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  1. #31

  2. #32
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    Now that the transition from San Diego to Redwood is complete for Defiance, some transparency on the team would be nice:

    1. How many people are -currently- on the official Team of Devs for Defiance?
    2. Can you please name starting with the Executive Producer(as Chris' status has remained unclear since August) the heads/leads for the game for each dev section? Or if the team is just a handful of people, can you name them all?

    We only officially know -1- person affiliated with the team and that is Trick Dempsey. In April we supposedly had 150 people working for the team, then a 70% reduction in staff during the summer then more lost during the office move, so transparently letting us know who and how many helps everyone have a better picture of things.

  3. #33

  4. #34
    Member Chevota's Avatar
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    Livestream needs a big Whiteboard on the wall to tell people not to ask about Next Gen, and when DLC 2 will come out...

    They said there is no announcement for Next Gen pretty much every week. And why in the HELL would they timeline DLC 2, when DLC 1 isnt even in full effect yet??

    Think people... come on now...
    (360/NA) GT: Chevota 85

  5. #35
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    Quote Originally Posted by Angeleus09 View Post
    Ummmm, I thought sieges already had a countdown timer?

  6. #36
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    All of these questions are great but will they ever get the issues fixed with the server disconnects.When I get DC'd its ALWAYS when a major event is going to finish.And now it takes a hard restart when I get DC'd where it was just jump back in game, which ment I might still be able to catch the end of the event.Loss of all rewards, its all I get since I can't get anymore XP but that issue is for another day.


    Quote Originally Posted by CRIXDA View Post
    We need to get questions in for the Twitch Live Stream!!!
    I don't remember if Trick is going to be on this week.
    I did send Elizabeth the "Volge Fortress" scenario that We asked about last week so I am re-asking that one.
    Is that feasable?
    To have enemy-held territories that We have to try and conquer, with enemy spawners that continue to make a certain number of enemies until destroyed (say 10). And some turrets to guard the fortress as well. When the spawner's unit gets killed - it makes another, etc., to get back to ten. So if there are three spawners then there are always thirty Volge troopers there until Arkhunters kill all of them and the spawners and turrets.
    Thirty minutes later, the spawners and turrets come back and it starts again.

    This is my simple idea, not like Old97's from last week.
    It can be done with Raiders in Madera, Mutants in Mt. Tam.
    No rewards or weapons, just ammo drops and exp.


    The Livestream for Defiance is at 5:30 pm EST!!!
    Twitch has a cool app for Your smartphone, makes it easy.
    If You care about this game, get involved and help It EVOLVE!!!

  7. #37
    Quote Originally Posted by N3gativeCr33p View Post
    Ummmm, I thought sieges already had a countdown timer?
    Different kind of countdown timer. Give the thread a read, I put in pics to show what I mean, but basically the timers are in the map legend and are counting down until the next event of said type pops again. So you can see how long until the next siege pops or until the next major Arkfall hits. The second part of that is a notification in the chat window letting you know what event just popped and what area it's located in.

  8. #38
    One final question: Would it be pausible to make it so the counter on boosts purchased from the store only countdown while you are actually logged on?

  9. #39
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    Will you please give us more dance moves? Please put this to the top of the list of new things to add to the game. Thank you.

  10. #40
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    Quote Originally Posted by Chevota View Post
    They said there is no announcement for Next Gen pretty much every week. And why in the HELL would they timeline DLC 2, when DLC 1 isnt even in full effect yet?
    Nobody asked anything about DLC2. Chill.

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