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  1. #11
    Quote Originally Posted by ralisti View Post
    Trion Defiance has become the paragon of failure.
    phfaw. Defiance barely ranks on the failure scale. FFXIV v1.0 was epic fail. To have to do a world event ending the game and pull it back to development? Thats in the realm of Jar Jar Binks, HDDVD, New Coke and Olestra fail.

  2. #12
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    NO and heres why. ITS SUCKS AND SO DOSE THE PEOPLE THAT MADE IT. i hope this helped if not play for like an hour and you see for your self. same crap same problems

  3. #13
    Might as well continue to stay away for now.. the next wave of nerfs are coming, this time indirectly. They won't be nerfing the guns you have, but they'll be making all the new ones with more and better rolls so your current painstakingly acquired arsenal falls to mediocrity.

    Though the sieges are a lot of fun, if you haven't checked them out yet.

  4. #14
    It's really just amazing how big of a letdown Defiance is. It's not even the UI or bugs anymore, it's the complete lack of vision (and now direction). It's like the entire creative team had no good or semi-fresh ideas when they started working on this years ago. They expected the lore of the show to carry the game and it just failed. They'd have been far, far better off with a single-player game or a PC-only MMO.

    Nowadays the game feels like Vanguard. The lights are still on, but nobody's home. There's just a note on the door that says "We're working on tons of awesome stuff! It's coming soon!™"

  5. #15
    I absolutely love this game

  6. #16
    Quote Originally Posted by alienstookmybeer View Post
    Might as well continue to stay away for now.. the next wave of nerfs are coming, this time indirectly. They won't be nerfing the guns you have, but they'll be making all the new ones with more and better rolls so your current painstakingly acquired arsenal falls to mediocrity.

    Though the sieges are a lot of fun, if you haven't checked them out yet.
    The painstakingly-acquired arsenal already falls into mediocrity.

    With the way they went with a "level playing field" with their weapons and how the only things "better" than another version of the same thing is dependent on whatever Synergy mods you have, loot-grinding on this game feels pretty pointless. There's no real feeling of progress or accomplishment to me for finding a purple or orange version of a weapon due to everything having the exact same base stats as its "lesser" brethren.

    That's essentially why I stopped playing. When I grind away for hours to level up and find gear, as a player I want to feel more powerful or at least feel a sentiment of making progress. Defiance fails to deliver that.

    I hate to make comparisons, but I feel as though they're examples in this case: In Borderlands 2, my level 61 Commando does not play like a level 1 Commando by any stretch of the imagination. The progress and work put into him reflects this in the sense that he's far more dangerous in a fight against hordes of bandits and mutants than a lower-level commando, and the weapons he wields are noticeably more powerful. And even though the monsters he's fighting are all scaled up in difficulty to make it challenging, the work and energy put into getting him to that state is evident in the fact he's able to survive encounters with stuff that insta-kills lower-level characters. The weapon rarity-tiers also instill a want or desire to find better stuff: a purple SMG will always have better stats than a blue or a green, and the legendary oranges all have some sort of unique trait on top of a healthy stat-boost that makes them even more desirable to use in a firefight. Some of them more useful than others... maybe it spews out clouds of bullets/rockets but only uses one shell, or its fire-rate far exceeds anything else in its class, or it fires in a crazy pattern (like a gigantic electrified tornado) to better take on packs of mobs. Point is, there is a motivation and a genuine feeling of progress for leveling up and grinding for loot.

    In Diablo 3, my Demon Hunter started off as some weak-kneed little twerp dressed up in a vest and skinny pants like some kind of medieval hipster, and ended up a lethal badass covered in crazy armor and wielding legendary crossbows that rain hot death upon hordes of demons a month or so later. Again, the progress and effort put into grinding is made evident in your character's development.

    Defiance is one of the few MMOs I've played that it feels more like treading water than actually making progress when it comes to finding new gear or spending hours leveling up.

    Defiance does not have this feeling of progress due to the "level playing field". Really, the only reason to even bother hunting for more loot was because the game capped out weapon-skill XP so you'd have to toss out your boring old gun and find another boring new gun to continue grinding forever for marginal bonuses for combat... oh, you've been slaving away for hours for a weapon rank? Cool, you now reload 10% faster, or you'll do a few more points of damage with critical hits now. With the advent of being able to reset the XP bar on your guns, there's even less reason to search for new loot. Especially after taking the time out to get the right Synergy mods going to actually get a weapon put together that will outperform whatever garbage you find in the street after an encounter or Arkfall.

    Without any feeling of being rewarded, players tend to get bored and not stick around.

  7. #17
    Quote Originally Posted by Swag View Post
    It's really just amazing how big of a letdown Defiance is. It's not even the UI or bugs anymore, it's the complete lack of vision (and now direction). It's like the entire creative team had no good or semi-fresh ideas when they started working on this years ago. They expected the lore of the show to carry the game and it just failed. They'd have been far, far better off with a single-player game or a PC-only MMO.

    Nowadays the game feels like Vanguard. The lights are still on, but nobody's home. There's just a note on the door that says "We're working on tons of awesome stuff! It's coming soon!™"
    They layed off all the original developers

  8. #18
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    Quote Originally Posted by maggie mae View Post
    I absolutely love this game
    ...so do I...

  9. #19
    Quote Originally Posted by Turlagh View Post
    ...so do I...
    Joined date: sept 2013

    Oh you will soon feel it, my friend very soon indeed.

  10. #20
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    Quote Originally Posted by Thearl View Post
    phfaw. Defiance barely ranks on the failure scale. FFXIV v1.0 was epic fail. To have to do a world event ending the game and pull it back to development? Thats in the realm of Jar Jar Binks, HDDVD, New Coke and Olestra fail.
    Yes but they learned from their mistakes and FFXIV is now an awesome and brilliantly done mmo with no end of things to do, something which this pathetic attempt at a game has yet to show. Further more at the one month mark FFXIV is already gearing up for a massive expansion coming next month to include pvp, guild housing and new end game dungeons. What has defiance given you for dlc so far? One new arkfall? Please defiance maxed out the fail meter long ago........

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