Just going to copy & paste my submission from last week since I think I got my questions in too late...
1. With the number of people actively taking part in PVP continuously dwindling, finding a single match can literally take hours on end nowadays. Completing weekly contracts can be incredibly difficult for people who don't have 9 hours a day to devote to waiting in queues, and, for someone just starting the game, reaching 600 rep with Echelon is an almost impossible task. Is there any consideration being given to reducing the number of players required to start a match, or to increasing the payouts for doing so (keys, reputation, etc)?
2. Can we please get confirmation from the dev team that the Legend of Defiance bug has actually been fixed? During a LiveStream a few weeks back, Trick mentioned that it would be addressed in an upcoming hotfix set to roll out that week, but everything I'm seeing on other forums indicates that the issue is still present.


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