I'll give it a try but this new ""Damage Reduction Perk "Trumping" Perk"" thing should just be applied to PvP.
If PvP can have different outfits unusable in PvE, can't they do that with the perk rules too?
I'll give it a try but this new ""Damage Reduction Perk "Trumping" Perk"" thing should just be applied to PvP.
If PvP can have different outfits unusable in PvE, can't they do that with the perk rules too?
It's possible to have totally different damage systems for PvP and PvE in MMOG's. Other games have had it but I think it's too optimistic to think it's within this development team's capabilities with its current resources. It's more complicated than having a different set of meshes for the avatar for one mode over another.
There were any number of ways they could have dealt with this pseudo-issue that would have made more sense. Notturno posted a good one with multiplicative rather than additive stacking as a solution. It changes nothing for PvP which wil remain broken since Trion chooses to ignore the actual glitches such as perpetual shield regeneration. It will make PvE less enjoyable for many players though.
there are more dedicated PvE players than there are PvP...i would imagine that 85% of the complaints trion receives are PvP related and the patches that are put out are applied across both worlds only causing more frustration..if they only did stuff like this to PvP only then there wouldn't as much outrage..Patches like these will be the ultimate demise of defiance
You know they are coming out with Ego Spikes that will buff shields and health when in the vicinity of them. Plus stims.
So just say they didn't change the DMG reductions in PvE. Then we end up having spike/stims on top of our stacked dmg resistances. Players would become bullet sponges.
Trion took away one feature that was unbalancing things and are adding an other system to take its place.
Trion had already planned to introduce spikes and stims without changing the damage reduction mechanics for perks. It was perfectly fine with having both in the game. One has nothing to do with the other. The change in damage reduction mechanics is due solely to complaints from players complaining about other glitches that players were using for invulnerability. As a result the development team noticed that coding on Thick Skinned was defective and could be triggered three times in a row. Rather than fix that they took the lazy man's option and simply neutered the damage reduction perk mechanics entirely.
Pretending that this has anything to do with the upcoming DLC doesn't magically make it so regardless of anyone's attempt to make transparently false claims that this has anything to do with anything other than PvP. In all fairness if Trion actually bothered to address the actual complaints rather than fabricate psuedo issues so it could pretend it was doing something positive there wouldn't have been any change to the damage reduction perk mechanics.
^^^ well I guess everything fell into place and worked out for the best then. Even without glitching to gain invulnerability, the stacking of dmg resistance's was stupid powerful. The game is better off for it.
Shrug.... Yeah its worth arguing something already put in place and a thread necro'd from over a month ago.
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Main Character:
Mad Kain "Pale Wars Ronin" created- launch day
A developer is only as good as the last thing they released.
-Rift- was why i was willing to spend $160 pre-ordering the ultimate edition of Defiance a couple weeks before launch.
-Defiance- is why i won't buy another Trion title at full price if at all.
I just wanna say you effectively ruined PvP for me with this new patch, and just lost one of the few good xbox players left. Had a fun 3 months playing though, best of luck in future endeavors.
GT is Broken Downn
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Well I hope everyone had fun using assault rifles because now there is a new king in the PvP world. Perma-cloak, sawed off, ego on reload, and speed boost shotgun users. Grats..............