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  1. #41
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    Quote Originally Posted by Charm View Post
    You have a point there prehaps later down the line, i mean unless you're one of those doomsday predicter type people.
    I love Defiance. Play every day, 3-6 hour sessions. I'm not a doomsday predictor or a fanboi. However, as my previous post history displays, I am a realist. No matter how much I enjoy the game, I do get a bit more jaded that the issues that have been going on since I started, and long before, haven't been addressed. Instead, they tinker with mechanics that work perfectly fine, and don't add substantial content.

  2. #42
    Member Charm's Avatar
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    Quote Originally Posted by rebtattoo View Post
    I love Defiance. Play every day, 3-6 hour sessions. I'm not a doomsday predictor or a fanboi. However, as my previous post history displays, I am a realist. No matter how much I enjoy the game, I do get a bit more jaded that the issues that have been going on since I started, and long before, haven't been addressed. Instead, they tinker with mechanics that work perfectly fine, and don't add substantial content.
    Agreed buddy i do wish there was at least a bit more NEW content, like new weapons, i still want the terraform weapon set, what i don't get is why there's a suggestion forum when they don't take or reply to our suggestions.
    N.L.A.H

    Never Lose All Hope

  3. #43
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    Quote Originally Posted by Charm View Post
    Agreed buddy i do wish there was at least a bit more NEW content, like new weapons, i still want the terraform weapon set, what i don't get is why there's a suggestion forum when they don't take or reply to our suggestions.
    Actually, the last couple of weeks have given me a feint glimmer of hope. We have been hearing more from the devs and hopefully that may mean something.

    Only time will tell.

  4. #44
    Member Charm's Avatar
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    Quote Originally Posted by rebtattoo View Post
    Actually, the last couple of weeks have given me a feint glimmer of hope. We have been hearing more from the devs and hopefully that may mean something.

    Only time will tell.
    True true, welp hopefully they're fixing some stuff on ps3 they're just about to open the game back up.
    N.L.A.H

    Never Lose All Hope

  5. #45
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    i would put a new land mass in, since i find the current two very small. Additional story content from the ending of the main plot of the game. new weapon model types (tired of seeing the same guns in different colors). I would also add extended graphic options, other than the current crap we have now.

  6. #46
    Member Maixx's Avatar
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    If I could make a DLC....

    1st: I'd ask for community for input....

    2nd: then post a blog about all those good ideas
    http://community.defiance.com/en/201...herefore-i-am/
    (Note the date on that...)

    3rd: spend the next 6 months ignoring those ideas and doing completely different things.....
    NA-PSN: MAIXX74
    Main Character:
    Mad Kain "Pale Wars Ronin" created- launch day

    A developer is only as good as the last thing they released.
    -Rift- was why i was willing to spend $160 pre-ordering the ultimate edition of Defiance a couple weeks before launch.
    -Defiance- is why i won't buy another Trion title at full price if at all.

  7. #47
    (edit: Okay, this is more like a major major expansion than a DLC... But I still want it. x_X)

    "Echoes of the Great Tarnalin Forest"


    Characters:
    --Sensoths as playable race.
    --New body types (Slim / Heavy / Muscular) and a height scale.
    --New customization options. (Hair, Face, Markings, etc.)
    ----I really want a full head of dreadlocks for irathients. There is the style with dreads but the sides are shaved off, and it doesn't work for me so much.
    ----Piercings, jewelry, etc. would be nice.

    Combat:
    --Dual Wielding pistols, charge blades and other 1-handed weapons.
    --New melee weapons. (Two Handed) Swords and Polearms, both metal and "charge" types. There would be different design themes for the weapons based on each playable culture... Irathient polearms would be more tribal (feathers, carvings in wood, paint), castithan ones would probably be a light silver with light blue patterns.

    Crafting:

    --Gathering Skills--
    Foraging - Collect plants and other biological resources.
    Scavenging - Collect metals, generators and other forms of technology.

    --Production Skills--
    (Requires Foraging)
    Scientist - Creates stims, biological grenades, infector mods, biomagnetic gun mods.
    Provisioner - Creates food that you can set up for yourself and others. Eating will give long lasting buffs to different stats such as run speed, health regen, etc.

    (Requires Scavenging)
    Weaponsmith - Creates most weapons and most mods.
    Mechanic - Upgrade, tweak and customize vehicles (for performance, etc.), also deploys a (non-overpowered) turret gun for a limited time after leaving your vehicle.


    World:
    --New storyline. Subjugated sensoths rise up against their cruel castithan masters with the help of concerned irathients AND you. (This would be an isolated conflict, not something that's affecting the whole world. Something like a rogue faction of castithans.) Maybe Cass Ducar returns for the story.
    --New area: Terraformed Forest in which the new storyline takes place, not sure where on the map it would be... We'd probably have to "quick travel" there. There would be one or more rather large castithan settlements, and the irathient NPCs would be hiding out in the woods, maybe in caves.
    --In addition to the rogue castithans, the woods are filled with votan beasts, many of which have been mutated in ways similar to the hellbugs. There could be a new type of invasion, with these alien / mutant beasts just pouring out of the woods.



  8. #48
    Member Bonehead's Avatar
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    Quote Originally Posted by Bakku View Post
    (edit: Okay, this is more like a major major expansion than a DLC... But I still want it. x_X)

    "Echoes of the Great Tarnalin Forest"


    Characters:
    --Sensoths as playable race.
    --New body types (Slim / Heavy / Muscular) and a height scale.
    --New customization options. (Hair, Face, Markings, etc.)

    Combat:
    --Dual Wielding pistols, charge blades and other 1-handed weapons.
    --New melee weapons. (Two Handed) Swords and Polearms, both metal and "charge" types. There would be different design themes for the weapons based on each playable culture... Irathient polearms would be more tribal (feathers, carvings in wood, paint), castithan ones would probably be a light silver with light blue patterns.

    Crafting:

    --Gathering Skills--
    Foraging - Collect plants and other biological resources.
    Scavenging - Collect metals, generators and other forms of technology.

    --Production Skills--
    (Requires Foraging)
    Scientist - Creates stims, biological grenades, infector mods, biomagnetic gun mods.
    Provisioner - Creates food that you can set up for yourself and others. Eating will give long lasting buffs to different stats such as run speed, health regen, etc.

    (Requires Scavenging)
    Weaponsmith - Creates most weapons and most mods.
    Mechanic - Upgrade, tweak and customize vehicles (for performance, etc.), also deploys a (non-overpowered) turret gun for a limited time after leaving your vehicle.


    World:
    --New storyline. Subjugated sensoths rise up against their cruel castithan masters with the help of concerned irathients AND you. (This would be an isolated conflict, not something that's affecting the whole world. Something like a rogue faction of castithans.) Maybe Cass Ducar returns for the story.
    --New area: Terraformed Forest in which the new storyline takes place, not sure where on the map it would be... We'd probably have to "quick travel" there. There would be one or more rather large castithan settlements, and the irathient NPCs would be hiding out in the woods, maybe in caves.
    --In addition to the rogue castithans, the woods are filled with votan beasts, many of which have been mutated in ways similar to the hellbugs. There could be a new type of invasion, with these alien / mutant beasts just pouring out of the woods.


    Those are some really good and exciting ideas.
    My inner ***** want's me to say "so they will never use them" but you never know.
    The crafting ideas you had would create a really vibrant economy that would be fun to participate in and possibly produce unique things to enjoy.
    Not my idea but a marketplace for toons to sell their wares would fit nicely with your dlc.

  9. #49
    Glad you like it, and I guess a marketplace would work nicely. Personally I'd really like to see a central "hub" where you can find people trading / chatting / sitting around while they wait for the next arkfall. That COULD work almost as good as a marketplace / auction house / trading post system.

  10. #50
    Member Chevota's Avatar
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    Short and sweet: Circle of Death/Last Man Standing...

    Basic arena:
    Volge Troopers, DM Enforcers, 99er Mattlocks, basic Raiders... 4 Players. Everyone fights til death (Players can revive + use Self-Revive).

    Unsuccessful Arena:
    ~If all players die BEFORE all enemies are killed, the Circle of Death has been Failed. All 4 players lose an amount of Scrip and Salvage, and must restart from the beginning of the Circle of death.

    Successful Arena:
    ~When all enemies are killed, players receive their point-based (like Sieges) rewards.

    ~Once rewards have been handed out, if 2 or more players are still alive, those players have 20 seconds to prepare for a Last Man Standing PvP round for a substantial Scrip/Salvage bonus.

    ~Players are ranked via scores on a Siege-similar system (including Kills, Assists, Healing, Revives). Lowest player gets no Reward, 3rd gets a T2 lockbox, 2nd gets a T3 lockbox, 1st gets a T4 lockbox.

    ~Circles increase in difficulty to the point that Tankers, Hulkers, Blacklungs, Bulwarks, and Viscera are battling it out with 4 players. Only in this final arena, 4th place receives nothing, 3rd gets a T3, 2nd gets a T4, and 1st gets the brand new Tier-5 Lockbox.

    I leave your imagination to what 5 items a T5 Lockbox could include.
    (360/NA) GT: Chevota 85

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