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  1. #121
    Quote Originally Posted by Dmack View Post
    ....if you shoot at something too long its like wtf when u gonna die...
    Try moving, rolling, using cover, using grenades, using your ego power etc. and aiming for the sweet spot.

    You might be new to the game if you're forum join date is indicative of your time in the game. Give it time and explore all the game combat mechanics if that's the case. Combat will become far more manageable (and hopefully fun) for you once you've grown comfortable with a more in depth combat strategy against enemies.

    The damage reduction rework is a poorly thought out psuedo solution by the development team but it's hardly game breaking.

  2. #122
    Quote Originally Posted by Nefarious View Post
    However Trion decides to go about doing it, it will be good to see Ark Hunters being more human and less Terminator like.
    Except for the jumping off of buildings and taking no damage part of course.

  3. #123
    Quote Originally Posted by Deunan View Post
    Try moving, rolling, using cover, using grenades, using your ego power etc. and aiming for the sweet spot.
    ".. left of the spine, fourth lumbar down; the abdominal aorta; it’s a metallic taste, human blood."

    Anyway, I'll just wait and see how this all plays out. If it doesn't break and I still manage to run around solo killing stuff, it's all good..
    Signed off. See you with the next DLC.

  4. #124
    Quote Originally Posted by Notturno View Post
    ...only considering this from a PvP perspective. PvE is so incredibly easy I find perks and weapons generally irrelevant...
    I get where you are coming from. I really do. But when the majority of the community is after the cooperative PVE environment and you intentionally slight them are you really doing your desire, "PVP balance should be properly addressed.", any service? I mean aren't you just going to increase the "we don't give a rat's *** about PVP and their whining yet Trion continuously adjusts to suit them and damage our game!"?

    I think it is very unfortunate that Trion chose to make it a PVP vs PVE by not separating the mechanics.

    But since you chose to go there,
    Virtually no one gives a rat's *** about PVP.
    A tiny, tiny sub-sect of the game is PVP.
    Yet their whining repeatedly affects the majority's game as Trion adjusts to the incessant whine.
    It damages the real game and their whine shall not cease.
    Just change to a different, "that player killed me with this combo! NERF IT! NAOHW!".
    If you really want to fix the problem, do so!, but kindly leave the actual game and its players the hell out of your fix. Thanks,
    "remember that I am an ***; though it be not written down, yet forget not that I am an ***."
    Censored??? it's frellin' Shakespeare ! Twits!

  5. #125
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    Quote Originally Posted by TigrisMorte View Post
    I get where you are coming from. I really do. But when the majority of the community is after the cooperative PVE environment and you intentionally slight them are you really doing your desire, "PVP balance should be properly addressed.", any service? I mean aren't you just going to increase the "we don't give a rat's *** about PVP and their whining yet Trion continuously adjusts to suit them and damage our game!"?

    I think it is very unfortunate that Trion chose to make it a PVP vs PVE by not separating the mechanics.

    But since you chose to go there,
    Virtually no one gives a rat's *** about PVP.
    A tiny, tiny sub-sect of the game is PVP.
    Yet their whining repeatedly affects the majority's game as Trion adjusts to the incessant whine.
    It damages the real game and their whine shall not cease.
    Just change to a different, "that player killed me with this combo! NERF IT! NAOHW!".
    If you really want to fix the problem, do so!, but kindly leave the actual game and its players the hell out of your fix. Thanks,

    I just want to expand slightly in a different direction some of this.

    I think it is extremely important to consider that this pvp vs pve debate is the product of the poor management and design of Defiance's game play.

    If we are being reduced to saying one is causing issues with the other, it is because the game wasnt designed properly to make that a non issue. Such is a short comming of Trion's that players would better focus on than to allow Trion to snicker while they misdirect players otherwise.

  6. #126
    Quote Originally Posted by Sanguinesun View Post
    I just want to expand slightly in a different direction some of this.

    I think it is extremely important to consider that this pvp vs pve debate is the product of the poor management and design of Defiance's game play.

    If we are being reduced to saying one is causing issues with the other, it is because the game wasnt designed properly to make that a non issue. Such is a short comming of Trion's that players would better focus on than to allow Trion to snicker while they misdirect players otherwise.
    Agreed. For PvE and PvP to be balanced together they need to be designed from the very start together. This was obviously not the case with Defiance. With only 3 instanced maps (only 2 at launch, and a 4th buggy mess added recently), the PvP team was/is very small indeed.

    Shadow War was probably the best competitive mode in Defiance and it lacked any type of clan or multiple group matchmaking (not to mention that it didn't even require making any maps!). Certianly PvP was not the primary focus of Defiance, and if it was, then that team lacked any real experience.

    We only need to review the issues with Freight Yard and more recently with Military Academy to validate such criticism. For Trion to balance the game for PvP only highlights how mismanaged their efforts have been up to this point. It's not like PvP is balanced in the slightest at this point anyway (the only balance that exists is from players adapting to a broken system).

    EDIT: And let's not forget that Trion wants to break the system further by changing how grenades work, along with ruining additional synergies and bonuses that actually work.

  7. #127
    U know y we can't get a good game of PvP going, it's because of the God mode people that can't die b it a cheat code or what ever. Who wants to play when u die time and time again. I'm not taking anything away from the good players and trust me there r some really good ones, it's the players w/t unlimited cloak, or blur. I came up on someone and from 10 feet away I shot them w/t my surge charger charged and then shot the other 16 rounds point blank and all his shield did was move down 20% and right back up w/t no delay. This kind of makes me think that something isn't right, since most times it would b a 1 shot kill. He didn't even know I was there, so I thought that I'll use my blade and that's when he finally seen me and made short work of me, this is what needs to b fixed.If it is maybe we wouldn't have to wait for poeple to play a good fun PvP. I also wonder y people even play like this got to get boring w/t out a chance of death.No wonder no one wants to play PvP any more. Perhaps there should b a cap on PvP and not the whole game, something where it is skill and not a cheat.I'm not crying since I do get my share of kills, but maybe other people would like to win a little.

  8. #128
    Can someone explain why there even is a PvP vs PvE argument in the first place? Based on the reasons that Trick said they were making this change, PvE is probably the greater contributing factor to the change (i.e. crouched backing up into fights to increase damage reduction to the invulnerability level). The only way you could apply a change like this to the issues plaguing PvP is if you entirely misunderstood the issues plaguing PvP.

    The only people I've ever fought who have gotten close to the levels of damage reduction that border on invulnerability, that PvPers have been complaining about, are ones who have glitched or exploited guns that somehow give them huge damage reduction after a shield break for a long period of time. That is a kind of glitch that will not be resolved with the change they are implementing in the next patch. Also, Trion has announced that exploiting that glitch is legitimate. So, giving Trion the benefit of the doubt, that would mean the damage reduction issues in PvP are not the main focus of this "fix".

  9. #129
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    Quote Originally Posted by Vikingkid3 View Post
    Can someone explain why there even is a PvP vs PvE argument in the first place? Based on the reasons that Trick said they were making this change, PvE is probably the greater contributing factor to the change (i.e. crouched backing up into fights to increase damage reduction to the invulnerability level). The only way you could apply a change like this to the issues plaguing PvP is if you entirely misunderstood the issues plaguing PvP.
    Pay attention to what they posted.

    "We also want to extend out thanks to folks in the community who worked with us to point out these exploits and were integral in our efforts of fixing this problem. Thank you for your time and your patience."

    Where did any players make any reports about things like this in pve? you won't find any. Where were the complaints centered? pvp. When did this fix get mentioned? literally right after they made a stupid statement on the live stream and then got called out for it and made themselves look bad on both the forum and the live stream.


    The only people I've ever fought who have gotten close to the levels of damage reduction that border on invulnerability, that PvPers have been complaining about, are ones who have glitched or exploited guns that somehow give them huge damage reduction after a shield break for a long period of time. That is a kind of glitch that will not be resolved with the change they are implementing in the next patch. Also, Trion has announced that exploiting that glitch is legitimate. So, giving Trion the benefit of the doubt, that would mean the damage reduction issues in PvP are not the main focus of this "fix".
    Glitched guns have nothing to do with this, so why are you bringing it up? Trion says a lot of things, flip flops on their statements at the drop of a hat, makes terrible design choices and their track record with balancing has been terrible. Giving them the benefit of the doubt is extremely naive. This announcement was literally on the eve of the live stream discussion of the perm-invulnerability in pvp, to think this doesn't have anything to do with pvp with how they've continued to handle things in this game is astonishing.

    Is it better to out-monster the monster or to be quietly devoured?
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  10. #130
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    So I've been gone for awhile hoping they would pull their heads out of their *****es and fix the game. Looks like they are still up to their same old bs fix whats not broken ignore what they have no idea how to fix.

    I see not much has changed in the Defiance front here. Oh well much better games have come out and have been purchased.

    Lets hope they hire someone who actualy knows what they are doing. The ones in charge now I wouldnt trust with a lemonade stand let alone a video game company.

    Is it the lack of content, lack of the dangling carrot or lack of community (broken chat) nope its the combo of perks making some people invulnerable...way to go dev team way to waste time on something trivial instead of focusing or the core issues of your broken game.

    See you in another few months to see if you have pulled your head out of your *****es... but then again.....probably not. Better things to spend my time and money on then your waste of talent company.
    When will you learn.

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