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  1. #21
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    -DLC, we needed it months ago. We crave it, and for those that spent money already for it, we have a right to ask: WHAT IS THE HOLDUP???

    -New map area, or a fast travel via plane or boat to a new island/area? If you could make it snowy, or foresty, that would be beyond amazing.

    -The vets who spent months gathering legendary weapons that are now under par....anything for us? because the current situation is very unfair

    Arenas I could care less about....they were always lackluster, making them co-op wont change that now (unless a horde mode was added, with unlimited or very high enemy numbers)


    I had a million more things, but I hit the back button and lost it all....damn everything.

  2. #22
    Member crasher's Avatar
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    I also want to add:

    ** How about adding the ability for individual bonus's's to light up as we add syn mods instead of all/nothing as it is now.

    Since the devs don't seem to be able to make the 'view mod syn on weapon' viewer work, and it's possible that in spite of all the discussion about it being cosmetic it either is or isn't 'cosmetic'. It'd be useful to know whether 1, 2, or 3 of the mods already installed are correct syn or not. It'd be nice to know if we're throwing named mods onto a weapon with generic mods there already.

    Considering the fact that the mods broke the 'installed syn' accounting and verification system, possibly making many of us lose *HUNDREDS* of named syn mods installed on weapons if those mods are indeed now without verifiable syn... I think that a lot of the people with time/effort in this game will tell you to pound sand if you do that to us now, too.

    Find a way to show us the damned mods.
    It's not trivial.
    It is NOT trivial.
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
    Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
    2050: Lvl 499X main

  3. #23
    Member CRIXDA's Avatar
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    I live in a Twiztid and tormented mind, keep out.
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    Wow!
    There is a WHOLE LOT to chew on here!
    I have a question, hopefully it isn't too difficult:
    We can duel as individuals now.
    Can we turn up the juice on that concept and "Clan V Clan" duel?
    Just a notion.
    How cool would that be, though. Naturally, both clans would agree and then duke it out. Set the number of combatants and scrap away.
    Whaddayathink?
    Sound cool?

    "THIS FATAL CIRCUS needs a few less clowns...."
    GT: CRIXDA CLAN: DAWN PATROL
    Website : http://dawnpatrol.enjin.com
    "Have Cool, Will Travel"
    DAWN PATROL every saturday A.M., Run and Gun on XBL NA!

  4. #24
    Quote Originally Posted by crasher View Post
    ** In patch 1.025 you fixed an ammo pools bug (3rd line of patch notes).

    "- Fixed a bug where you would lose ammo swapping weapons in the current loadout when the ammo pool was full."
    The bug is back, again, and was back before this patch. This occurs with all weapons. This will occur after a complete resupply at an ammo cache.
    It can and frequently does happen when swapping weapons, swapping loadouts, changing locations via jump points, porting to a friend in a different phase or logging in.

    The total ammo available will be the 'Ammo in Weapon + Ammo in Reserve = Total Available #'

    Example using a Wolfhound with a +12 shot extended mag: Pistol ammo is supposed to be:
    "Loaded Weapon + Reserve = Total Available". --> 24 + 250 = 274.
    The bug will result in:
    "Loaded Wolfhound (24) + Reserve (226) = Total Available (250)

    ** There are times (during a siege is most critical and most noticed) when one is low or out of ammo, and will access an ammo cache, get a complete resupply of ammo for the primary weapon of the equipped loadout, and ZERO ammo for the secondary weapon. On occasion if one has swapped loadouts during a siege and expended all ammo for different weapons pools, those weapons pool ammo quantities will not be replenished either, or at best PARTIALLY replenished.
    NOTE: I've also gotten '198' as an ammo replenishment for a wolfhound or flaregun as primary weapon in my active loadout during a siege. Thats just nuts... It's not like I left some of the ammo on the counter at the depot when I ran out.
    Yes. This has been bugging me for so long, I remember saying something about it when the patch came out, but it was just ignored. I know that the pistol ammo cap and refilling at ammo caches got screwed up when they buffed ammo for pistols from 150 to 250. And ammo drops won't ever fill your reserves to max unless your Total ammo is under what should be the maximum for reserves.

    Also wanted to mention another issue...

    Since the first DLC came out, and charge blades were introduced, the Melee motion for everything got messed up for female characters only it seems. When you melee an enemy, it locks you in place, and you slide forward and can't move for a short period of time afterward. Makes meleeing with anything but a sword, and using perks to support this playstyle, less useful now. Intended or broken?

    Male characters do not seem to have this issue. I admit that I only have a Human female (main) and Irath female (Alt) myself. But a good friend of mine who has a Human male and Casti female noticed the difference between the two and the male's melee motion is much quicker and doesn't lock you up like the female's. Again this only appears to be a post DLC one issue.

    Oh yeah also. Pistol common mag bonus.

    The new 1.02 Mag bonus for Pistols is basically useless for every pistol it can spawn on. The only way it might do anything is with Rolling Thunder, or mag bonus on mastery, and it might round up by 1 . Shouldn't it be something like +2 mag instead? It would fit with all the other Pistol mag bonuses or other mag mods for pistols, for example, +4 for a green bonus roll.
    PSN ID (NA) - maverick--07--
    Characters - Odessia Tonra, Cynthia Vera, Dahlia Vasir

    Defiance Data

  5. #25
    Senior Member
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    My question: When will they fix PvP..? Phase out glitches are getting stupid

  6. #26
    Senior Member
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    Apr 2013
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    Trick mentioned in the past that they are re-balancing weapons. Is that still going to happen or was he referring to the new stat roll system? The reason I ask is because Trick mentioned giving love to some weapons that were under-performing and specifically called out semi-auto sniper rifles, rocket launchers, and the FRC Magnum pistol. If the re-balancing is still happening, can we get a heads up as to what specifically is being looked at so can adjust what we keep vs. salvage? Thanks.

  7. #27
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    Since winter is approaching, will we see some winter themed items/ environments/ snow/ Canada?! Also will we see some more outfits from the show like a Black Jonah outfit ( I'm cosplaying as him for Halloween) or an E-Rep Ambassador/ Diplomat outfit?

    Thanks!
    PSN: sigma659
    IGN: Misfit Actual

    Talon Strike Force NA founder
    Member of Talon Strike Force cross gaming clan

  8. #28
    Member Magickats242's Avatar
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    Has there been any thoughts on lowering the price on outfits in the Defiance store?
    It's a shame that people spend real money for these outfits, only for a couple of people to see.
    Sandra Barcenas
    PC/NA West Coast


  9. #29
    Member Bonehead's Avatar
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    What's up with all mod slots getting closed up on weapons @ lvl 1400?
    I'll spend the salvage but why did you change that up?

  10. #30
    Member crasher's Avatar
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    Quote Originally Posted by Bonehead View Post
    What's up with all mod slots getting closed up on weapons @ lvl 1400?
    I'll spend the salvage but why did you change that up?
    Not a change, you hit the threshold to start your way up again.
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
    Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
    2050: Lvl 499X main

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