A while back, Trick mentioned that he had a team rebalancing all of the weapons.* Was Patch 1.05 the whole balance patch, or are there numerical tweaks to less-used weapons still on the table? If so, how is that going?
* Footnote: For simplicity's sake, I omit the fact that he admitted that the BMG will be handled separately, because of its complexity.
I am super pumped about 'Spikes' and 'Stims'
Will, we see additions, or changes to perks and rolls to incorporate stims and spikes.
Sorry if its already been asked and/or answered.
What's being done with the suggestions?
These are just my opinions.
I have lots of opinions.
Some of them, on occasion, people have agreed with.
I do not trust those people.
NA/pc.
2013: Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
2050: Lvl 499X main
I agree new co-op maps would be awesome, and story missions. Particularly bio-men based story, a good bio-men.
But when I do get to play through new content, I would very much enjoy, playing it with new game play elements.
Any new co-op or story content will most likely not differ to much from the current formula, so I welcome these.
Not to mention, they add something I felt was missing from an MMO style game, group buffs. It will make playing in a group more fun, as you can organize who takes what spikes.
Additional Question
Will spikes all be the same colour, as we have only seen white.
I feel different colours, would make quick identification during hectic gun fights easier.
PC - NA - EGO 5400+
Clan - "Heavens Strife"
Firstly, Trick, as creative director, i think you did a really good job with creating unique weapons.
three questions
1. does the volge Battle Rifle count for explosive kills? i have a friend that has a rifle with 25% speed boost on explosive kill which got me thinking about the shock trooper perk (chance for +30% of clip reloaded instantly on explosive kill)?
2. can you bring back plague sieges for Halloween?
3. can you change grenade recharge on kill to increased chance for grenade drop for x second on kill when the grenade changes come, and how will the consumable system work in pvp