"Here’s an example: If a player has both the Detachment perk (12% damage resist after kill) and Juggernaut perk (15% damage resistance after melee kill). Players will only have 15% damage resistance after a melee kill, not 27% due to stacking Detachment and Juggernaut. Mind, if you have the legendary weapon mastery for 12% damage reduction while reloading, and you reload after that melee kill, you’d still have a brief resistance of 27%. This could be magnified even higher by adding a shield bonus."
IMO, this is very unintuitive. New players already need a Rosetta Stone to figure out how some things work in the game (weapon exp vs. skill exp relationship is one example). A much simpler and easier to explain/understand solution would be to implement a total damage reduction cap (i.e. - 50% maximum regardless of sources).
Players with less HP & damage reduction buff means more tactical gameplay because player will be more vulnerable in which will make them THINK about approaching situations.
Wont be a good out look anymore for players to drive their quad right on top of a capture point, jump off, start unloading a grind fragger, and gain some kills in the positive ratio from doing so. How crazy is that? That happens. Players put themselves in the middle on purpose and it works.
Or chasing someone around the corner and ending up with a AR barrel in your face but still killing the guy because you are in full on tank mode. How crazy is that? That happens. So instead of utilizing tools you have you can just bum rush everyone because of all these buffs and reductions.
Now hopefully the AR and other mid to long range weapons will be able to shine now since they wont be doing insignificant pellet DMG at a distance on all these PvP tank Players which everyone rolls as.
As far as PvE goes, I don't think anyone is using a loadout with nothing but HP/dmg reduction buffs just to try and stay alive. And if that's the case then change your approach towards things. Its not hard to survey the area, snipe, then move in or whatever. Maybe launch a Decoy. So many things and tools not being used to survive. Everyone just expects to have a 400+ dmg SAW and run through everything while standing straight up like a bean stalk taking a 1000 rounds worth of DMG and not going down. However Trion decides to go about doing it, it will be good to see Ark Hunters being more human and less Terminator like.
Removing stacking abilities takes the fun of making combinations. Just scrap the entire EGO/Perk tree altogether then since everybody is going to simply switch out tank perks to being glass cannons.
This game would have been so much better without PvP. PvE requires NO balance changes because the CPU doesn't complain about humans beating on it.
Overstated a bit, but all of the wacky exploits and invulnerability glitches are the direct result of a broken EGO/Perk system. It's way too complex, and provides for a lot of unintended consequences, many of them making for a lot of frustrating game play.
A question I have is this: does anyone at Trion Worlds play Defiance, except for demos? If there were even a few experienced, skilled players with the company, I believe that those players would quickly see what all of the fuss is about. I cannot accept that there are any experienced players at Trion playing Defiance on any regular basis. Just look at the out-of-touch fixes, nerfs, and weird content that the developers put into this game. They cannot be playing it, or they would know better.
I guess they are all on their successful game, Rift. Can't blame them, really.
I played the beta on broken box, er, I mean Xbox 360, and then bought the game because it had potential, and it was fun. I couldn't care less about the tie-in to the TV show. Said TV show not being great...
More than likely, Trion is now attempting to operate with a skeleton crew. The people are multi-tasking like crazy and can't get into the game because they are hard pressed for time and overworked. Been there and done that. Really don't like it. Companies pushing folks up to and then beyond their limits is sad.
Even the people on this forum that I usually disagree with are here because they have a passion for this game. They all care enough to register and take the time to comment, even if it's a wall of crazy text that is virtually impossible to read. It's a sad day when the game community shows more concern, knowledge, and passion for a game than the company that produced that game.
Just kill Defiance, and be done. Because watching it die a slow and painful death is rather sad at this point.
/popcorn
I'm just going to sit here and wait until someone realizes there will have to be changes to damage multipliers as well, once TTK takes a nose dive in PvP.
PC/NA player seeking Scavenger synergy sniper rifle.
Yes, I adamantly disagree with the removal of key codes from all emergencies.
I reserve the right to take personal offense at anyone who disagrees with me, because I find blatant stupidity offensive.
We either adapt or move on. I'm sticking around and adapting to the gameplay. Remember, this isn't the last patch they are going to do. Things can change again. Lets try to roll with the punches and make the best of it
GT RichieLeos1
Supplying drama filled threads with popcorn since 2001
damage reduction? why. Its hard enough as it is.
dying once in a while is cool but if you shoot at something too long its like wtf when u gonna die then on top of that since takes longer to kill more likely im goin down faster which means ill need to be saved every 5 min so how is that fun??