Yea i guess we will but Destiny bends the rules a little on what people usually count as an mmo, which will reduce the system and network requirements and should run more smoothly than defiance for that reason alone
"Bungie has avoided defining Destiny as being in-kind with traditional MMO games.[9] Instead, the game has been referred to as a "shared-world shooter,"[10] as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game.[9]" From Wikipedia
Im Just saying with the latency in action RPGs (as a general rule) you point in the general direction and mash buttons (I know there is more strategy to it than that) a little latency loss isn't going to ruin the flow unless you need to heal or something.
In a fps/tps you have to aim then fire (unless you spray) which means latency and lag are much more detrimental



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I don't really "understand" it per se, I just learned the basics from one of the dev posts explaining why they were having trouble with the Duty Finder at launch. And you're right, it is expensive because for every named server they have, they actually have something like 5 or 6 servers to handle the different workloads of all the players playing in that World. I think they even said their chat system ran on it's own server.
