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  1. #11
    Member Overtkill21's Avatar
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    Quote Originally Posted by Chevota View Post
    And theyve said no to replacing old guns. For the love of god, they said NO. Its too dangerous to do. Hell they couldnt even get through NEW guns without a glitch, do you still really want them re-doing old guns??
    Yeah this excuse would fly if they weren't already changing grenade rolls on existing weapons and if they hadn't already changed the mag rolls on sawed offs...so if it was done in April with 1000's more playing and it didn't kill the game and it is being done again with DLC 2 and the grenade rolls it is rather disingenuous to think it's just too dangerous to be done.
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  2. #12
    Senior Member jr_smurf_dog's Avatar
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    Quote Originally Posted by Overtkill21 View Post
    Yeah this excuse would fly if they weren't already changing grenade rolls on existing weapons and if they hadn't already changed the mag rolls on sawed offs...so if it was done in April with 1000's more playing and it didn't kill the game and it is being done again with DLC 2 and the grenade rolls it is rather disingenuous to think it's just too dangerous to be done.
    Couldnt have said it better... Really lol
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  3. #13
    Quote Originally Posted by Overtkill21 View Post
    I'll message him to not change his old thread - the old numbers will be just as valuable as the new. I was already on there and have copied the old rolls to a spreadsheet to compare to the new ones I am able to glean.

    I would honestly just like an honest Developer answer here - is that too much to ask for?
    Hey guys I'm actually about to go in and make some changes. Don't worry as I will be keeping the old bonuses on there as a reference!

    Something else I figured out that might be useful to you guys while I was on and sorry if it was already mentioned on here. Here are the base damage number increases for weapons now.

    Green - 3% DMG increase
    Blue - 6% DMG increase
    Purple - 10% DMG increase
    Orange - 15% DMG increase

    I should also mention that all of your old five stat AR/SMG/LMGs are still very good weapons at least all they are missing is that now low value Common roll.

    I'll use the orange VBI AR I have as an example. If you have old weapons with good rolls before they might not be as bad as you think after these changes.

    8% EGO Duration on Kill - Mastery
    1.05 DMG - White (Now Blue value) roll
    1.10 Mag - Green
    25% Stowed Clip on Kill - Purple
    1.10 Fire Rate - Orange
    Missing a common (White) value roll is all (Ex. 1.05 Mag, 0.95 Reload, 0.10 Acc)

    This thing is still as good has new stuff coming out IMO. With a 15% DMG increase from being orange this thing is now doing a cool 301 DMG per shot on a VBI AR.
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  4. #14
    Quote Originally Posted by Overtkill21 View Post
    Ok so this is giving me pause - the new rolls I have seen are weaker than the old. It looks like it will take the common roll plus the uncommon roll to equal the old common roll.

    Of course this is just a few weapons I have seen - we need a larger sample size - but let's say that the new rolls are barely adding up to the old rolls - this would make this patch a vastly different beast.

    So here's my new question(s):

    Do the new rolls have less effect than the old rolls?


    Example: I have a favorite VBI AR with 1.25 Crit Mult as the white common roll - do the new weapons even have this roll available?

    If they do have a crit roll available is it actually lessened in effect? - say to x1.05 Crit Mult for the white roll and x1.10 Crit Mult for the green and so on...


    I would love for a dev to answer this question so I made it, its' own thread.

    (For the rest of us would you be so kind as to provide any stats (color coded if you please) for new oranges and purples you pull. I would like to start crunching numbers.)
    But yeah Overt to answer your OP it seems that is how it works now. I was on with a friend and we bought a bunch of lockboxes and looked at a lot of different weapons.

    And I believe this is why they couldn't fix old weapons. They were changing the system completely and they wanted the value of bonuses go up in rarity. It makes sense and tbh, I think this is how it should of been from day one, but this was the only way they could have done it with the system. They might have been able to reset everyones guns but I'd bet that would have pissed off a lot of people too.

    Would have pissed me off if they reset all my guns. I'd rather just have my Double Stalker, double Fire Rate, Syphon SAW with the rolls I like now then to likely end up with no nano and rolls I don't like.

    Oh yeah also. Just me or are no nano guns coming out a lot more post patch? Did get a Orange Pulser earlier but no nano. Same for my friend's Orange Berserker shotty.

    It also looks like a lot of blues and purples I was running into had no nano. More stuff than usual I thought.
    PSN ID (NA) - maverick--07--
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  5. #15
    Quote Originally Posted by Chevota View Post
    For the love of god, they said NO. Its too dangerous to do. Hell they couldnt even get through NEW guns without a glitch, do you still really want them re-doing old guns??
    They've said lots of crap that has turned out not to be true. This smells like more of the same. Saying don't make it so.

    They've never had problems retroactively nerfing weapons in the past, they ought to be able to fix them for a change. It wasn't too dangerous when they decided to turn all of our shotgun mag bonuses into useless crap.

  6. #16
    You guys should read the "no nano thread".

    I haven't been able to log in to check out this new patch but I'm curious how significantly they reduced the chance of nano rolls on the new weapons. While I welcome the new white bonus rolls, I wouldn't give up a nano effect for it.

    I rather they get rid of the white bonus roll on the weapons and give them all nano rolls, but this way is alright. I get it, they are increasing the rarity of the nano effect. But I look forward to them adding nano convertor mods at all the vendor locations like the "Bug n' Shack" vendor. I won't be on for two weeks but I'm crossing my fingers they'll have them added when I get back hehe.

  7. #17
    For what it's worth, cleaning up the database is a simple 3-step procedure.

    1. If weapon has a nano-effect in the rare bonus slot, award nano effect and re-roll bonus.

    2. For each bonus, check against a table of "bad bonuses" that have been removed from that weapon's bonus table. If the existing bonus is on the bad bonus table, re-roll the bonus, else leave bonus in place.

    3. Check all bonus slots that should be filled under the new system based on the weapon's EGO level and rarity. If the slot is empty, roll a bonus as if it were a new bonus.

    Simple stuff, really, and super easy to automate. This eliminates the problem of nano effects being wiped out when rares are re-rolled, and it prevents wiping out or nerfing the old "common bonuses" on some weapons--if the devs want to keep a bonus, all they have to do is not add it to the list of bad bonuses.

    Does this result in a few weapons that may be slightly better than a newly rolled weapon? Sure. You can consider those weapons a bonus for the players who get them, and rest comfortably in the knowledge that it is a small price to pay for not screwing over your most loyal customers.

    More importantly, does it devalue the inventory of every player in the game. No. No it does not.

  8. #18
    Member Zugo's Avatar
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    Quote Originally Posted by maverick07 View Post
    Missing a common (White) value roll is all (Ex. 1.05 Mag, 0.95 Reload, 0.10 Acc)

    This thing is still as good has new stuff coming out IMO. With a 15% DMG increase from being orange this thing is now doing a cool 301 DMG per shot on a VBI AR.
    I hope people don't mass scrap their old gear. I wouldn't even notice the missing white roll when there are 5% damage increases across the board based on rarity.

  9. #19
    Member Overtkill21's Avatar
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    Quote Originally Posted by Zugo View Post
    I hope people don't mass scrap their old gear. I wouldn't even notice the missing white roll when there are 5% damage increases across the board based on rarity.
    The missing white roll would only apply to ARs, SMGs (sans VOT Pulser) and the Disruptor...all other weapons will be missing much more...seeing as how they don't have a former common roll to fall back on they are missing that great roll as well as the new blue roll...

    With SAWs, Thunders, Rockers, pistols, sawed offs, combat & pump shotguns, infectors, sniper rifles, rocket launchers, detonators, and especially BMGs you'll notice the difference markedly.
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  10. #20
    Member Zugo's Avatar
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    Quote Originally Posted by Overtkill21 View Post
    The missing white roll would only apply to ARs, SMGs (sans VOT Pulser) and the Disruptor...all other weapons will be missing much more...seeing as how they don't have a former common roll to fall back on they are missing that great roll as well as the new blue roll...

    With SAWs, Thunders, Rockers, pistols, sawed offs, combat & pump shotguns, infectors, sniper rifles, rocket launchers, detonators, and especially BMGs you'll notice the difference markedly.
    Going off of maverick07's findings it looks like our old white roll is the new blue roll, or am I mistaken?

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