
Originally Posted by
Mess7739
I agree, they should program a number of behavior/combat patterns into each enemy spawn and have that spawn exhibit one of them randomly, similiar to weapon rolls lol. Solo, Disobidient, Group, Cooperative, Determined, Cowardly, maybe have one or some of these traits and a randomly attack/defend pattern.
Raider Blitzers that run away and look for help from additional Raiders within range, 99er Mattocks that charge and melee while other 99ers fight at range, Skitterlings that keep their distance until you get knocked down by a surfacing Warrior and then pounce for the kill.
I always imagined the Hellbug Arkfalls swarming with Skitterlings and groups of Hellbugs "hunting" instead of popping out every few minutes and getting gunned down by players. The Skitterling swarms, created by evasive tunneling Matrons, would attack or sacrifice themselves to harass players while groups of Warriors and Archers (regular and elite) move in for the kill, concentrations of Blastpods using AoE attacks to knock players around or target Snipers that are outside the Arkfall bounderies, and Monarch pairs seek out the top ranking players. The Helion should form a kind of "Collective" mind to focus these attacks and once its destroyed the remaining Hellbugs either fight to the death or leave the field.
That'll give more incentive to gear and group up for Arkfalls, they should give that an Alpha Server Test.