They are making an attempt and they are trying. Whoever it was that said the changes are for the new players is correct. Us old vets don't really get too excited over rolls since we already have piles of guns we love already.
Personally, all I want is for more content. I don't care about perk stacking tricks and reload stacking tricks that are deemed OP or roll tweaks. I'd like to spend our magical development pixie dust on new content and let the other tweak stuff go.
As for the changes that are coming down, at least they are showing that there is still some life on the dev side of this game.
Probably so, and I really don't mind.
If I was EGO 5K, I wouldn't care because I'm not trying to level up weapons anymore and I'd already have old favorites that don't need fixin.
If I'm still grinding weapon levels, then extra bonuses make for faster grinding, and I just vendor all those purps sitting in my inventory that were in line for grindage.
Now, if the dev's feel guilty about it after the fact, I wouldn't turn down 2 or 3 tier 4 caches as a veteran/loyalty reward to go with my Daredevil title. Free beer is free beer even if its Natty lite or Beast.
You are correct, I discovered last night just before I logged off that this particular aspect of the patch is retroactive, meaning old weapons will receive their rarity damage bonus. Which IMO, is great. I have an OJ VBI AR and an OJ VOT Surge Bolter, both rolled decently well, neither one carrying a Nano, that will now get a damage bonus, so I am a tad excited for that.
Honestly, the only aspect of this that has me even mildly excited is the fact that there is next to no chance of rolling a terrible OJ ever again. On the flip side, I've never been one of the lucky few who pull 2-3 OJ's every day, so the point is moot. If I was, I probably would be on the game grinding away key codes the moment the patch is done and the servers are live.
GT: Dark3nd Av3ng3r
Ingame: Nyght Bayne
Clan: DarkFall Legend
"The time of the DarkFall is here. Show no mercy...."
Damage bonus from rarity is retroactive:
There's little loss in utility of current weapons. They will kill mobs as efficiently as they did before the patch, actually more so since their base damage is now increased based on rarity. The big loss is in trade value. There won't be a market for trading them or selling them anymore. Arguably there may be some loss in utility for PvP but based on what other players have observed and relayed regarding their experiences in PvP it doesn't seem like that will be a significant issue given all the other more substantive issues regarding PvP.
It's unfortunate that everything is not being applied retroactively but the flip side is that going forward you won't be getting useless rolls on weapons, damage will scale with rarity, and you'll get an addiotional white bonus for all weapons.
I have a OJ Vot Surge Bolter with decent rolls as well. I've long since maxed the skill, but I'm going to pull that bad boy out again to pop some heads. Mine ended up with Assassin, +8 mag, crit, and the XP roll was +8% EGO on crit kill. Can't wait to see the additional damage on it.
Anyone thats not majorly upset by this patch doesnt have amazing orange gear thats about to become second rate junk...simple as that
Just like we tell the guys who say that A-falls should be insanely hard: You can solo an A-fall at any time with a magnum and no perks. Why don't you?
You could sell/give/crush all your current inventory at any time you wanted. Making me do it at the same time you decide to isn't what some of us consider a good deal.
** I dont think any of us whiners have said the change is a bad idea, and I never meant to convey that myself. What we've been saying is that if you make changes - make them across the board.
This change is similar to announcing a new trade currency in the game starting today. Everyone in the game who has any of the 'old scrip' now has a devaluation of 50%. New Scrip starting today is 100% of yesterdays scrip value, plus 25% because we made it better. The more old scrip you have, the bigger the hit you take.
It's not just a question of normal inflation. Changing the new weapons to better rolls devalues the old weapons with the crummy, and fewer, rolls as far as being able to trade up using the old weapons as partial payment price. The game economy is semi-borked to begin with, the new change just shot a bunch of us vet players in the leg, too as a consequence of having amassed the stuff we needed to play the game
.
That's why we were pushing for our stuff being augmented, or trade-in kiosks made available to users.
The newer guys in general have less/little invested, so they think we're whiners. Nupe. We're the guys who kept the company afloat long enough to make the changes that benefited you and penalized us.
** We asked for the change/fix. We didn't ask to be kicked to the curb. Thats why we were 'whining' during the whole discussion for the last several weeks/months. We didn't want to be left out while Trion caters to the new crowd. 'Wait and see what happens, before you complain' is getting us a system of 'It's too late now'. And we're not happy being treated with disregard for having been patrons who took the chance at the full price game, the DLC of promises that are being dragged out and watered down, and buying all those bits for inventory slots for modded weapons we can't see the syn on, or General Steve's 'Uniform of the Day' no matter which outfit you PAID for.
These are just my opinions.
I have lots of opinions.
Some of them, on occasion, people have agreed with.
I do not trust those people.
NA/pc.
2013: Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
2050: Lvl 499X main