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  1. #21
    Member Chevota's Avatar
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    GUYS.... DLC 2!... big announcement Monday, Grenade changes the Saturday before....

    Think about it. Im not saying its coming Monday, but clearly the changes are in-game for it.
    (360/NA) GT: Chevota 85

  2. #22
    Member Arsenic_Touch's Avatar
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    So they screwed up the perk and slipped in the synergy change without announcing it. Oh gee, more ninja changes. Not that I'm surprised at all.

    So much for changing the way their patch notes work. Keep up the great work... oops.

    Is it better to out-monster the monster or to be quietly devoured?
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    Beta Tester -/- NA PC Player -/- CORE Leader -/- Ego Level 5,xxx - Clan Level 3,100 - Winterborn - Now playing ESO & Firefall

  3. #23
    After thinking about this while I can't play the game because the patch that broke grenadier also broke the PS3 servers, I have decided not to pass judgement until the patch that breaks grenades is released. Maybe after the new grenade system is in place this will be ok.

  4. #24
    Member WhiteF8ng's Avatar
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    Quote Originally Posted by Nilxain
    Doesn't really matter how often you can throw them if your targets have to be dead before you can benefit from the synergy. They have several better options, some of which players have listed here in the short time this thread has been open. I think they just got caught over extending a current bonus type which was already over extended as it is... example: 8% damage on your next shot after a kill (10sec) on an SMG/LMG/AR.

    EGO would have also been a better idea.
    That argument could be said for every kill bonus. I think this bonus is actually better than the last. There's so many more situations where I'll use the extra damage instead of the refresh. Tbh, the only time I ever used the nade refresh was is arenas. And anything I have with "double" grenadier just got better... Now enemies that would have that sliver of life after that frag will die. I'm not completely satisfied with it but it damn sure is better than before...

    Quote Originally Posted by Nefarious View Post
    It was bound to happen. With grenade recharge on kill with Explosive Weapons stacked with Mad Bomber was insane on top of the other perks that benefit explosives.

    I would go to that Hellbug spawn area by Bug n Chug, round them all up and then turn around destroy them all within 3 seconds like a gaze of death. Just a fire wall of explosions.

    It probably has to do with the up coming grenade change. Might not make sense now but with other changes coming along I assume it will.

    Not bad if you shoot and kill someone with a gun with Grenader Synergy then the grenade you throw is 15% Stronger? I rather have that on my grenade when I throw it then have it charge faster.
    Exactly...

    Quote Originally Posted by Arsenic_Touch View Post
    So they screwed up the perk and slipped in the synergy change without announcing it. Oh gee, more ninja changes. Not that I'm surprised at all.

    So much for changing the way their patch notes work. Keep up the great work... oops.
    I wasn't gonna say anything until Dahanese got back but yep, I was thinking the same thing. We were told patches wouldn't be vague anymore and we wouldn't have to play the guessing game but here we are again. I just don't get why they don't put everything in there. It would actually make them look better when all that is compiled into a list of patch notes. I'm at a loss...

    Just so I'm reading this right; What exactly does Mad Bomber say now?
    Quote Originally Posted by Trick Dempsey View Post
    So! It passed the Top Hat to all the encounters in the world and asked “Is this your hat?” and eventually one of them said: “Sure is!” Then it all went to hell.
    Quote Originally Posted by DeadEye68 View Post
    Right now the only form of communication we have are last minute, non explicit announcements from one side, shock, anger and disappointment from the other.This is neither communication nor healthy. Interact with your playerbase, feedback isn't enough anymore.

  5. #25
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    Quote Originally Posted by WhiteF8ng View Post
    That argument could be said for every kill bonus.
    Exactly my point - though not "every", because some of the kill bonuses/synergies function different. Example: extend EGO on kill - make sense because you are likely single targeting with your weapon; refresh EGO on kill - makes sense because there is no CD that you have to use it within (and if you are killing a bunch of little things you can bring your EGO back up super fast to get at the big one); but grenade after kill doesn't make sense, because by nature grenades are multi-target weapons, so a "grenadier" anything should be made enhance that instead of making you wait until stuff is dead already... Can it be used? yes, could they easily do better? yes.

    This is an over extended bonus/synergy type. There are only a few guns were this (kill to gain a singly hit damage effect) is a good synergy for the weapon's function and play style (IE: these make good sense on a sniper rifle). Like I said before: "This isn't completely useless, but since they are looking at it, they may want to make something better." If this wasn't a synergy that they are currently working on, then I would certainly say "...bigger fish..." But they opened this can of worms when they decided to change grenades, the least they can do is not do it half ***.

  6. #26
    Quote Originally Posted by WhiteF8ng View Post

    Just so I'm reading this right; What exactly does Mad Bomber say now?
    On an explosive kill immediately reload part of your weapon's clip.

    The first level of the perk is for 5%

  7. #27
    Member Chevota's Avatar
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    Mad Bomber still has the 30% Grenade Recharge... as of 4-5 hours ago.

    I had noticed the wording changed, + clanmate mentioned a new gun had 15% dmg to next grenade after kill....

    Youll need to check yourself, but Like Plagues, Although the changes are in-game, they arent active quite yet i dont think.
    (360/NA) GT: Chevota 85

  8. #28
    Member Arsenic_Touch's Avatar
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    Quote Originally Posted by Chevota View Post
    Mad Bomber still has the 30% Grenade Recharge... as of 4-5 hours ago.

    I had noticed the wording changed, + clanmate mentioned a new gun had 15% dmg to next grenade after kill....

    Youll need to check yourself, but Like Plagues, Although the changes are in-game, they arent active quite yet i dont think.
    The mad bomber perk does not have the recharge.


    Is it better to out-monster the monster or to be quietly devoured?
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Beta Tester -/- NA PC Player -/- CORE Leader -/- Ego Level 5,xxx - Clan Level 3,100 - Winterborn - Now playing ESO & Firefall

  9. #29
    Member kendillin's Avatar
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    Just picked up an Ironclad grenadier shield.
    Still has + grenade recharge.
    Apparently nothing's set in stone yet.
    ...Gimme a bullet to bite on...
    ...Something to chew...

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