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  1. #11
    Member Overtkill21's Avatar
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    Other than my thread - that crasher already mentioned - I'd like to know what's up with the Nanos? Why do so many of the new weapons have no nano??!??

    If they're aware of the issue are they working to fix it?
    LF: Respark Energizer ARK, 7th Legion Gashima Unity Synergy, Double DMG & EGO on Reload

  2. #12
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    Any plans to add more vehicle types into the game? Specifically, motorcycles. Could even have a motorcycle model with a sidecar and three people can ride across Paradise together. (Sounds like fun! And fun is good.)

    Ever given any thought to having in-game outfits and/or titles drop from certain "higher leveled" NPCs? Varied drops along those lines make the grind seem like less of a grind, I believe.

  3. #13
    Quote Originally Posted by Bonehead View Post
    I would like to know if Volge Emergencies will ever start dropping loot again.
    Not just a white every seven or eight tries.
    Second and adding "Are there any plans to increase the reward for doing emergencies in general? At the moment there is no real incentive to do them."
    One more, are there any plans to make converter mods for the other nanos available?

  4. #14
    Quote Originally Posted by Kaiselius View Post
    Second and adding "Are there any plans to increase the reward for doing emergencies in general? At the moment there is no real incentive to do them."
    I agree, at least throw us a Keycode. Id do nothing but emergencies in between arkfalls, instead of hoping to sell one of my now worthless pre patched oranges for Synergy mod money. :-/
    Player name: Alexis Hassinger | EGO:6000 | Clan:CRONUS | Platform: PC | NA
    Player name: Josh Firebrand | EGO:2100+ | Clan:CRONUS | Platform: PC | NA


  5. #15
    Member WhiteF8ng's Avatar
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    Answered

    1. When will the shotgun mag bonus be addressed? 1.05 does nothing, and 1.10 does some strange things to the burst fire fraggers.

    This will be addressed. Answered 9/27


    9. Von Bach rep vendor items did not receive the same buff as the other rep vendors. Was this intended?

    Answered 10/4/2013. Von Bach rep vendor items have received the same bonus (10%) as the others. Case in point the EMC Assault rifle at the VBI rep vendor has a DMG of 242. The same rifle at the Hermit's Hideaway (with the sick snow camo) has a DMG of 220.
    The Epic rarity items in this vendor still don't have the bonus. This info will be pm'd to avoid a wasted question. This has been fixed with patch 1.105

    4. The 200% melee on self revive bonus didn't always exist. Mind REminding me (see wut I did there?) what that bonus roll was before? Removed on weapons generated after patch 1.105. Yay!

    3. somebody.. Tell me what exactly does the Private chat invite option do? At least on PS3 because it ain't doing shtako right now... This supposed to be a tell/whisper invite but it doesn't work all the time if any. AKA it's broke... 10/18/2013

    5. Any plans to bring the other elements as converter mods? Short answer: Yes. Don't get your hopes up for syphon converters though. 10/18/2013

    6. After you unlock all perks, you stop getting XP. Along with the XP, you no longer receive the kill confirmations like critical, multi, or power kills. Tbh I miss seeing that. It was addressed months ago as being in the bug database. When will it return? It will be looked into. To make sure it's still on track to being remedied. As of 10/18/13.

    7. Rewards given for instanced events i.e. North Point Mine, Kinship Plaza, Dark Matter Base and Minor Arkfalls are sporadic at best when doing them alone or with a group. Will keycode rewards be adjusted so that everyone participating gets their just rewards? A definitive Yes was given. 10/18/2013


    8. Apparently, Weapons gotten out of the Claims section will no longer receive a mastery bonus upon being mastered. Fix in place for this yet? Dev testing did not find any evidence that weapons received from the claims section would remove the weapon's mastery or make it come up blank. i believe they have found another reason for this happening. Claims section and blank mastery weapons could be just a coincidence. 10/18/2013

    11. What the hell is wrong with that area around the Crater? The lag surrounding that area is ridiculous. Even walking from Iron Demon to The Crater about 30 secs after initially logging in and the road was completely gone. I felt like I was Criss Angel for a while there... Fast traveling to The Crater usually results in an instant timeout. There was an issue before of preloaded cutscenes being loaded and triggered (without actually triggering) unnecessarily. This was thought to be turned off and could possibly be the reason for latency issues in this area. 10/18/2013

    12. I laugh whenever I read or hear people say "You have to do this to get this roll!" I say random is random. How much do actions that are performed while mastering a weapon contribute to its mastery bonus? None what-so-ever. Mastery bonus is already determined upon looting a weapon and it's up to you to find out what it is. 10/18/2013

    13. I've always wondered why a dev never came in and clarified some of the player discussions since some weapon info and such is so vague on the weapon cards. Throw some mechanics numbers at me/us. Shield nano resistance does what? The Spanner Protector reduces damage by what? How much more damage to vehicles does a Breaker Cannon do? Things of that nature... I was asked to PM for these type of questions. As some may require getting some data and double checking for the correct answers. I will send a PM today 10/21/2013. the answers I get I'll share...

    14. How is it possible that the "stock" melee animation on the Charge Blade does MORE damage than the "slash" melee? Some bad number coding. Charge blade slash vs charge slash will also be looked at. Currently, the same amount of damage can be done using quick slashes in the same time it takes to charge a slash. A re-balance is necessary. 10/18/2013

    15. 0.0 Det grenades have issues to say the least. i.e. Exploding in the users face no matter how far it's thrown. Is there a fix for these issues? Why does this happen? Unsure as to why this happens at all. Will be looked into. 10/18/2013. Devs were unaware of said problem. Here are 2 threads discussing nade problems that may be linked to the same source. This one and that one.

    16. The Particle Ultimag charge pistol never comes with mod slots unlocked. Ever. Why is that? It does come with mod slots except any after EGO 1625 (such a weird number). Will be fixed. 10/18/2013

    Unanswered

    2. Co-op grouping channels. What is up with the chat channels? How is it that 90% of the time ONE person gets locked out of the group and stuck in clan chat unable to communicate with the others in the co-op? Why not just have one single channel for co-op?

    10. Charge Blade range is either unbalanced or broken in PvP. Why is it that on my screen I'm in front of players cutting them down but on their screen I'm about 10-15 ft. away still doing damage? Is this a peer-to-peer latency issue?

    17. The VBI CS-X Cluster Shot is a combat shotgun that shoots grenades. Why doesn't the grenades register as explosives? i.e. It doesn't benefit from any explosive perks, bonuses, etc... The Courier a sawed off shotgun that does the same thing counts as an explosive.

    18. The Volge LMG has the bonus roll of accuracy. While it's classified as a LMG, the fact that it shoots an explosive and has no bloom makes accuracy basically a useless roll. How is this useful?

    19. The old Tactical AR scope (AKA the red A-frame one see here and see here that this wasn't intended...hopefully) was not only removed from the game but the mod was swapped with the Assault scope. Leaving us with a "no scope" and my favorite scope gone from the game. This scope was also on the Pistols as the advanced scope at the time. We also campaigned for this not to happen and it still did. If it's not coming back at least can we have an explanation of why it was removed?

    20. The RNG is reeking havok on the synergy mods. Specifically the Rep vendor mod synergies. The EGO Precision, Prepared, and Scavenger synergies are showing up on weapon mods of weapons that don't come with that synergy. (i.e. a rocket launcher with Prepared synergy) Can the RNG parameters be changed to remedy this?
    Quote Originally Posted by Trick Dempsey View Post
    So! It passed the Top Hat to all the encounters in the world and asked “Is this your hat?” and eventually one of them said: “Sure is!” Then it all went to hell.
    Quote Originally Posted by DeadEye68 View Post
    Right now the only form of communication we have are last minute, non explicit announcements from one side, shock, anger and disappointment from the other.This is neither communication nor healthy. Interact with your playerbase, feedback isn't enough anymore.

  6. #16
    Member Mr666's Avatar
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    1.Will we ever be able to do co-op maps by yourself or start one by yourself and have others join in later?

    2.In Sieges you can spend a good amount of time trying to kill something only to have the stage end and your enemy disappear with not reward for the effort (aka damage) for what you have done. Can anything be done about this?

    3.This a sword glitch in which you can speed up the rate of attack and kill a arkfall within seconds. Do the Devs know about this and is it being worked on?( I believe its is done by jumping in and out of your car with a sword in hand)

    4. This game has a lot of story but most of it is in data recorders or on the websites I was wonder if you can tell me why this is and if you plan to put more story into the game as missions or cutscenes to give the player more of working knowledge of whats going on in the world without digging for info.

    5. Weston Marx is a important character in Defiance but he is not in the game a character. Why? (he is the reason Cass came to Mount Tam)

    6.When opening your map your pointer/cursor sometime moves at different speeds or at least it do on Xbox. I was wondering one do you know about this and are there plans to fix this. Also this maybe linked to the fact that sometimes it feel like I have poo-shoes(bio) on but one is hitting me or around me but I run at about half speed.

    7.The mod vender at Bug N' Chug is a shotgun but the special sales are always snipers&pistols only, is this bug or how you want that vender to work?

    8.This a glitch like the one for scrapworks co-op where you can use decoy to go through a wall jump down to the boss fight and kill him in like 5 or so mins. Do you guys know about this glitch?

    9.The cerberus still glitchs in pvp will this be fixed by or on the DLC?

    10. This a few questions in one about EGO powers.
    10.1 EGO powers BLUR and CLOAK can be stop stopped but pick up ammo but Decoy and Overcharged are not...... WHY!?!
    10.2 CLOAK can be stopped at anytime to start cooldown quicker or when no longer needed. Why can't the other powers do this?
    10.3 Decoy is looked over by most in pvp, so do you have any plans to make it more desirable?( I do like the switch out tho)

    11. The Nano electric is not as desirable than others in pvp due to it's effect on other players. Even though it works well bullet weapons it does nothing to explosive type weapons. Do you have anything plans to change this? (I would say it should also stop EGO powers too because the electric disrupt EGO inside you body causing a temperately shutdown/reboot where EGO can't operate right.)

    12. When will the full clan list be back?

    13.When will clan boost be back?
    I'm Dark L3gion leader... for I am one They are many and We are L3gion.



    Join the Alliance

  7. #17
    Member
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    When will Faction Vendor weapons be updated so as not to have the previous BS rolls? Or are they considered "Pre-Patch" weapons, and are not going to be revised?

  8. #18
    Quote Originally Posted by rebtattoo View Post
    When will Faction Vendor weapons be updated so as not to have the previous BS rolls? Or are they considered "Pre-Patch" weapons, and are not going to be revised?
    ^I was wondering this as well.
    Player name: Alexis Hassinger | EGO:6000 | Clan:CRONUS | Platform: PC | NA
    Player name: Josh Firebrand | EGO:2100+ | Clan:CRONUS | Platform: PC | NA


  9. #19
    Member crasher's Avatar
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    Quote Originally Posted by rebtattoo View Post
    When will Faction Vendor weapons be updated so as not to have the previous BS rolls? Or are they considered "Pre-Patch" weapons, and are not going to be revised?
    ** Purple ballistic projectile weapons at Echelon and TNTW have Elemental Nano and blue rolls. Purple ballistic projectile weapons at Paradise, Soleptor and VBI have Elemental Nano and NO blue rolls. Why?
    (Hint: We dont want the Elemental Nano removed. We want the blue bonus rolls added.)



    ** Some people can see Elemental Nano on faction weapons at E-1250. Some people don't see them until later in the game, several people claim not to see them at all. Why?
    1.a) For weapons WITH Elemental Nano: Is it intended that Elemental Nano on these weapons is not available on the next purchase of same weapon from same faction vendor before 'XXX Days', or 'ZZZ Ego advancement' has elapsed?



    ** Weapons name on left of screen at faction vendors in green/blue/purple text is really difficult to read at all factions but VBI. The text color is really indistinct and muddy on the background color. Can somebody look at it and confirm and/or figure it out?



    ** Frontier shotgun at TNTW faction vendor still has 1.05 mag bonus on a 6 shot weapon = 6.3 rounds. Seriously?
    1.a) Many new weapons, such as shotguns with a '6-shot magazine', still have '1.03' or '1.05' bonus rolls under the new system after the patch. Why?



    ** When is the bonus data given for weapons such as the BMG Damage Charge going to coincide with what actually happens when one correctly adds an appropriate mod? The data on weapons data cards can frequently subtract bonus or negatively stack. The info is not intuitive, and it isn't explained anywhere. It just seems completely random and the results tend to be the opposite of the bonus and mod combination.



    ** In patch 1.025 you fixed an ammo pools bug (3rd line of patch notes).

    "- Fixed a bug where you would lose ammo swapping weapons in the current loadout when the ammo pool was full."
    The bug is back, again, and was back before this patch. This occurs with all weapons. This will occur after a complete resupply at an ammo cache.
    It can and frequently does happen when swapping weapons, swapping loadouts, changing locations via jump points, porting to a friend in a different phase or logging in.

    The total ammo available will be the 'Ammo in Weapon + Ammo in Reserve = Total Available #'

    Example using a Wolfhound with a +12 shot extended mag: Pistol ammo is supposed to be:
    "Loaded Weapon + Reserve = Total Available". --> 24 + 250 = 274.
    The bug will result in:
    "Loaded Wolfhound (24) + Reserve (226) = Total Available (250)

    ** There are times (during a siege is most critical and most noticed) when one is low or out of ammo, and will access an ammo cache, get a complete resupply of ammo for the primary weapon of the equipped loadout, and ZERO ammo for the secondary weapon. On occasion if one has swapped loadouts during a siege and expended all ammo for different weapons pools, those weapons pool ammo quantities will not be replenished either, or at best PARTIALLY replenished.
    NOTE: I've also gotten '198' as an ammo replenishment for a wolfhound or flaregun as primary weapon in my active loadout during a siege. Thats just nuts... It's not like I left some of the ammo on the counter at the depot when I ran out.


    ** As WhiteF8ng posted above:
    Dev testing did not find any evidence that weapons received from the claims section would remove the weapon's mastery or make it come up blank. i believe they have found another reason for this happening. Claims section and blank mastery weapons could be just a coincidence. 10/18/2013

    What do I do to get my Mastery bonus rolls restored?




    ** Really small detail, but when driving an ATV/Duni/Truck - WHY do the brake lights come on when you let OFF the boost (when it should NOT occur) but not while braking (when it should occur)?
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
    Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
    2050: Lvl 499X main

  10. #20
    Quote Originally Posted by crasher View Post
    ** Purple ballistic projectile weapons at Echelon and TNTW have Elemental Nano and blue rolls. Purple ballistic projectile weapons at Paradise, Soleptor and VBI have Elemental Nano and NO blue rolls. Why?



    ** Some people can see elemental nano on faction weapons at E-1250. Some people don't see them until later in the game, several people claim not to see them at all. Why?
    1.a) For weapons WITH Elemental Nano: Is it intended that Elemental Nano on these weapons is not available on the next purchase of same weapon from same faction vendor before 'XXX Days', or 'ZZZ Ego advancement' has elapsed?



    ** Weapons name on left of screen at faction vendors in green/blue/purple text is really difficult to read at all factions but VBI. Can somebody look at it and confirm and/or figure it out?



    ** Frontier shotgun at TNTW faction vendor still has 1.05 mag bonus on a 6 shot weapon = 6.3 rounds. Seriously?
    1.a) Many new weapons, such as shotguns with a '6-shot magazine', still have '1.03' or '1.05' bonus rolls under the new system after the patch. Why?



    ** When is the bonus data given for weapons such as the BMG Damage Charge going to coincide with what actually happens when one correctly adds an appropriate mod? The data on weapons data cards can frequently subtract bonus or negatively stack. The info is not intuitive, and it isn't explained anywhere. It just seems completely random and the results tend to be the opposite of the bonus and mod combination.



    ** In patch 1.025 you fixed an ammo pools bug (3rd line of patch notes).

    "- Fixed a bug where you would lose ammo swapping weapons in the current loadout when the ammo pool was full."
    The bug is back, again, and was back before this patch. This occurs with all weapons. This will occur after a complete resupply at an ammo cache.
    It can and frequently does happen when swapping weapons, swapping loadouts, changing locations via jump points, porting to a friend in a different phase or logging in.

    The total ammo available will be the 'ammo in weapon+ammo in reserve = total reserve #'

    Example using a Wolfhound with a +12 extended mag: Pistol ammo is supposed to be:
    "Loaded Weapon + Reserve = Total Supply". --> 24 + 250 = 274.
    The bug will result in:
    "Loaded Wolfhound (24) + Reserve (226) = Total Supply (250)
    ** There are times (during a siege is most critical and most noticed) when one is low or out of ammo, and will access an ammo cache, get a complete resupply of ammo for the primary weapon of the equipped loadout, and ZERO ammo for the secondary weapon. On occasion if one has swapped loadouts during a siege and expended all ammo for different weapons pools, those weapons pool ammo quantities will not be replenished either, or at best PARTIALLY replenished.
    NOTE: I've also gotten '198' as an ammo replenishment for a wolfhound or flaregun as primary weapon in my active loadout during a siege. Thats just nuts... It's not like I left some of the ammo on the counter at the depot when I ran out.



    ** Really small detail, but when driving an ATV/Duni/Truck - WHY do the brake lights come on when you let OFF the boost (when it should NOT occur) but not while braking (when it should occur)?
    ^Dont forget the Top Notch vendor's Frontier saw still has a 200%melee damage for an epic roll. I think they need to repair all of the Vendor weapons. Perhaps add Legendary Specials for the Reputation Vendors like with the Thorn Liro.
    Player name: Alexis Hassinger | EGO:6000 | Clan:CRONUS | Platform: PC | NA
    Player name: Josh Firebrand | EGO:2100+ | Clan:CRONUS | Platform: PC | NA


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