mind set. I know the cap is a bad idea because nobody will win and there is no midway in it. The patch update is disabling the DR stacking to begin with. It still should stay for the rookies in PvE, but history will always repeat itself unless we learn from our previous errors.
    how many time will the few spoil it for the many.
    the Cap was already shot down in this thread.
    please start a new thread for it in the suggestions forum.
    thank you for thinking the response through, most would have continued blindly.

  6. #76
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    Quote Originally Posted by Sanguinesun View Post
    Trion wants you to think that and be patient. The reality is that its a misdirect/illusion with regards to any of that being why the game is in the terrible state that it is. 99% of the issues are middle and upper management decisions that continue to plague the game.... not the malarky that its a "first generation game".
    the first time they try to make a game and tv synthesis and you say it isn't first gen. first gen means first time attempted. the first gen rockets crash and burned this game almost did the same, but is now making like the first gen planes, it is going through trial and error. besides PvP is pointless, but PvE has greater potential that I hope trion doesn't squander.

    now this is a positive thread so think positive.

  7. #77
    Senior Member Dracian's Avatar
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    I will never cease to be amazed by PvE players thinking that PvP is the cause of all the so-called disasters that happened in the game.
    Too bad, it had such a great potential.

    YouTube channel : DracianTheAndroid
    And still find-able on Steam. Currently dead on Origin.

  8. #78
    Member Arsenic_Touch's Avatar
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    Quote Originally Posted by Dracian View Post
    I will never cease to be amazed by PvE players thinking that PvP is the cause of all the so-called disasters that happened in the game.
    Are you actually going to sit here and try to claim that this isn't because of pvp? HAHAHA.

    Is it better to out-monster the monster or to be quietly devoured?
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  9. #79
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    These problems only occur in pvp? Pffft doubtful.
    Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
    Defiance - EU XBOX 360 | Clan: Ark Legion Elite | GT: mech | ign: tom

  10. #80
    Junior Member Krylo's Avatar
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    Terrible decision from a game design perspective.

    I don't even use many defensive perks as I prefer offense, but this removes a number of viable builds from the game and effectively makes the majority of DR perks useless. In PvE you'll ignore everything other than Detachment or Cellular Armor, depending on how aggressive your playstyle is. In PvP you'll use either Detachment or Thick Skinned and Rear Guard (Some people might use CA here too, but I'd argue that's a poor choice because it no longer stacks with the others, isn't that big a reduction, and uses a perk space you'd normally use to increase your killing power, but that might be my offensive bias talking).

    This makes Fail safe, Fortified Stance, Hunker Down, Crash Test Dummy, In The Trenches, Juggernaut, and any other DR reduction perks I forgot, completely and utterly useless.

    It removes meaningful choice from the game by making all DR perks that aren't the ones Notturno listed (or myself) completely useless. If you take any of them after this goes into effect you are simply, mathematically, wrong. You have built your character improperly. Full Stop.

    As it is now, taking them might not be completely the best thing, but they do give you bonuses that you can use. You can argue that they aid your play style more, etc. As of next week you really won't be able to do that anymore.

    That's bad. As it is always bad to allow your players to make 'wrong' builds. All builds should, ideally, be somewhat viable. This isn't always possible, but when there are certain perks/talents/skills that are so undesirable that you would never take them for any sane reason. . . that's just awful, and completely avoidable.

    This will continue to be bad for the game unless/until they gut the majority of DR perks and give them different bonuses, replace them entirely, OR repeal this change.

    Again, as someone whom this issue doesn't affect in the slightest--it's simply bad design. And somewhat disappointing.

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