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  1. #11
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    Quote Originally Posted by Yrkul View Post
    For that statement I did a vendor run on my main. You know what I found?

    8 weapons with nanos:
    • 2 were uncommon with white and green bonuses.
    • 4 rare with white, green and blue bonuses.


    • 2 epic with white, green, blue and purple bonuses.


    Now I would very much like to to know your source on this. Where have they been talking about the bonuses being overpowered in conjunction with nanos? Where have they stated, that nanos and some bonuses won't appear on the same gun? They did give a reason for not changing old weapons, and it sure wasn't what you claim.

    Perhaps you can also answer this: Why do nanos appear on RNG items for my EGO4106 character, and not my EGO1364 character?

    Not that I don't like proving people wrong but here you go:

    http://community.defiance.com/en/201...n-in-defiance/

    Read the post by defiancegame with the MOD logo next to it. This explains why old guns don't have re rolls... Because of nanos etc... Thus why all the new ones with the new bonus don't all have nanos.


    I believe that's 1 - 0 to me. -rasp
    Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
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  2. #12
    Quote Originally Posted by PoGo PinkTie View Post
    Has anyone else noticed that there is no nano effects on any of the new weapons today???? I haven't received one nano on any weapon pulled from a tier 4 lock box...did they forget to add them??? I am also not the only one among my friends that haven't received nano's


    The context of the second paragraph is difficult to understand. It interprets as you either get nano roll or the new bonus rolls.

    I think he meant to imply they lowered the chance of nano rolls on new weapons to give players incentive to keep their old weapons with nano effects. I think.

  3. #13
    Quote Originally Posted by duction View Post
    Read the post by defiancegame with the MOD logo next to it. This explains why old guns don't have re rolls... Because of nanos etc... Thus why all the new ones with the new bonus don't all have nanos.
    You're back-pedalling a bit. You previously claimed that the new weapons can't have the additional bonus rolls and a nano effect because it would be overpowered. That's simply not true. The patch notes clearly stated that the blue bonus roll replaces the previous nano bonus which was the blue bonus roll but it also clearly states that the possibility for a nano effect now gets it's own separate bonus roll.
    Quote Originally Posted by dahanese View Post
    Rare: Previously, the Rare bonus was reserved for Ammo/Melee Nano procs. The Nano ammo bonus is now rolled separately, and melee mods have been removed. All Rare rarity weapons will now provide a weapon stat boost.
    It's entirely possible to have a Legendary weapon with four good color bonuses, a good synergy and a nano effect as they're all independent rolls. It also seems apparent that a range of the percentage of the nano bonus roll yields no nano effect.

    The source you cited simply points out that because the nano bonus was previously assigned as a blue bonus roll, retroactively applying the change to weapons would have replaced their nano effect with a weapon stat boost.

  4. #14
    Quote Originally Posted by duction View Post
    Not that I don't like proving people wrong but here you go:

    http://community.defiance.com/en/201...n-in-defiance/

    Read the post by defiancegame with the MOD logo next to it. This explains why old guns don't have re rolls... Because of nanos etc... Thus why all the new ones with the new bonus don't all have nanos.


    I believe that's 1 - 0 to me. -rasp
    Oh, you mean this quote?

    We talked quite a bit about how to handle existing weapons when we made this change. You guys spent a lot of time getting the weapons you have now. We didn't want to re-roll existing weapons and take away the good stuff you guys had already amassed and worked so hard for.

    Here's an example: existing rare weapons had a rare bonus. Those were nano effects (aka elemental effects). Replacing those with the new rare bonuses would have removed the existing nano/elemental effects from your current weapons in the game. We definitely didn't want to do that. That would not have been fun at all.

    Another good example: before, only some types of guns gave common bonuses and those bonuses were equivalent to today's new rare bonuses. If we were to override these bonuses with the way bonuses work today, we would essentially be nerfing all these weapons because we'd be erasing the old common bonuses. That also doesn't sound fun.
    I'd better break it down to you, to ease comprehension.

    We talked quite a bit about how to handle existing weapons when we made this change. You guys spent a lot of time getting the weapons you have now. We didn't want to re-roll existing weapons and take away the good stuff you guys had already amassed and worked so hard for.
    This is clearly in response to the the critique and speculations on the forum. Too many people, who have spent countless hours and perhaps even real money on getting orange gear with perfect or at least near perfect rolls, would probably get very upset if their treasures were re-rolled and probably turned into junk.Funny how he failed to mention what they claimed was the main reason an earlier live stream, however. The reason they gave us was, that there was too big a risk of things going FUBAR if they started tampering with existing items.

    Here's an example: existing rare weapons had a rare bonus. Those were nano effects (aka elemental effects). Replacing those with the new rare bonuses would have removed the existing nano/elemental effects from your current weapons in the game. We definitely didn't want to do that. That would not have been fun at all.
    They did indeed overhaul the whole bonus tier system, which might be why we're not seeing nanos at lower levels. There's a little oversight on his part, I ought to point out. "Existing rare weapons had a rare bonus. Those were nano effects", he says. However, common (white) and uncommon (green) weapons could have nanos as well, so the "rare" bonus is a misnomer. Luckily there's more consistency in the new way of handling bonuses, so we should have fewer misunderstandings in the future.

    He does not say, that rare bonus rolls and synergies won't exist on the same weapon. As I've pointed out already, weapons with nanos and all their rarity bonuses occured while playing on a high EGO character, but not on a low EGO one.

    Another good example: before, only some types of guns gave common bonuses and those bonuses were equivalent to today's new rare bonuses. If we were to override these bonuses with the way bonuses work today, we would essentially be nerfing all these weapons because we'd be erasing the old common bonuses. That also doesn't sound fun.
    Here it's pointed out, that the old "common" bonuses (which were anything but common) were equal to the new "rare" bonus tier in power.

    All in all, he gives the reason for not rerolling existing weapons to be, that doing so would result in direct nerfing of gear.

    Nowhere does he talk about bonuses being overpowered. Nowhere does he say, that an arbitrary bonus combined with a nano effect is overpowered. Where do you get that from?

    And you still haven't been able to answer this: Why do nanos appear on RNG items for my EGO4106 character, and not my EGO1364 character?

    And thanks, Deunan, for that quote. Hopefully we don't have to pester Dahanese for a clarification.

  5. #15
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    It must all be a miss understanding and they just forgot to add nanos to the new guns eh?

    I haven't back peddled was pointing out, the guns which now have all the real good bonus's don't seem to have nanos... Why else would this be the case? I think your all looking too deep into the matter.


    Glad I kept all my old orange guns now
    Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
    Defiance - EU XBOX 360 | Clan: Ark Legion Elite | GT: mech | ign: tom

  6. #16
    Quote Originally Posted by Deunan View Post
    You're back-pedalling a bit. You previously claimed that the new weapons can't have the additional bonus rolls and a nano effect because it would be overpowered. That's simply not true. The patch notes clearly stated that the blue bonus roll replaces the previous nano bonus which was the blue bonus roll but it also clearly states that the possibility for a nano effect now gets it's own separate bonus roll.
    It's entirely possible to have a Legendary weapon with four good color bonuses, a good synergy and a nano effect as they're all independent rolls. It also seems apparent that a range of the percentage of the nano bonus roll yields no nano effect.

    The source you cited simply points out that because the nano bonus was previously assigned as a blue bonus roll, retroactively applying the change to weapons would have replaced their nano effect with a weapon stat boost.
    Cheers Deunan, that clears it up very well.


    Quote Originally Posted by duction View Post
    It must all be a miss understanding and they just forgot to add nanos to the new guns eh?

    I haven't back peddled was pointing out, the guns which now have all the real good bonus's don't seem to have nanos... Why else would this be the case? I think your all looking too deep into the matter.


    Glad I kept all my old orange guns now
    They didn't forget, they reduced the chance of rolling nanos on the new weapons.

  7. #17
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    Without finding out what the rolls are which affect the nano outcome it's all a moot point anyway,
    Defiance 2050 - EU XBOX ONE | Clan: Ark Legion Elite | GT: mech | ign: tom
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  8. #18
    Quote Originally Posted by duction View Post
    It must all be a miss understanding and they just forgot to add nanos to the new guns eh?
    This is simply ignorant misinformation. There are new guns with nano effects. I even got a white shotgun with a Syphon nano effect last night
    Quote Originally Posted by duction View Post
    I haven't back peddled was pointing out, the guns which now have all the real good bonus's don't seem to have nanos
    You're not pointing out anything as that's simply more false information. The bonus rolls are independent of one another. The likelihood of getting a nano effect for ammo bears no relation to how good the other bonuses are. If anything, the removal of certain useless weapons stat bonuses for weapons has increased the likelihood that a gun will have good bonuses overall. The FRC SAW I got was a blue one with a white mag bonus, a green crit bonus, a blue damage bonus, Rolling Thunder synergy and a Syphon nano effect.

    Nano effects may not be as common as they were, but they are definitely still in the game, and definitely possible irrespective of the type of rarity based weapon stat bonuses a weapon has.

  9. #19
    In the old system, a nano effect took the place of a rare bonus and now nanos are rolled separately. Big hairy deal. That just means that the first step in cleaning up the database is "If weapon has a rare-slot nano effect, award nano effect before rerolling rare bonus," instead of "If weapon has a rare-slot nano bonus, screw player."

  10. #20
    Quote Originally Posted by Shogo_Yahagi View Post
    In the old system, a nano effect took the place of a rare bonus and now nanos are rolled separately. Big hairy deal. That just means that the first step in cleaning up the database is "If weapon has a rare-slot nano effect, award nano effect before rerolling rare bonus," instead of "If weapon has a rare-slot nano bonus, screw player."
    Automatically giving the nano effect gives an advantage over the new guns as nano effects aren't guaranteed with the nano bonus roll. If players want to be put in the same situation with their old guns as the new ones they would have to accept the possibility that their old guns may have no nano effect or a different one. They also have to accept that they would lose all melee nano effects on any weapons other than shotguns. That still doesn't explain why they wouldn't add the white weapon stat bonus roll to old weapons that didn't have them or swap out removed synergies with one of the current ones.

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